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Posted (edited)

http://www.youtube.com/watch?v=0GP7vMNYX4Q

At 1:42 in the vid, Dora blows the Tager to the corner with j623B after starting with j623Bfc. I imagine

623B(ground or air)fc>5D>j5B>j4C>j623B>(chase to corner until wallbounce)6C>j5D>Cnail>j5D>Cnail>5C>6D>236B for a 4 Seal combo can be possible? Maybe Im hoping too much, but I can definitely imagine it happening. :psyduck:

Edited by RaveDX
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Posted (edited)

Your notation is a bit screwy, but I'm going to guess all of your 236's are supposed to be 623's since they couldn't possibly be anything else. Now, the largest reason actually pulling a four seal mid screen is relatively impossible without gold burst is Bang has no way to keep relaunching. After you hit your 5D launch, which would only be possible on a very high air to air j623B like Dora hit (Or one other possibility, mentioned next paragraph), you can only go to j623B again, which I believe loop prorates harshly; if so, there's no way to continue into a 4 seal after that, even if you find the corner halfway through the combo. In the combo you posted, I believe they would be able to instant-tech after 6C.

Now, if you hit a very hit anti air GROUNDED 623B, manage to connect a 5D, and find the corner halfway, it might be somewhat possible, in the way you posted it (Although even that is highly doubtful, because apparently jD's proration went to shit :[ ). So that will certainly be worth testing, as 623B was a decent anti air even in CS, and now fatal counter means so much more with it. It's a good idea, thanks Rave.

Edited by Dacidbro
Posted
Faster 5D has me excited. I've not gotten to play much BlazBlue, but 5D is one of my favorite Bang moves...

Also, you guys speak of four-seal combos. Are seals really that important? I mean, I love my Bang Install as much as the next guy, but...

Don't be silly, mastery of FRKZ is a requirement for any self-respecting Bang player.

Posted
In CS2, I don't think it will be optional. They want that to be the goal of every Bang, I believe.

Looking what have done so far to Bang your right but that is sort of limiting Bang play style which I loved since no two Bangs were alike in Cs1 Imao

I expect people to actually really try to learn effective counters to FRKZ now or at least try....

Posted
In CS2, I don't think it will be optional. They want that to be the goal of every Bang, I believe.

Yeah, the more I see, the more that FRKZ seems necessary to not be behind every character.

Hmmmm kinda like Arakune curse now in that we go from worst to best character after landing some attacks....

Posted
Yeah, the more I see, the more that FRKZ seems necessary to not be behind every character.

Hmmmm kinda like Arakune curse now in that we go from worst to best character after landing some attacks....

Except Bang evolution goes from mashing>no mashing god mode instead of Ara's no mashing>mashing god mode.

Posted
Looking what have done so far to Bang your right but that is sort of limiting Bang play style which I loved since no two Bangs were alike in Cs1 Imao

I expect people to actually really try to learn effective counters to FRKZ now or at least try....

Oh hey, you're that guy I played the other day. You're definitely going to have to learn the FRKZ seal combos now lol. Doing 2C 623B is such a massive waste, as is ending any blockstring in 2B

when you're not playing online.

Posted

That was some crazy FRKZN, looks like he only used corner combos though, and they where only 4k damage(was expecting at least 5k :\)... wonder how much mid-screen FRKZN combos damage deal, 3K average?

Posted

As is 6A. I'm laughing so hard right now, Bang has the most AUB moves of any character by quite some margin haha.

6A 5B 2B 5C 6C 2D 5D Ashura

Am I missing any, lol?

Posted
Too bad that with the pushback they'd probably be able to jump out anyways

Not with the new 2B 5B gatling that most Bang players seem to be quite terrified of.

Posted

One question is it true that 6D is no longer guard primer breaker and if true did give another move that property in it's place ?

Posted
One question is it true that 6D is no longer guard primer breaker and if true did give another move that property in it's place ?

Yes.

No. 5c is now a fatal counter but does not break primer...

Posted

6D now does not decrease opponent's guard primer by one, and there is no other primer breaker but Bang's fire punch(ground/air).

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