IndigoNovember Posted September 18, 2014 Posted September 18, 2014 I still loved the fact that when Ada triggered Akumetsu, she would teleport out and leave Carl to take all the damage.
Kriegdrache Posted September 19, 2014 Posted September 19, 2014 Haku punches them so hard with Enma in CP2 that he doesn't have time to jump cancel. The brush stroke is proof of that.Hakuiko confirmed?The brush stroke is super neat but I'm still worried about Cp2 Haku.
Warhound Posted September 22, 2014 Posted September 22, 2014 Bruh, don't even sweat. The worse Haku gets the more fun he is to play. And then we can really lord our victories over those high tier characters like in the old days.
BlackYakuzu94 Posted September 22, 2014 Posted September 22, 2014 It just means we have to work harder I guess. Sent from my iPhone using Tapatalk
Soviet Bear Posted September 22, 2014 Posted September 22, 2014 I'm fine with a weaker Haku if they make him interesting to play again. The damage he does in CP1 is bonkers, but it feels so boring to play him this time around. I'm half-tempted to just play some CT again.
Schneider-X Posted September 22, 2014 Posted September 22, 2014 We will have to unit cookie dough harder.... stronger..... faster........... Oh and Mugen, can't forget about good old Mugen!
entnervt Posted September 23, 2014 Posted September 23, 2014 I like Hakumen the way he is right now. He was much more a f****** dumb train in Extend tbh. Except CS2 his dmg output was always frightening and that's fine with me. He's moving like a rock so he must hurt really hard in most of the match ups.
Kriegdrache Posted September 23, 2014 Posted September 23, 2014 Bruh, don't even sweat. The worse Haku gets the more fun he is to play. And then we can really lord our victories over those high tier characters like in the old days.I don't care if he sucks, I just don't want him to be super boring. CP Hakumen is probably my least favourite iteration, he's not ass, but I don't personally get the same satisfaction as I did in like CS2.
BlackYakuzu94 Posted September 23, 2014 Posted September 23, 2014 If they don't change enough about him in 2.0, he might end up being boring and bad to play and that's the worst combination.
Raziul Posted September 23, 2014 Posted September 23, 2014 I hope they acknowledge the fact that his hitboxes/hurtboxes need some adjustment too.
Raziul Posted September 23, 2014 Posted September 23, 2014 Where do you think those stupid magnet feet grabs come from? It'd be the most amazing change ever if Hakuman didn't get clipped on his damn feet so much.
entnervt Posted September 24, 2014 Posted September 24, 2014 A adjustment to his hitbox/hurtbox midair regarding all this insane airthrows against him would make my day.
Schneider-X Posted September 24, 2014 Posted September 24, 2014 I'm fairly certain its not Hakumen's hitbox that needs to be changed but probably air hitbox sizes that need to be adjusted.
bakahyl Posted September 24, 2014 Posted September 24, 2014 Where do you think those stupid magnet feet grabs come from? It'd be the most amazing change ever if Hakuman didn't get clipped on his damn feet so much. Mu gets clipped even worse with her hurtboxes on her c normals >_>
mAc Chaos Posted September 25, 2014 Posted September 25, 2014 I got airgrabbed out of every possible move tonight like 100 different ways, lol. Nu'd
Raziul Posted September 25, 2014 Posted September 25, 2014 Mu gets clipped even worse with her hurtboxes on her c normals >_> Â She deserves it. I hate her. Â Â The way I understand the game works is air grabs have a hit box. Hakumen has a hurtbox. If said hitbox overlaps with a hurtbox, it considers it a catch (assuming the grab wins in frames and all that crap). Different moves and actions change his hurtbox accordingly, and the problem is that Hakumen's hurtboxes are freaking huge. Â I've been above people starting j.2C, grabbed from below. I've been in mid dash, get grabbed while they're behind or below me. Â I think this is the reason for the crazy grabs that occur, because it looks like his hurtboxes don't really line up with the way his animation looks. Â Crap like this happens on the ground too, since they're are hurtboxes on moves like 6C/4C that are on the sword itself. I've had Ragna hit the sword with 5B and confirm it into a corner carry combo, even though Haku himself is still standing a good character length and a half back. Â Izayoi was in a similar situation in 1.0 where there were hurtboxes on her spear that would cause crazy things to happen. I used to hit her with 5C when she would teleport behind and start her 5B poke. I'm not sure how well it was addressed, but I feel like some similar tweaking would help Hakumen in more than just grabs. Â Most of all, I wish he'd pick his feet up when he jumped. Hell, crazy ass Tager does. It'd be nice if I could get away with jumping over some stuff that the rest of the cast does, while Hakumen get's his foot clipped and then proceeds to get confirmed into a combo. Â
bakahyl Posted September 25, 2014 Posted September 25, 2014 She deserves it. I hate her.   The way I understand the game works is air grabs have a hit box. Hakumen has a hurtbox. If said hitbox overlaps with a hurtbox, it considers it a catch (assuming the grab wins in frames and all that crap). Different moves and actions change his hurtbox accordingly, and the problem is that Hakumen's hurtboxes are freaking huge.  I've been above people starting j.2C, grabbed from below. I've been in mid dash, get grabbed while they're behind or below me.  I think this is the reason for the crazy grabs that occur, because it looks like his hurtboxes don't really line up with the way his animation looks.  Crap like this happens on the ground too, since they're are hurtboxes on moves like 6C/4C that are on the sword itself. I've had Ragna hit the sword with 5B and confirm it into a corner carry combo, even though Haku himself is still standing a good character length and a half back.  Izayoi was in a similar situation in 1.0 where there were hurtboxes on her spear that would cause crazy things to happen. I used to hit her with 5C when she would teleport behind and start her 5B poke. I'm not sure how well it was addressed, but I feel like some similar tweaking would help Hakumen in more than just grabs.  Most of all, I wish he'd pick his feet up when he jumped. Hell, crazy ass Tager does. It'd be nice if I could get away with jumping over some stuff that the rest of the cast does, while Hakumen get's his foot clipped and then proceeds to get confirmed into a combo. Not sure what you are complaining about but Hakumen's hurtboxes on most of c normals aren't that bad  http://www.dustloop.com/guides/bbcse/hitbox/hakumen/6C.html http://www.dustloop.com/guides/bbcse/hitbox/hakumen/4C.html http://www.dustloop.com/guides/bbcse/hitbox/hakumen/j.C.html http://www.dustloop.com/guides/bbcse/hitbox/hakumen/j.2C.html  Still so much better than these http://www.dustloop.com/guides/bbcse/hitbox/mu/5C.html http://www.dustloop.com/guides/bbcse/hitbox/mu/j.C.html
entnervt Posted September 25, 2014 Posted September 25, 2014 I give a shit about Mu tbh, we're talking about Hakumen here. IMO it's totally annoying to be thrown out of everything midair and that's something that needs to be fixed after all this years.
bakahyl Posted September 25, 2014 Posted September 25, 2014 Thing is, i don't think hakumen should complain because most of his normals dont extend his hurtbox by all that much Even characters like Ragna and Jin have many normals that have their hurtbox extended while Hakumen doesn't FFS Jin's 5c has a hurtbox on his cape http://www.dustloop.com/guides/bbcse/hitbox/jin/5C.html   Plus as for the airthrow issue, just complain about the universal hitboxes of airthrows >_> http://www.dustloop.com/guides/bbcse/hitbox/ragna/airThrow.html http://www.dustloop.com/guides/bbcse/hitbox/hakumen/airThrow.html
Soviet Bear Posted September 25, 2014 Posted September 25, 2014 Yeah, I've always felt like air hitboxes were a game-wide problem, not specifically a Hakumen thing. I mean, just look at this crap.  Thing is, i don't think hakumen should complain because most of his normals dont extend his hurtbox by all that much Even characters like Ragna and Jin have many normals that have their hurtbox extended while Hakumen doesn't FFS Jin's 5c has a hurtbox on his cape  Nothing to quote offhand specifically, but I do get the feeling that Hakumen benefits from trades more than most characters. Like, some normals you wouldn't expect to reach the opponent's hurtbox do.
DarkRtBOne Posted September 25, 2014 Posted September 25, 2014 Mu player shouldnt complain either. Dont get the comparison between haku and mu. While haku is easier to grab in like almost every circumstance mu is definitely not thanks to her gdlk c normals lol. But in general speaking of universal hit/hurtboxes basically just dont press buttons in midair and u wouldnt get grabbed.
StylisH Posted September 25, 2014 Posted September 25, 2014 Yeah, I've always felt like air hitboxes were a game-wide problem, not specifically a Hakumen thing. I mean, just look at this crap. Â Â Nothing to quote offhand specifically, but I do get the feeling that Hakumen benefits from trades more than most characters. Like, some normals you wouldn't expect to reach the opponent's hurtbox do. Â It's definitely not Haku exclusive, I murdered by everyone (especially Bullet) in the air with Relius and Izayoi.
bakahyl Posted September 25, 2014 Posted September 25, 2014 Mu player shouldnt complain either. Dont get the comparison between haku and mu. While haku is easier to grab in like almost every circumstance mu is definitely not thanks to her gdlk c normals lol. But in general speaking of universal hit/hurtboxes basically just dont press buttons in midair and u wouldnt get grabbed.I wasnt just talking about mu but in general. Unless you are playing Kagura or Kokonoe who have attacks with large disjointed hit/hurtboxes, Hakumen doesnt have that much issues with his hurtboxes sticking out of his hitboxes of his attacks compared to most of the cast. I was just comparing mu's bc hakumen normals have similar reach but less big hurtboxes but i could have easily used other characters like Ragna as example.
Raziul Posted September 25, 2014 Posted September 25, 2014 Not sure what you are complaining about but Hakumen's hurtboxes on most of c normals aren't that bad  http://www.dustloop.com/guides/bbcse/hitbox/hakumen/6C.html http://www.dustloop.com/guides/bbcse/hitbox/hakumen/4C.html http://www.dustloop.com/guides/bbcse/hitbox/hakumen/j.C.html http://www.dustloop.com/guides/bbcse/hitbox/hakumen/j.2C.html  Still so much better than these http://www.dustloop.com/guides/bbcse/hitbox/mu/5C.html http://www.dustloop.com/guides/bbcse/hitbox/mu/j.C.html Can you confirm that Arc's is still using the same boxes as from Extend? Personally, I immediately felt like some moves behaved differently when going from Extend to CP, but I don't know if that was because of the change in pace, or if other things had been altered.   Plus as for the airthrow issue, just complain about the universal hitboxes of airthrows >_> http://www.dustloop.com/guides/bbcse/hitbox/ragna/airThrow.html http://www.dustloop.com/guides/bbcse/hitbox/hakumen/airThrow.html   Jesus, didn't realize they were that stupid.
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