Jump to content
Dustloop Forums

Recommended Posts

  • Replies 142
  • Created
  • Last Reply

Top Posters In This Topic

Posted
oh man, a working FG? ill need to try it later

Technically its not a FG but jin does have one. With a low j.2C>JC>j.2C easiest way to set it up is after a C DP knockdown just jump and late j.2C>JC>j.2C the j.2C can catch rolls and people who don't tech if timed correctly

Posted (edited)

hmmm interesting....it basically works for anything that ends with a grounded 5B>5C at the end of it

Edit: after some testing, this seems this work best after a longer combo to ensure that 5C>JC>j.2C will not combo and it works from dp loops

Edited by xlolxlolx
Posted

So the change on j.2C's lower hit-box is really that significant. Just a couple more weeks now XD

Posted (edited)

The fuzzy guard setup in my first post works on everyone except arakune, bang, litchi, tao, and platinum. You must do j.B>JC>j.2C on rachel (can continue combo with j.D).

Other Fuzzy guard setups:

1 blocked 214C>RC slightly delayed j.2C

2 do a combo in which 5B>5C>JC>j.2C will combo into RC j.2C

Must hit j.2C low to the ground. These setups work on everyone except arakune, bang, and platinum

Edited by DJ_Blactricity
Posted

mmm if it's blocked and you don't have meter you can keep them in corner with any air ice sword(preferably A ver) and then air dash in or JC but there is also the alternative of doing a falling j.C too, but it's alot riskier imo

Posted
mmm if it's blocked and you don't have meter you can keep them in corner with any air ice sword(preferably A ver) and then air dash in or JC but there is also the alternative of doing a falling j.C too, but it's alot riskier imo

All of these setups work outside of the corner

Posted

yes, but i'm just posting options to keep them in the corner if you can get them there, and many of jin's midscreen 5b starter combos do carry over to corner.

Posted (edited)

Idk if this was posted but the inputs for the midscreen RC D DP combo

623D>RC>Dash>6C>5C>6C>66 623D>6C>623B>6C>66>5C>2C>623C = 4.5 k or so

http://www.youtube.com/watch?v=WpAg9AdSEDc&feature=related#t=11m8s

An easier double DP loop..for those who have trouble with 5B pickup, just have to delay a bit during the second wave

http://www.youtube.com/watch?v=H8wAlL5UIFo#t=9m31s

6C>623B>6C>623C>5A>5C>2C>6C>623C>5A>5C>2C>623C = 4858

Edited by Jourdal
  • 2 weeks later...
Posted

hmm, not sure how practical this combo is but i use it often :

Can be started from midscreen, ends up in the corner of course

CH 6C>66>6C>jC>j2C>jD>(land)>5C>623B>6C>623C = 3926, 32 meter gain

Posted

Or that lol....im not very good at that version of the HJ2C>JC combo so i don't use it often.

Posted (edited)

uhhh heres what i go for

CH 6C>DC>dash 6C>DC>dash 5C>6C>2D>dash 6C>DC>5C>6C>DC>j.C>dj.2C>j.214C = 4429 dmg 39 meter, don't try and side swap the second 6C>DC>5C>6C because you'd just end up midscreen, far midscreen/corner to corner

CH 6C>DC>dash 6C>DC>dash 5C>6C>DC>hj.C>j.D>air dash>j.2C>j.C>dash 5B>5C>3C>623B>214C = 4353 dmg 50 meter, the 6C>hj.C can be a little tricky, midscreen to corner

CH 6C>DC>6C>DC>dash 5C>6C>623C>5B>5C>2C>JC>j.D>5B>5C>3C>623B>214C = 4836 dmg 55 meter, approximately from P2 starting position

Edited by xlolxlolx
Posted

Anybody know how to 5C > 6C sideswap consistently on an airborne opponent? Jin always ends up jumping facing backwards after the 6C dash cancel.

Posted
Anybody know how to 5C > 6C sideswap consistently on an airborne opponent? Jin always ends up jumping facing backwards after the 6C dash cancel.

I'm not sure that I get your question. What you're saying is that you have trouble knowing when that 6C sideswap/crossup happens and confirming which way to go?

You usually have to 5C > 6C > DC > Dash again (just a little) > 5C > 6C > DC the side that you were facing regardless of where Jin's facing, he'll be DC'ing towards your opponent.

Posted
I'm not sure that I get your question. What you're saying is that you have trouble knowing when that 6C sideswap/crossup happens and confirming which way to go?

You usually have to 5C > 6C > DC > Dash again (just a little) > 5C > 6C > DC the side that you were facing regardless of where Jin's facing, he'll be DC'ing towards your opponent.

Yeah I know that, but after the sideswap > dash cancel, you jump to do the next attack and a lot of times he faces backwards and prevents j.C from hitting. I'm wondering if there's a way to make him face forward consistently or if I just have to use another attack altogether.

Posted

the problem is 5C will push them back too much and bb's system is kinda dumb and still thinks that they're in front of you, so it's best to just do 5C>6C>DC>5C>6C>delay 2D>6C>DC>5C>hj.C>j.2C>dj.2C>j.214B imo since it carries across like 60% of the map, but you can always just do 5C>6C>2D>side swap stuff

Posted (edited)

I played around a little, now that US CS2 is soon to be released(or did it already?). Anyway I found this by accident. It's nowhere near practical and it will never happen in a match.

Near corner:

CH 6C > DP D(2nd hit) > 6C > DP B > 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > Hiyoku > 5C > Hiyoku > 6C > DP C = 7640 damage

I'm not sure if I threw in a 5C inbetween the supers. The tricky part there is to be out of range of the first hit of DP D and still able to land the second hit of it. I'm sure there are other ways to get more damage since I omit the freezing part. Tested on Jin.

edit: Tested it again, I didn't throw in a 5C in there, it does slightly more damage with it.

Edited by eQualz
Posted (edited)

lol, the opening post is going to need an edit after all these contributions. Time to make some contributions getting stuff out of my combo video.

5B starter:

1.) 5B > 5C > Sekkajin > 6C > DC > 5C > sJC > j.C/j.2C > j.D > AD > j.2C > j.C > (dashing)5B > 3C > 214C (3111 damage, 47 Heat gain).

This is one of the most damaging combos off 5B, it builds a shitload of meter, it's pretty simple, and it carrier people to the corner like crazy. I'd recommend it as a must-know BnB.

2.) 5B > 5C > Sekkajin > (dashing)6C > DC > (dashing)5C > (delayed)6C > (delayed)2D > (dashing)6B > (dashing)5B > 2B > 5C > 3C > 214C (3267 damage, 49 Heat gain).

This is probably the most damaging combo off 5B and it builds a whopping 49 meter. It's a bit advanced with all the delays and dashing going on but if your execution is good, then I'd say go for it. I for one will not be landing this combo consistently lol.

Tager specific:

1.)5B > 5C > j.B > j.2C > (delayed)j.C > (dashing)5C > j.B > j.2C > j.C > (dashing)5B > 5C > 3C > 214C (3029 damage, 46 Heat gain).

A slightly better version of the Tager specific 5B combo.

2.)j.2C (instant overhead) > (delayed) j.D > (dashing)5C > j.B > j.2C > j.C (dashing)5C > j.B > j.2C > j.C > (dashing)5B > 3C > 214C (3073 damage, 45 Heat gain).

Instant overheads ftw, this is some pretty good damage and Heat gain for an instant overhead. Shoutouts to the Partialarist for confirming that j.2C > jD works on some characters.

Corner:

5B > 5C > DP B > (slightly delayed)2C > 6C > DP C > 5B > 5C > j.C > j.D > (dashing)5B > 5C > 3C > 214C (3692 damage, 52 Heat gain).

I'll post some more combos later.

Edited by Moy_X7
Posted

Nice job..., but yeah I am compiling all the combos you guys posted and also the one on Japanese wikis....

I think people might wanna know what the most optimal combos since now we have so many variations.

Thanks for your stuff though guys.....your hardwork won't go unappreciated

Posted (edited)

Got around trying some stuff. might be old stuff but whatever lol (Tested on Tsubaki)

Near corner:

5C(CH)> 6C> 5C> 623B> 6C> 623C>5B>5C>2C>jD>665B>5C>3C>214C ~ 4180 dmg 54 meter

(on crouching)j2C>5C>6C>5C>623B>6C>623C>5B>5C>2C>jD>665b>3C>214C ~ 4024 dmg 54 meter

j2C(CH)>6C> 5C> 623B> 6C>623C>5B>5C>2C>jD>665B>5C>3C>214C ~ 4170 dmg 54 meter

Corner:

5C(CH)>6C> 623B> 6C>623C>5B>5C>2C>hjD>AD j2C>jC 665B>3C>214C ~ 4304 dmg 54 meter

j2C(CH)>6C> 623B> 6C>623C>5B>5C>2C>hjD>AD j2C>jC 665B>3C>214C ~ 4294 dmg 54 meter

(on crouching)j2C>5C>6C> 623B> 6C>623C>5B>5C>2C>jD> 665B>5C>3C>214C ~ 4129dmg 54 meter

6A>RC>6C>623B>6C>623C>5B>5C>2C>jD>665B>5C>3C>214C ~ 3600ish 27-28meter

Edited by kirk
Posted

oh yeah for 5b>5c>sekka>6c>dc>5c>6c>2d, dont do dash 6c because it actually makes it harder since if you do dash 5c too fast you'll make it side swap

Posted
oh yeah for 5b>5c>sekka>6c>dc>5c>6c>2d, dont do dash 6c because it actually makes it harder since if you do dash 5c too fast you'll make it side swap

Yeah, if you're too close to the opponent when you do Sekkajin then you'll end up switching sides after the (dashing) 5C > 6C, good stuff pointing that out.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...