Jump to content
Dustloop Forums

[CS2] Carl Clover Tactical Discussion/Questions/Help


Recommended Posts

Posted

Why when i try the j.2c/3D reset-loop ill do j.2c>ja>ja>j.b the first J.a misses ?.?

Then if im to low the j.b wont come out ?.?

This particular reset is alot more difficult then i expected, any advice cause i sure need it

  • Replies 964
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

I'd like the answers here as well.

Also fun/flashy/decent mid screen damage: 4D Reset -> Hop Under, 5C sj.B j.2C j.B 8jc J.B8]D[ j.C -> land -> Fermata, 44 5C sj.B j.214C 8]D[ iad j.c into oki for 4.3k and wake up game, uses... about 40% of nirvana's meter if i recall correctly. Also good for flashy finishers with a cantata if you've got 100% heat. (Edit: Fermatta can whiff on smaller characters, see Platinum, if the distances gets messed up.)

In general i've found that the j.C -> 8]D[ knock down makes it absurdly easy to combo into fermata. And i do kinda like that.

Also finding that in the land of scrub tactics, j.C knock down v.s people who instant-tech when they hit the ground is fun for green throw set ups.

Edited by Mascarpone
Posted (edited)

wait what? combo into astral?? this intrigues/amuses me.

Edit-tastic: Kay the only semi-practical one is the corner set up because honestly when are you gonna astral + gold burst combo.

Still, lawl.

Edited by Mascarpone
Posted

Reset's not so hard to do on tager because you're so high in the air on him but I find myself hitting the ground often or the j.a in (j.B j.A j.2C) missing allot when trying to preform the reset. I'll keep playing with it but any tips would be greatly appreciated.

Posted

Good Stuff JG

Mascarpone, as far as I can tell there's no trick to getting it consistently. You just have to try to get your first j.2C as low as possible. If you can do that then everything else will follow. Believe its hard and I can't do it quite consistently yet. Doing the reset on ragna is a pain.

Posted
Good Stuff JG

Mascarpone, as far as I can tell there's no trick to getting it consistently. You just have to try to get your first j.2C as low as possible. If you can do that then everything else will follow. Believe its hard and I can't do it quite consistently yet. Doing the reset on ragna is a pain.

it's low? really? i feel like when i'm low i hit the ground o-O

Posted
it's low? really? i feel like when i'm low i hit the ground o-O

Yeah, is low.. The really hard part of doing the loop if managing to connect the first j2.C real close to the ground, the rest is fairly easy.

Sometimes i have problems with the j2.C near to the ground online, but still i manage to do loops almos consistent. Oh well i need more work, but it isnt bad for almost a month since BBCS2 was released for Ps3.

Now, im managing to perform mi 5K combo a lot online, that shit look so damn good when you do it!

Posted

well that cant be right. When i get my j2c close to the ground i try j.a>J.a>j.b/3D but im to close to the ground & j.b doesnt come out

Posted

Sorry Akira when I first posted, I forgot that you can actually be too low. But that's how it is. Like I said there is no trick. You just gotta eye your height. Practice Practice Practice.

Posted

So I played Carl at a friend's house yesterday/today

He told me that j2c jb is a loop, and I started doing it

wtf carl, you so silly.

New carl is an asshole, though cs1 carl was still better, imo

But omgggg 6a

Posted

yeah new carl is less-fun, but still a sneaky son of a bitch. Having 3D for amazing Wakeup is really nice tho, I will say.

Posted
yeah new carl is less-fun, but still a sneaky son of a bitch. Having 3D for amazing Wakeup is really nice tho, I will say.

I dont know about that, Cs2 Carl seem to be more practical and all around this time. Now we have a really good wakeup, 6A is really really good and the think that i like the most, is being able to combine fermatta, now is way more easy and useful than in CS1. Also Carl max dmg in Cs2 is great, 4.5K meterles, 5.101K with one heat gauge and 6K with two heat gauges.

Posted

Yea i noticed that to,,, cause no matter how hard i try i cant get over 6k. Does fermata hav same move proration. Cause i tried W-O-C-N CH 3c>fermata>2c>Fermata>5c>j.b>allegreto>Brio>5c>j.b>j.2c>j.b>j.b>J.c>8D thats 6k but anything after 8D is an instant tech ?.? wtf is up with that

Posted

Yeah I noticed that about 8D a while ago. I'm starting to think that 8D never was air-untechable like we all thought. It just had a stupid amount of hit stun. A VERY VERY stupid amount.

Posted
Yea i noticed that to,,, cause no matter how hard i try i cant get over 6k. Does fermata hav same move proration. Cause i tried W-O-C-N CH 3c>fermata>2c>Fermata>5c>j.b>allegreto>Brio>5c>j.b>j.2c>j.b>j.b>J.c>8D thats 6k but anything after 8D is an instant tech ?.? wtf is up with that

Ohh.. you mean over 6K? well like you i have the same problem. As top dmg i only manage to get 6K.

Still 6K is really great in CS2, if only 3C and fermata would connect i could do like 6.6K

Posted
Yeah I noticed that about 8D a while ago. I'm starting to think that 8D never was air-untechable like we all thought. It just had a stupid amount of hit stun. A VERY VERY stupid amount.

No i ment that if 8D hit & i try 8D>5c>j.b they tech after 5c almost instantly

Posted

Okay, So I might be new here but i skimmed over the pages I could, CS2 Carl seems to have the ability to break 2 guard primers with 8D -if- you hit the person with carl when they block nirvana's 8D, Tested furiously..

I've got the psn version of the game and i'm mostly avaliable very early american day hours (like 3am-noon) when i get off work. I'm looking to play against someone or a few people that actually know the character to tell me just how scrub tier I am. I mean, I know his moves, I dont button mash, and I can keep up with some players online.. but hakumans just trash me and I have a serious hard time keeping up with my friend's noel.

She's great and all but after cs2, and loosing nirvana (mostly) I have a lot of trouble with noel games.

her Aerial move where she shoots down just has too much priority, Mr hat (6A) dosn't reach her so I cant counter it.. I've only found myself able to vivice away from it.

Her drive is annoying cause it can kill two primers and it's 50/50 mixup is -halfway- decent nothing too impressive.

She is amazing at applying pressure.

My friend uses a fight stick and contiues to smash on me for playing carl saying "your good with carl but carl is a bad character so you can only get so good" I know that it's been said by quite a few people on this board to play with carl you have to prepare to loose a lot, which i've done and i've gotten to a point where i can content, but.. I'm just looking to touch up my weakspots, and i'm not quite sure where to do that because this is the first fight game i've played serious business.

I apologize seriously if this was the wrong board to post my concerns.

right now my favorite combo is

5b, 3b, 623C, 6A, (jump cancel i think) J5B, J5A, J5A, J2C

I have no idea how that damage is compared to the usual

5b, 3b, 623C, J5B, J5a, (jump) J5B, J2C

I'd totally lead it into an oki (whatever that means) of 3 ]D[ but she always slams her fit onto the ground instead of rolling.. I'd assume i'm just not doing that well enough yet and i keep getting told by everyone at the little get-together. I'd be playing carl much more professional if i sucked it up and used a fightstick.

Is it really worth the money? I thought it was just cosmetic for those who were used to it.

Posted

Hey Colorless,

First let me say this. While although Noel is probably the second best character in the game, your friend has no idea what he/she's talking about by saying that Carl is a bad character. He is A-tier. In case you don't understand what A-tier implies, it means HE IS NO WHERE NEAR A BAD CHARACTER. Carl is a very stupid character. In case you don't know, Carl has unblockable setups that Noel has no way of getting out of besides bursts. Carl is literally one of the best characters in the game. He was always among the best even during CT and CS1. The only reason you should be prepared to lose is because he is the hardest character in the game to play. He is not for the weak. His combos along with learning how to space and control nirvana are not a walk in the park and he takes a lot of dedication.

To help you out with your solo combos let me make some suggestions.

Your combos into Carl's 623C is fine but its what you're doing after 623C that needs work. Try this:

5B, 6B, 623C, 6B, superjump cancel, sj.B, j.2C, j.B, jump cancel, j.B, j.C or 214C. This is Carl's more optimal solo combo. Once you have that down, you need to learn the stuff that makes Carl really good. Warning they are not easy. But they are practical and are key to using Carl to his full potential.

http://www.youtube.com/watch?v=oLxdL4GDqNs

Next watch these matches of Carl players. They are really good Carls. Check this GameACHO channel regularly because they constantly put up BB vids and the Carl's usually go on decent win streaks. Just skip to the parts where the carl players are playing:

http://www.youtube.com/gameacho#p/u/20/oigENHZzTjQ

http://www.youtube.com/gameacho#p/u/19/yHpQ5Y1BrAU

Posted (edited)

Ah Zoogy, you have been one of the people i've been following the most closely on dustloop, i've been reading this since i decided to take the game seriously. It's helped a lot and durring CS1 it was an amazing helping guide. I'm fimmilar with karuboo's unblockables, Like 3C and 2]d[ (that is what your talking about right?)

I've watched lots of youtube and i -know- carl isnt weak, He's two people.. I played ice climbers back when i played smash brothers, I like the way you can mix up multi characters together, how they can sync, and combo off each other to pin an oponent. Cs2 hurt me because my favorite things to do were to vivice when noel tried to drive, and start pummeling from both sides, or to Use a burst to send them flying into a 6D (green burst) and then chase in to start doing amazing combos.

Dio is an amazing person to watch, he makes me smile so much, th eonly thing i wish i could do that i see in these pro videos so much is counter assult. Against rush type characters like makoto, noel and tsubaki I'd be an amazing way to turn things around, cause really Counterassult into 4c (or is it 5c?) will cause enough of a flinch that i can vivice and la campanela and then start up something fun.

I miss clap loop, sure i can still do it but all of my old setups for it just.. nirvana died after the second clap now..

WHAT I DO LOVE is that the clap now takes away gaurd primers

Put nirvana near the oponent when it's blocking and have her clap, if i hit with any attack while that clap is blocked for whatever reason it saps 2 gaurd primers. I frigging love that <3

Intently i've watched videos and i love carl dearly, If i'm not playing mr purple and his sister, i'm running around as lambda.. they are so different however I cant understand how i'd only be able to play those too and i loose with everyone else X33

NEways (since i seem to be getting offtopic)

How do I counterassult? (i keep taking the tutorial lessons but i somehow cannot find it)

I keep reading that Anima has super armor but if she's poked she stops running.. So.. i thought super armor was when she did things like 4D

I rarely use my Heat gauge (except to gear super in very rare occasions) Does carl have any combos that could use rapid, more preferably as solo carl. I know I dont like saying solo carl anymore than anyone here does but cs2 requires at least some solocarl play.

And on a very serious note, Is a fightstick better, or is it a prefrence thing?

Oh and by the way, Thank you for all the previous guides help and posts you've made on this forum. You are an amazing person and you are the soul reason i wanna pick up my guilty gear and try to play Zappa instead of may..

5B, 6B, 623C, 6B, superjump cancel, sj.B, j.2C, j.B, jump cancel, j.B, j.C or 214C. This is Carl's more optimal solo combo. Once you have that down, you need to learn the stuff that makes Carl really good. Warning they are not easy. But they are practical and are key to using Carl to his full potential.

Isnt that from cs1 carl's Challenge mode?

Edited by ColorlessFox
Posted (edited)

Yo Fox,

No problem, glad I could help.

- To counter assault you press forward on your D pad and then A+B.

- Anima had super armor during the BBCS2 loketests. The developers took it out before BBCS2 was finished. So anima does not have super armor.

- Carl has not practical combos using RC. The only times I use or see Japanese Carl players us it is to:

* Cancel j.2C to combo off of it when they are too high to allecan.

* To keep a blockstring going to stall while nirvana is healings. For example: 2A, 5A, 5B, 6B, RC, 2A, 5A, 5B, IAD crossup, j.2C allecan,

- A fight stick is completely optional. There are some things that are easier on a pad than a stick and there are some things that are easier on a stick than a pad. Carl is a very unorthodox character so some would say that he's easier on a stick but that still subjective. But I assure you if a play any other character in the game it won't matter what you use, especially lambda.

In regards to the solo combo I posted, no it is not from CS1. Its wasn't possible to do this combo in CS1. For instance it was impossible to get a 6B after a 623C. Also I don't think you could gatling a j.2C from a j.B in CS1. In CS1 you had to jump cancel the j.B if you wanted a j.2C to combo but you don't have to do that in CS2.

Edited by Zoogstin
Posted

Still on CS2 with RC you could do this.

on NCO: 5B, 6B, Cantabille, Rapid Cancel, j2.C Alle~can, 5B Cantabille, j.B, j.C, loop.

Very usefull..

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...