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Posted

Riku, can you link me the posts is the japanese BBS, I can have a look at them and tell you if there's more info stuff we're missing on Tao's j.8D

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Posted

Not sure what are all the posts, but they are all pretty much on the last page (part 16).

Some that I'm kinda sure:

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/923

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/935

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/928

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/930

Also there's this one that's new and it's pretty big...but I have no idea what it says:

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/951

Posted

I thought that drive cancelling cost a jump? Does this mean we can B or C cancel more than 3 times in the air as well?

Posted
I thought that drive cancelling cost a jump? Does this mean we can B or C cancel more than 3 times in the air as well?

It's more like jump->j.8D~A->land->jump->j.8D~A->land->etc

Posted

Now I REALLY want to see a video of Tao. This stuff combo'd with AB2 enders could be incredibly deadly. I can definitely see Tao as one of the stronger characters in the game if these gimmicks can be used in many situations.

Posted

So, Taokaka ends up with around the same average damage, yet only loses j.D range and 6C by itself, but gains 5B and 5C levels and 5C air unblockable?

Awesome.

Posted (edited)
Not sure what are all the posts, but they are all pretty much on the last page (part 16).

Some that I'm kinda sure:

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/923

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/935

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/928

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/930

Also there's this one that's new and it's pretty big...but I have no idea what it says:

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/951

Thanks! Besides the infos posted in the previous page there's an other interesting one saying that you can get 5 reps with j.8D~A with the 5B > 6A(2) route when done at the corner (it's 3 reps when done midscreen).

Honestly I'm kind of surprised ArcSys overlooked this. As Taokakaism pointed out this stuff existed in CS1 as well but never got used simply because the taunt loop was a better option. Likely they never bothered to research into it seeing that none of the players at tournaments would use j.8D~A combos.

They will most likely remove it, considering that now even the coin-op can be easily patched via online system, and considering ArcSys' stand when it comes to same move loops.

Edited by Ronove
Posted

Here, you can use this to test the up drive loop in CS1.

6C->66->Taunt Loopx2->214D->j.2D~B->5C->JC->j.8D~A->land->JC->j.8D~A->land->JC->j.8D~5->6D~6->j.C->..->9D~9->..->3D~3->j.236B->3D~3->j.236B->3D~3->j.236Bx5

LOOPS EVERYWHERE

Posted

Haha yeah, the best thing about it is that people can practice this on CS1 as well and will hardly have to adapt at all in CS2.

Posted

(CS1 8D Loop testing) 5B->3C->5D~B->5C->(JC->j8D~A->land)x2->JC->j.8D~6->j.D~C->j.C->..->9D~9->3D~3->j.236Bx5 [3554]

Posted

Well, we had no idea that j.8D wouldn't have same move proration, or that 3C would be special cancelable.

Posted

Or that j.C->5B->3C->etc in CS2 does more damage than in CS1 even with taunt loop :3

There's a new Tao video, but the player is pretty bad. However, 5B air unblockable is delicious. Also did they increase 5C range a little?

Posted

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/964

Midscreen:

5B->3C>Cat1->5D~B->5C->j.8D~A (4x)->etc - 3947dmg

2B->6A (2 hits)->j.8D~A (2x)->etc - 2621dmg

6B->5B->6A (2 hits)->j.8D~A (2x)->etc - 2721dmg

5B->3C->RC->5B->5C->j.8D~A (3x)->etc - 3933dmg

j.4D~A->5B->3C->Cat1->5D~B->5C->j.8D~A (3x)->etc - 4214dmg

4BC->5B->5C->j.8D~A (3x)->etc - *he doesn't know the damage lol*

Air grab->5D~B->5C->j.8D~A (4x)->etc - 4137dmg

Coner:

6C->Cat3->5D~A->j.8D~A (6x)->etc - 4594dmg

Cat3->5D~A->j.8D~A (5x)->etc - 3884dmg

6B->5C->3C->Cat3->5D~A->j.8D~A (3x)->etc - 3590dmg

2C FC->6C->Cat3->5D~A->j.8D~A (9x)->etc - 5762dmg

5B->3C->Cat3->5D~A->j.8D~A (5x)->etc - 4624dmg

j.C->5B->3C->Cat3->5D~A->j.8D~A (3x)->etc - 4214dmg

2C->3C->Cat3->5D~A->j.8D~A (6x)->etc - 5431dmg

6BC->j.4D~A->5C->j.8D~A (3x)->etc - 3872dmg

There's a note about her 8000 combo (didn't understand it right, but looks like you only use 50 meter for it):

タオちゃん、やっぱ金バとゲージ50%あれば8000以上余裕だなw

Also there's this post that seems to have some good informations (not sure, sorry if it's useless)

http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1288378865/960

Posted

What is the fucking point to giving dancing edge same-move proration, then not giving it to a move so they spam it like it's the Taunt Loop?

Fuck damn it arcsys

Posted
What is the fucking point to giving dancing edge same-move proration, then not giving it to a move so they spam it like it's the Taunt Loop?

Fuck damn it arcsys

I was about to ask the same thing. Either way, at least Tao has some super damaging midscreen combos now.

Posted

Well they did the same thing with Testament in GG. He lost Grave Digger loop only to be given Bad Lands loop. But in all honesty, I don't mind having a loop with 3-6 reps. 10 reps is stupid.

About new Tao:

Do we have any info on useful, new AB2 combos?

Posted (edited)

About AB2 combos, we still can do the classic anything->3C->AB2->6C->6c route. However, it seems that the AB2 finisher is much easier know and that you don't need to JC between the Cat2s

About the loop...yeah, this one at least is kinda short in most of starters.

EDIT: The new videos have a Tao doing the j.8D~A loop...even though that Tao is horrible

EDIT 2: Taokaka's 6C is air unblockable lol

Edited by KM Riku
Posted

Tao sounds awesome now, combos are lookin good, damage not to bad pressure seems better with the new jb, gameplay should be the same except drive spam which was never good, well hopefully patch will be realised soon

Posted

Sorry for doubt post people, i have been in training mode best part of the day n came up with this, not sure if it would work in cs2 jus an idea for midscreen / corner,

5b - 3c - 5d'6 - jc - j8d'a. Land, j8d'a. Land, 2d'6 - j8d6 - j5d'c - jc - j8d'6 - j3d'3 - cs2, that does 3700,

jus put cs1 after 3c could work, reason for 2d is get the extra attack in there air, still works n should not be affected by same drive proration

Posted (edited)
We finally got an awesome Tao video. Not only does it have the new loop, but it also features an AB2 ender.

http://www.youtube.com/watch?v=04GU-EPGaDY

Izayoi Matoi's Tao is delicious. No furry :3

After all, looks like they buffed Tao midscreen damage in general even without the loop since j.C and j.B are one of the easier normals to hit midscreen.

Edited by KM Riku
Posted
We finally got an awesome Tao video. Not only does it have the new loop, but it also features an AB2 ender.

http://www.youtube.com/watch?v=04GU-EPGaDY

That's just delightful. Tao haters coming out already, too. I like how you don't have to 214d after a back throw to hit 5b, the back throw pose is so trolltastic.

You stole my comment on that video, Riku. I wanted to give the bad news, but YouTube ate my comment.

I'm still curious to see if we can get something stupid off a mid-combo FC. 3c -> RC -> 2[c] is supposed to work (corner only?), but I wonder if you can get it off anything else. Maybe 6c -> RC in the corner, or air/back throw RC (but proration would suck), or maybe off gold burst (timing would probably be tricky for that, though).

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