Tong Posted July 1, 2011 Posted July 1, 2011 (edited) Yeah, her 2C is just too good. Beats many AA attempts, but I believe its too slow(?) to win at close-ins j.B/j.2C Edited July 1, 2011 by Tong
Zeron_X25 Posted July 1, 2011 Posted July 1, 2011 Her 2C will beat everything. It's one of the best anti airs in the game and totally stuffs any reckless chain in attempts.
Kujikawa Posted July 2, 2011 Posted July 2, 2011 Her 2C will beat everything. It's one of the best anti airs in the game and totally stuffs any reckless chain in attempts. I use 2C the majority. However, 2B opens up different combo/oki oppotunities, thats why I am asking.
Kuroimaken Posted July 17, 2011 Posted July 17, 2011 Hey everyone! Long time lurker, first time poster. I used to abuse the crap out of Hazama's midscreen combo back in CS1. Since they removed that and I can't do it anymore, I need to pick up some actual tricks with CS2 Hazama. I can't seem to do his "main" relaunch combo (the one starting in 214D~C and going into 6D~A, 4D~A, j.7DA), I always miss the second air hit with the chain. Can I bother you guys to tell me of any relatively simple combos to pick up? (Yes, I know Hazama is complicated by default, but what the hey, something in him HAS to be simple.)
Fluck Posted July 17, 2011 Posted July 17, 2011 Hazama pretty much only has the weak meterless combo (gatling normals into 3C then do 214DA or 236D) and 214D~C combo midscreen. I think it's best to learn that combo because the 214D~C combo is not really optional compared to the certain long, big damage combos of other characters like Ragna's 2C fatal into Blood Kain and you will need to use that combo as Hazama to play him properly. When you say the second air hit, do you mean you can't get Jakou to connect?
Kuroimaken Posted July 17, 2011 Posted July 17, 2011 No, I mean the second chain hit (214D~C, 5C, 2C, 6DA, 4DA...). The one bolded. I can pretty much always sub 4DD for 6DA (and then go into his aerial), but I never seem to be able to connect that 4DA. I'll usually either whiff 6DA from delaying too much, or the target won't rise high enough for 4DA to connect.
Zeron_X25 Posted July 17, 2011 Posted July 17, 2011 You have to delay your 2C OR 6D~A. And make sure you're canceling 5C on the second hit and NOT the first.
Dusty Posted July 17, 2011 Posted July 17, 2011 No, I mean the second chain hit (214D~C, 5C, 2C, 6DA, 4DA...). The one bolded. I can pretty much always sub 4DD for 6DA (and then go into his aerial), but I never seem to be able to connect that 4DA. I'll usually either whiff 6DA from delaying too much, or the target won't rise high enough for 4DA to connect. 214D~C(1 and 2): 6C (66 optional) 5C(2) 2C(delay) 6DA 4DA jump back j7DA 623D jump forward j6DD 66 6C 66 2C jCx5 5C 623D OR jC x5 j214B You have to do 6C after 214D~C for the combo you're trying to work. If the relaunch combo is really too hard and you don't have the time to practice it then you could always do 214D~C(1 and 2): 6C (66 optional) 5C(2) 2C(delay) 6DA 4DD J.C X5 J214B. But I suggest you practice the relaunch combo, without it you aren't playing an S tier character. And if you don't want to practice it I suggest choosing someone easier to play. And please check the CS2 Combo thread next time:
Dusty Posted July 17, 2011 Posted July 17, 2011 On a side note, 6B is kinda slow. So are most overheads. Don't get hit.
Dusty Posted July 17, 2011 Posted July 17, 2011 but all trolling aside 6B is a great normal. Arguable his best normal imo. I don't feel like doing another essay on why 6B is so good but I guess we hazama players could just be split into hazama's who use 6B and hazama's who don't use 6B. I understand when people say it's slow which is a valid complaint (it is 25 frames of start up), but when you learn how to use it effectively it's a broken normal. Once your opponent blocks 6B they are in very deep shit.
ZeroRaider Posted July 17, 2011 Posted July 17, 2011 Blocked 6B or CH 6B are my favorite parts of the day.
Kuroimaken Posted July 17, 2011 Posted July 17, 2011 214D~C(1 and 2): 6C (66 optional) 5C(2) 2C(delay) 6DA 4DA jump back j7DA 623D jump forward j6DD 66 6C 66 2C jCx5 5C 623D OR jC x5 j214B You have to do 6C after 214D~C for the combo you're trying to work. If the relaunch combo is really too hard and you don't have the time to practice it then you could always do 214D~C(1 and 2): 6C (66 optional) 5C(2) 2C(delay) 6DA 4DD J.C X5 J214B. But I suggest you practice the relaunch combo, without it you aren't playing an S tier character. And if you don't want to practice it I suggest choosing someone easier to play. And please check the CS2 Combo thread next time: I've been able to sub 6C (66 optional) 5C 2C with 5B 5C or 5B 2C (if the first, use 6DA 4DA etc., otherwise use 4DA 6DA etc.). I'm having enough trouble getting Zan'eiga to connect... seems I can't find the best opportunities for it. It does less damage, yes, but it's more reliable for me...
Zeron_X25 Posted July 17, 2011 Posted July 17, 2011 ... I was parodying Guymam. I know how good 6B is and I use it a lot. It's bad against mashers though. @Kuroi: Don't sub 6C. Why on Earth would you do that? 6C is actually easier to do and it gets you a lot of heat and it doesn't prorate... I don't get why you're still on CS1 mode. And what do you mean you can't land Zaneiga? I don't get it. How can you not land Zaneiga?
Dusty Posted July 17, 2011 Posted July 17, 2011 I've been able to sub 6C (66 optional) 5C 2C with 5B 5C or 5B 2C (if the first, use 6DA 4DA etc., otherwise use 4DA 6DA etc.). I'm having enough trouble getting Zan'eiga to connect... seems I can't find the best opportunities for it. It does less damage, yes, but it's more reliable for me... Well 214D~C is a low and people will block low by default, which is why this combo is done after Jayoku (kick super). The only way to make someone get hit by 214D~C is to train them to block high by using the 214D~A overhead alot. You can also connect 214D~C after a CH 3C. Or you can use 214D~C to punish. But seriously you need execution to play this character. Practice is required, unless your name is Wuku It sounds like you have alot of trouble with execution and playing in neutral. I really suggest picking another character to learn the game with. No disrespect to you or anything but hazama is no way the best character to learn the game with. May i suggest Jin his execution isn't very hard and he's alot more straight forward as a character and it should be easier to learn the game as him.
Kuroimaken Posted July 17, 2011 Posted July 17, 2011 I dunno man, it just seems whenever I use Zaneiga I get a counter hit to the face. And I have a little bit of trouble getting 214D~C into 6C right... Starting to get the feeling my fingers just ain't fast enough for Hazama. And that was just an alternative I found that makes the combo easier for me to land. It's not OPTIMAL, I know, but it's a training tool until I can get the 6C bit right. EDIT: Dude, no. Just no. No Jin for me. My main is actually Tager; I picked Hazama more BECAUSE he's hard than anything else. (That and, well, fedora. Witches love fedoras.)
Dusty Posted July 17, 2011 Posted July 17, 2011 ... I was parodying Guymam. I know how good 6B is and I use it a lot. It's bad against mashers though. Make the masher stop mashing. Then he'll respect you enough to sit and block 6B
Zeron_X25 Posted July 17, 2011 Posted July 17, 2011 No disrespect to you or anything but Hazama is no way the best character to learn the game with. ... don't look at me. I only just started learning Ragna like a week ago. Edit: Make the masher stop mashing. Then he'll respect you enough to sit and block 6B. Been there done that. I'm just saying it won't work the first couple times you try it unless you make them learn not to mash out of it. And I love it when people mash after 6B lands
Kuroimaken Posted July 17, 2011 Posted July 17, 2011 To reiterate - I'm not new AT THE GAME, just at Hazama. :p
Zeron_X25 Posted July 17, 2011 Posted July 17, 2011 I dunno man, it just seems whenever I use Zaneiga I get a counter hit to the face. And I have a little bit of trouble getting 214D~C into 6C right... Starting to get the feeling my fingers just ain't fast enough for Hazama. And that was just an alternative I found that makes the combo easier for me to land. It's not OPTIMAL, I know, but it's a training tool until I can get the 6C bit right. EDIT: Dude, no. Just no. No Jin for me. My main is actually Tager; I picked Hazama more BECAUSE he's hard than anything else. (That and, well, fedora. Witches love fedoras.) Dude look. Go into training mode right now and practice the timing for 6C after Zaneiga. You have to delay it a little. If you're using a Lv1 Zaneiga, however (Not recommended at all except those no CH corner stuff) you don't need to delay at all. But if you hit a Lv2 which you should, you have to delay it. You can't mash 6C the moment Zaneiga hits. You have to wait a bit till they fall down. A CH Zaneiga Lv2 has a lot more delay than a regular one as well.
Dusty Posted July 17, 2011 Posted July 17, 2011 (edited) I dunno man, it just seems whenever I use Zaneiga I get a counter hit to the face. And I have a little bit of trouble getting 214D~C into 6C right... Starting to get the feeling my fingers just ain't fast enough for Hazama. And that was just an alternative I found that makes the combo easier for me to land. It's not OPTIMAL, I know, but it's a training tool until I can get the 6C bit right. EDIT: Dude, no. Just no. No Jin for me. My main is actually Tager; I picked Hazama more BECAUSE he's hard than anything else. (That and, well, fedora. Witches love fedoras.) Hmm sounds like you have trouble with people mashing and not respecting you, don't worry the majority of BB players on dustloop have the same problem. Maybe I should write up an essay about frame traps and block strings to help everyone out. Okay dude I understand you want to do what is easiest for you. Changing combos to make things easier is something I do all the time as well. Going from tager to hazama is a VERY big character mind set gap and nothing is going to come easy. If you really like hazama then just practice and keep asking questions, I'm sure we will help you out most of the time when we get tired of trolling Dacid,Huey, and each other. (Seriously Practice,Practice Practice.) Edited July 17, 2011 by Dusty
Kuroimaken Posted July 17, 2011 Posted July 17, 2011 Hmmm, that also seems to explain why I can't seem to hit that after Jayoku. So basically, in terms of delay: Lv1 Zaneiga = No delay Lv2 Zaneiga = Delay till fall CH Lv2 Zaneiga = Delay more How about ground chain hit approaches? Any tips on those? EDIT: Thanks Dusty, I'll do that. I'm also not half-bad with Hakumen, even though I pretty much just abuse his drive. But speed-wise, yeah, these guys are night and day...
Dusty Posted July 17, 2011 Posted July 17, 2011 ... don't look at me. I only just started learning Ragna like a week ago. Dude don't playing straight forward characters like Ragna, Jin, and Makoto feel so relieving to you. It just feels so good. You don't have to work as hard, it's like I'm on mind vacation when I play them.
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