MetalMaelstrom Posted July 16, 2011 Posted July 16, 2011 I'm well aware that it's not an s-tier characteristic, I was just saying that it's another part of his game to consider. I'll back off now since arguing in Hazama general is perilous territory.
Zeron_X25 Posted July 16, 2011 Posted July 16, 2011 Man, that argument between Zeron and Dacid was the perfect 'welcome back' gift. I'm personally on Dacid's side since he's the only one who has the balls to troll in the Hazama forums (and not to mention his gdlk commentary), but I want to add a little something to the discussion that people seem to forget about Hazama: his anti-air options and follow ups are stupid. Stupid as in powerful. Most of his anti-airs can lead into supers or (if you don't have meter) at least do upwards of 2k damage midscreen if followed up properly. I observed this while I was in training mode and testing out Hazama's air-to-air and got depressed, so I dicked around with air-unblockables/counters. Glad I did. Ragna 6A says hello.
Dusty Posted July 16, 2011 Posted July 16, 2011 I'm just gonna try to answer this to the best of my ability cause I like discussing about this game. If I'm wrong anywhere, more experienced and better Hazama players can and should correct me. Correct Fluck. Well mostly, Hazama's pressure is very bullshit (very strong), but only as bullshit as you let it be. There are ways to get out of Hazama's pressure but you have to make a good guess or a read. I'm not saying you'll make the correct read every single time, and if you guess wrong you take 7-8K, yeah its fucked up i know, but hey it's a fighting game you have to take risks to win, playing safe the whole match will get you killed. Characters with very strong and easily resettable pressure (Staffless Litchi, Makoto, Hazama) will force you to literally make a guess to get out of their pressure. But this BS can be handled in the simplest of ways outside of guessing. 1. Look for patterns in the opponents pressure and blockstrings and choose the correct counter measure accordingly. (If Makoto has made you scared to push buttons by staggering 5CC and now does 5C dash 2A to reset pressure, punch that squirrel in the face or SJ out.) Always keep your opponent guessing on offense, your opponent can never cover every single option on offense there's always a way to get out. Don't let them set the pace or you'll die. If your opponent is good and stays unpredictable well shit you have to guess, sucks I know. 2. Okay the super simple stuff. Which some of you may have overlooked. The game itself has defensive mechanics, VERY STRONG DEFENSIVE MECHANICS, that will help you get out of pressure for almost free, almost. ORE GA BARRIER!!: Barrier defense is very strong in this game, the added push back from barrier defense will push the opponent back to where if they aren't paying attention their move will wiff and you can either jump out or hit them in the face for wiffing their move like a dumbass. Barrier defense also forces you opponent to make an unsafe decision to re-apply pressure, for example, Hazama will only get 2 good normals max before he is forced to do a stance overhead reset to get back in. 2A > 5B against a barrier will already have pushed him too far to dash 2A reset, he could do 2A > 5B > 2B > 3C and cancel into stance overhead after 2B or 3C (3C stance is bad) to reset, but ofcourse he could just do it after any normal as good players will to stay unpredictable, but stance overhead to sorta reactable to if your looking for it. The point is by using barrier you are forcing the player to use a more unsafe option to reset their pressure by using the games natural defense mechanic. BACKDASH YO: Most backdashes are decent (minus hakumen lol) and can get you out of pressure in some situations. It's risky but it is a tool and it's there to use. Backdashes can get you out of late chains (depending on the move you backdash), dash resets, and sometimes IAD's (I wouldn't recommend backdashing that). But yes if you feel pressured sometimes a well timed backdash can get you out. If you backdash a gapped blockstring and the try to chase you down stick out your normal before they can. If you backdash and they wiff a move you could try to punish them or you could back off and play neutral. Yes backdashes are risky but the strong part about them is your opponent most of the time will have to call out your backdash just to punish you for trying it (most backdash call outs being unsafe) and you usually will get out anyway if they try to call out a backdash and you don't do it. 3. DEAD ANGLE (AKA Counter assault): 50 meter to get your opponent the hell off of you sounds pretty good to me, especially if you can play the better neutral game. Yeah if can be baited but it's kinda hard to do. This is everyone's, man i don't want to block right now mechanic. Building and keeping 50 meter if you play confidently isn't too hard to do. 4. FLASH BLOCKING (lol huey253): Instant block enough said, create your own gaps in pressure. IB hazama's 5B and now he's -1 and now you don't to be afraid of the dash reset and he has to go into another gatling or get counter hit. Huey253- I flash block all the time. The games natural defense mechanics won't 100% get you out of every single situation, but they sure do help ALOT with breaking out of pressure. Try using some of these mechanics and I guarantee you'll be surprised with what you can get away with, seriously. Side note: Command grabs are scary
ZeroRaider Posted July 16, 2011 Posted July 16, 2011 This is almost an actual thread now.......almost.
Zeron_X25 Posted July 16, 2011 Posted July 16, 2011 Stuff Side note: Command grabs are scary His command grab is bullshit.
Dusty Posted July 16, 2011 Posted July 16, 2011 On the bright side he doesn't get very much off command grab without 50 heat.
Zeron_X25 Posted July 16, 2011 Posted July 16, 2011 Command throw = Bloody Fang. ... I know. I was implying that his humor needed some work.
MarkusArx Posted July 16, 2011 Posted July 16, 2011 ... I know. I was implying that his humor needed some work. If his humor needs some work, just flat out tell him you think so. -_-
ZeroRaider Posted July 17, 2011 Posted July 17, 2011 Hey guys, I'm back to ruin the thread :D FOOL this was already ruined.
Fluck Posted July 17, 2011 Posted July 17, 2011 Cool stuff from Dusty, in other news bad humour in Hazama General
ZeroRaider Posted July 17, 2011 Posted July 17, 2011 I beat Dacid in a Hazama mirror. Yea....... Was he playing him for 48 hours?
Dusty Posted July 17, 2011 Posted July 17, 2011 I beat Dacid in a Hazama mirror. Yea....... Whiteboywilly for evo 2011 top 8 contender
Dusty Posted July 17, 2011 Posted July 17, 2011 Maybe now you can body his tager xD dacid's tager is better than his CS2 bang imo
ZeroRaider Posted July 17, 2011 Posted July 17, 2011 (edited) I believe this. Whiteboywilly for evo 2011 top 8 contender This too. Edited July 17, 2011 by ZeroRaider
Zeron_X25 Posted July 17, 2011 Posted July 17, 2011 Whiteboywilly going to town. Looks like 48 hours just wasn't enough
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