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Posted (edited)

Ah, that could also be an interesting direction.

Though, I really don't think the throws themselves are why Tager is bad. The point about having 5 very similar moves is an interesting one though.

Edited by FlyingVe
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Posted
Ah, that could also be an interesting direction.

Though, I really don't think the throws themselves are why Tager is bad. The point about having 5 very similar moves is an interesting one though.

They're most of the reason people don't respect his close range game as much as they ought to.

Posted

The reason people don't respect his close range game is because he has no way to set up the throws or any other mixup. Or at least, very poor ways to do so. This is mostly because of his garbage normals and a total inability to re-establish pressure.

Posted

Well, command throws ARE untechable if it's not a pink throw. So that's something at least.

Still, that leaves us with 3 ground-to-ground command grabs. Which I agree is terribly redundant.

Posted
The reason people don't respect his close range game is because he has no way to set up the throws or any other mixup. Or at least, very poor ways to do so. This is mostly because of his garbage normals and a total inability to re-establish pressure.

But that's entirely related. If you know that Tager's big damage only comes from being right in front of him on the ground (Which you do), then you only have one goal when fighting him which is not to be right there. Everyone else's good setups involve placing their opponent where they want them and still have something unpleasant for them if they try to be somewhere else. Or at the very least, if they do escape, they aren't given a free counterhit oppertunity.

Posted

I think both need work...but while his grapples are almost too strong, his normals are kinda pathetically slow in a game full of lighting bruisers. You'd thing they'd learn from what happened to CS1 Noel that it doesn't matter how good their specials are if they don't have decent normals they aren't going to be much use as a character.

Hey but if we really want to get creative why do we just have them take off those 100 pound plates of metal he has strapped to his legs? I'm sure that'd help his mobility, I mean what are they there for? I hope it isn't to protect his legs because they sure aren't doing much of that.

Posted
I think both need work...but while his grapples are almost too strong, his normals are kinda pathetically slow in a game full of lighting bruisers. You'd thing they'd learn from what happened to CS1 Noel that it doesn't matter how good their specials are if they don't have decent normals they aren't going to be much use as a character.

Hey but if we really want to get creative why do we just have them take off those 100 pound plates of metal he has strapped to his legs? I'm sure that'd help his mobility, I mean what are they there for? I hope it isn't to protect his legs because they sure aren't doing much of that.

Mmm, Salty.

Posted (edited)
Still, congrats Astaroth.

Thanks. I had played Marvel for three days straight, two of which were all-day tournaments (placed 4th out of 55 people in MvC3 though). I was just exhausted, and to be honest, wasn't really up for Blazblue at the time. Just to paint a picture for you, 3C was coming out instead of collider, I missed easy 720 punishes, my instant blocking was terrible, and when trying to tech, I would mash too hard and get counterhit.

On top of that, I wasn't looking forward to fighting Eshi's legit Tsubaki in grand finals. I despise that matchup.

Edited by Astaroth136
Posted

Astaroth do I have to beat more since into you? Just be smart, control your space, don't let someone run up and press buttons, and be really active and let them know you're not gonna block if you don't want to.

Oh Late congrats Astaroth, I am very proud of you.

Posted

Tsabaaki, isn't that bad you just gotta watch out for D Ape-Worm and Benedictus Rex

Posted

Axis: I came all the way over here just to tell you that there's a new Plinkett Review and it's pretty damn funny. It's only a single 20 minute video but I think you should check it out. Just so you can have a laugh. :)

Posted

Give them a chance, some poor bugger has to manually go through it all and put the images up. I also think that they've put the wrong images in for 360B. Tager doesn't reach his arm as far out as 360A's animation. Seriously, they're different.

Posted (edited)

Still, it does show a few useful things, like 5C not having the vertical hitbox it looks like it has. 6B having a deceptively large hitbox and j.2C's is bizarrely small.

Edited by Manta
Posted
Give them a chance, some poor bugger has to manually go through it all and put the images up. I also think that they've put the wrong images in for 360B. Tager doesn't reach his arm as far out as 360A's animation. Seriously, they're different.

Well, if you click on 360B's frame data, it brings you to 360A's link. Probably just an error on their end.

Posted

Its weird, in the hitbox data both 360s looked like they had the same range...if you guys want I'll post the zip so in case there was a mistake somewhere.

Posted

They was a little mishap here, Tager reaches out further with his 360A the animation is different. But from what I see having them side by side they look like the exact same frames.

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