Dacidbro Posted February 10, 2011 Posted February 10, 2011 No, we're talking about CS2, and how the specific changes to the loop probably made it impossible in CS2. It pushes your opponent too far and is techable too quick.
zdravkelja Posted February 10, 2011 Posted February 10, 2011 It pushes your opponent too far and is techable too quick. Is that confirmed?
Dacidbro Posted February 10, 2011 Posted February 10, 2011 It is confirmed it pushes your opponent far and techs fast; unconfirmed if that makes the mid screen loop impossible (But the only person who has done the loop has only done it in the corner. I'm putting 2 and 2 together on this one, personally)
zdravkelja Posted February 10, 2011 Posted February 10, 2011 I haven't heard of that change.. Than it probably won't work.
rei-Scarred Posted February 10, 2011 Posted February 10, 2011 Preliminary list of combos for SJ CS2 Bang tutorial: Midscreen standing oki (5A) 5B 2B 6C jD 2B 6C j4C jC Midscreen standing seals (5A) 5B 2B 6C jD cnail 5C 6D 623B Midscreen crouching (5A) 5B 2B 5D 623B (mixup off 5D probably a better idea) Corner (5A) 5B 2B 623B 5B 6C j4C j623B daifunka 623C RC 5C 6D 623B 5B 6C j4C j623B 5B 6C j4C jC throw d6D 623B etc Misc airthrow d3C d2A 5B jB djB4C j623B Best I can do without access to CS2. I think that covers everything youll need to know to find meager success with CS2 Bang. Probably add the FRKZ BNB (the one with 5C 6D) but I don't remember it. Also should touch on combo improv when having 2A starter cause of the proration, and mention that 5C forces crouch so you must go into crouching BNB if not in the corner. That has all of Bang's mixup covered then. Comments? Obviously I'll expand once I can play CS2.
zeth07 Posted February 10, 2011 Posted February 10, 2011 Dora did this combo a little while back and I remember it: Done on Hakumen, Hakumen was at Player 1’s exact Starting Position at mid-screen, with Bang being Player 2 and starting the combo on the right side. Possibly got oki off this, or else the Hakumen just teched late. Not sure if the CH will matter or not. (CH) 5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.C I'd say this will be one of the BnBs assuming it works on everyone. Since he was able to carry to the corner and still combo even though Hakumen was at the starting position, I'd say this combo can happen quite often. It's like a in-between EXACT mid-screen and a corner combo. Because relatively speaking, it was still mid-screen.
rei-Scarred Posted February 10, 2011 Posted February 10, 2011 Oh yeah, that completely slipped my mind. There should be 1 or 2 "near corner but not there yet" combos like that.
wilde_jagd88 Posted February 10, 2011 Posted February 10, 2011 Dora did this combo a little while back and I remember it: Done on Hakumen, Hakumen was at Player 1’s exact Starting Position at mid-screen, with Bang being Player 2 and starting the combo on the right side. Possibly got oki off this, or else the Hakumen just teched late. Not sure if the CH will matter or not. (CH) 5A>5B>2B>6C>air dash>j.4C>j.623B>(wall bounces)>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.C I'd say this will be one of the BnBs assuming it works on everyone. Since he was able to carry to the corner and still combo even though Hakumen was at the starting position, I'd say this combo can happen quite often. It's like a in-between EXACT mid-screen and a corner combo. Because relatively speaking, it was still mid-screen. if you can provide the link that'd be greatly appreciated.
Chazmobile Posted February 10, 2011 Posted February 10, 2011 http://www.youtube.com/watch?v=ir7zI5b_mWM Was this the one you were talking about? The combo right from the start of the first match.
KM Riku Posted February 10, 2011 Posted February 10, 2011 (edited) I'm not a Bang player or anything, but...the j.4C loop does work midscreen in CS2: http://www.nicovideo.jp/watch/sm13540663 (Warning of extreme manliness in the last match of this video) At 19:10 more or less. This is a video from some days ago that for some reason they didn't post in the posting video thread lol. The Bangs in that ranbat are amazing, the links of part 3 and 4: http://www.nicovideo.jp/watch/sm13541192 http://www.nicovideo.jp/watch/sm13541372 *there's no Bang matches in part 2 Edited February 10, 2011 by KM Riku
Dacidbro Posted February 10, 2011 Posted February 10, 2011 AHHHHHhhhh. So it works, but you have to cross every single time. That's sick. Thanks for the links.
KM Riku Posted February 11, 2011 Posted February 11, 2011 http://www.youtube.com/watch?v=wBn174O1oQE#t=5m54s Now they uploaded it
zdravkelja Posted February 11, 2011 Posted February 11, 2011 It looks easier now with that crossing. And it looks awesome
Chazmobile Posted February 11, 2011 Posted February 11, 2011 Welp, that gives me an incentive to get off my arse and learn some proper j4c FRKZ loops. Bang is looking so sweet, didn't realise he would develop THIS much.
zdravkelja Posted February 11, 2011 Posted February 11, 2011 I think he is ok. Maybe if he could get a little bit more damage in the corner... Oh well, there is FRKZ for that and much more.
Chazmobile Posted February 11, 2011 Posted February 11, 2011 Yeah, I think they may have overdone the proration on 5a and j.d a bit much, but with the right starters, he still gets respectable damage. Not to mention his corner carry is pretty good with the (5a)>5B>2B>6C>air dash>j.4C>j.623B combo.
rei-Scarred Posted February 11, 2011 Posted February 11, 2011 What the fuck "easier with the crossing"? Of course it is, that's why I've been doing it that way since the beginning in CS1. There is literally no reason to do it with up dashes unless somehow you are consistent with it. Interesting to see Japanese players do it that way though, I was beginning to think they didn't know about it. Though up dashes do make some of the more awkward confirms possible.
DaiAndOh Posted February 11, 2011 Author Posted February 11, 2011 I think he is ok. Maybe if he could get a little bit more damage in the corner... Oh well, there is FRKZ for that and much more. 3-4k meterless not good enough?
rei-Scarred Posted February 12, 2011 Posted February 12, 2011 3-4k meterless not good enough? Below average. If it weren't for Bang's retardedly good mixup I'd say no it's not. But command grab to 5K is too good.
zeth07 Posted February 12, 2011 Posted February 12, 2011 AHHHHHhhhh. So it works, but you have to cross every single time. That's sick. Thanks for the links. It looks easier now with that crossing. And it looks awesome What the fuck "easier with the crossing"? Of course it is, that's why I've been doing it that way since the beginning in CS1. There is literally no reason to do it with up dashes unless somehow you are consistent with it. Interesting to see Japanese players do it that way though, I was beginning to think they didn't know about it. Though up dashes do make some of the more awkward confirms possible. That isn't just doing it with the crossing though. In CS1 you could literally just do alternating "9 dash" crosses. In that combo he's actually doing downward dashes before the crosses. I can't exactly tell if they are 2 dashes or just 1/3 dashes, but it isn't exactly the same as the CS1 crosses which were in fact easier. You can tell he's down dashing because they aren't really going any higher into the air. While in CS1 if you did the alternate crossings you continued to go up in the air til you slammed them back down with j.D. I'd say if anything it's going to be harder to do, unless you could already do the extended version without the crossing ones in CS1 consistently.
RaveDX Posted February 12, 2011 Posted February 12, 2011 (edited) CS1FRKZNmidscreenloop: (facing right) 5D> 9(jump behind ur opponent in mid air)>j6C>2(back on the ground)>7(jump in front of opponent in midair)>j4C(repeat 6-7 hits) jD>2>2B>623B>5D>9>j6C>jD>2> (while opponent is down)5C>6A In that order. Try it when u can guys. Probably confused u though I explained it in my last post XD! Except u have to get ur opponent in the air in a different way due to the 5D changes of course, and the combo itself is totally different in CS2. I guess u guys could use this to practice the cross dashing thing though. Edited February 12, 2011 by RaveDX
rei-Scarred Posted February 12, 2011 Posted February 12, 2011 That isn't just doing it with the crossing though. In CS1 you could literally just do alternating "9 dash" crosses. In that combo he's actually doing downward dashes before the crosses. I'd say if anything it's going to be harder to do, unless you could already do the extended version without the crossing ones in CS1 consistently. It did kind of look like that. All the more hype if Bang actually gets a hard combo or two. Everything's hard on netplay though :[
wilde_jagd88 Posted February 12, 2011 Posted February 12, 2011 thank GOD i always down dashed before all my j4cs. rave, you better thank me for teaching you to do it that way
zdravkelja Posted February 12, 2011 Posted February 12, 2011 I thought you always had to do down dashes after j.4C. I always did. Bang barelly breaks 3.5k of normal hit. Below average, and when you see what is Makoto capable of without meter... How much you could get after 5B>2B>623B>5B>2B>j.B>j.4C>j.623B>land>daifunka to the other corner ? I probably didn't write exact combo but I know I've seen something similar in earlier videos, I can't find it. It probably breaks 4-4.5k.
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