Sophisticat Posted December 17, 2013 Author Posted December 17, 2013 It's really "God Slayer". Ain't that one of the reasons why we play this dude?
BlackYakuzu94 Posted December 17, 2013 Posted December 17, 2013 Why is it localized as 'Judgement of the Sword" or "Perish Evil" Neither one sound as cool.
BladeOfJustice7 Posted December 17, 2013 Posted December 17, 2013 I always felt his Astral should remove their corpses from the screen, since he's pretty much cleaving through time and space, and they're in the way. The puppets BS is a real downer, especially when it happens and Relius is standing there all up in your face. The should add a certain range to that if the doll hits it and the controller is close enough, it'd work. I don't see why not, since I've been told Noel's new counter Astral works against projectiles. The worst part is Relius can practically auto-pilot into Astral from almost anything, making him an extremely terrifying threat once he has 100% health, especially with the ease he has of getting in on and staying on top of Hakumen... Oh. Today I looked up hakumen's astral's name. Also apparently the literal translation of his drive is Slaying God. That explains a lot. I always translated it as "Destruction of Evil" actually. Anyways these are my thoughts, since his Astral is even more useless than it already was in previous versions of BB... Might as well give him a new one altogether in my opinion lol.
mAc Chaos Posted December 17, 2013 Posted December 17, 2013 Why? I've landed the astral more in CP than I have in like every other version combined. Still not as good as other astrals though.
BlackYakuzu94 Posted December 17, 2013 Posted December 17, 2013 On the flipside, its much more satisfying to land than other Astrals. Nothing makes your opponent feel like a dumbass than making them activate their own deaths.
Sophisticat Posted December 17, 2013 Author Posted December 17, 2013 Why? I've landed the astral more in CP than I have in like every other version combined. Still not as good as other astrals though. Same. The astral may have been nerfed, but buffed meter gain makes it activate much more frequently. I've never landed it as much as I have in the past couple weeks.
mAc Chaos Posted December 17, 2013 Posted December 17, 2013 > nerfed > looks at frame data The recovery went from 20 to 15.
OmnixTSC Posted December 17, 2013 Posted December 17, 2013 I land OD Yukikaze mostly against Kokonoe, other Hakumen, Relius, and Carl. I might land it against a few others, but I don't really recall who exactly. I've landed astral a lot more in this game as well. The increased heat gain really helps a lot.
dioxideUniversa Posted December 18, 2013 Posted December 18, 2013 anyone with the DLC palettes mind taking some screen caps / shitty photos? i can't seem to find a pic of them anywhere
toanenadiz Posted December 18, 2013 Posted December 18, 2013 Here ya go: http://blazblue.jp/cp/dlc_detail.html
dioxideUniversa Posted December 18, 2013 Posted December 18, 2013 thank though there's more, isn't there...? the palette raziul is using in that astral GIF isn't listed there ..
toanenadiz Posted December 18, 2013 Posted December 18, 2013 That is the one of the default colors. #6 I believe.
Kriegdrache Posted December 18, 2013 Posted December 18, 2013 Yes, it's palette 6, or what I call "mitsuru-chan"
dioxideUniversa Posted December 18, 2013 Posted December 18, 2013 (edited) whaaaaat. this one? it's like charcoal and burgundy. that is not a default palette unless i am really missing something (and #6 is solid black, not to mention the sword is black instead of silver) Edited December 18, 2013 by dioxideUniversa
Raziul Posted December 18, 2013 Posted December 18, 2013 whaaaaat. this one? it's like charcoal and burgundy. that is not a default palette unless i am really missing something (and #6 is solid black, not to mention the sword is black instead of silver) That's the Famitsu magazine color, or color #23 You can use this guide to get it, it only costs about 2 bucks to get the magazine for the code. http://www.dustloop.com/forums/showthread.php?16987-Importing-101&p=1567189&viewfull=1#post1567189
dioxideUniversa Posted December 18, 2013 Posted December 18, 2013 arcsys pls there's two promo colors, right? do you have the other one too?
Raziul Posted December 18, 2013 Posted December 18, 2013 The highlighter colors? nah, they be ugly. http://kurushii.tv/Dustloop/Importing-101/BBCP_Color_24_DLC.png
Kriegdrache Posted December 19, 2013 Posted December 19, 2013 oh shit my bad, it looked like number 6. I should pick those colours up, that actually looks really nice.
Soviet Bear Posted December 19, 2013 Posted December 19, 2013 (edited) I only found out now that you can't do Crush Trigger in Mugen. Wonder if it's a bug or a feature... Edited December 19, 2013 by Soviet Bear
Schneider-X Posted December 19, 2013 Posted December 19, 2013 Pretty sure they did that on purpose otherwise you could crush trigger infinitely until your opponent ran out of barrier and got guard broken.
toanenadiz Posted December 19, 2013 Posted December 19, 2013 It's a feature. It is listed under his frame data. They probably don't want you spamming heat-based system mechanics while in Mugen since you can't CA or RC in Mugen either.
Errol Posted December 19, 2013 Posted December 19, 2013 granted it would be pretty funny if you even managed to touch hakumen during mugen if he could CA + RC on any hit and then combo you for 4k guaranteed damage. although not fun but not much different from OD
toanenadiz Posted December 19, 2013 Posted December 19, 2013 I wonder if Hakumen can do CA > RC > combo into OD.
Soviet Bear Posted December 21, 2013 Posted December 21, 2013 I wonder if Hakumen can do CA > RC > combo into OD. Training mode seems to imply you can.
Raziul Posted December 22, 2013 Posted December 22, 2013 Anyone have an answer to Tsubaki's DP> j. Orb > dive cross up? Is there a way to get her while she's in the air after blocking the DP? This cross up is easy to avoid, but I want to be able to keep her from getting away from me so easily.
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