Jump to content
Dustloop Forums

Recommended Posts

Posted
For those unaware, 6B 2C xx Collider works after MTW xx Terrabreak too.

I think Osuna was testing this in longer combos though that end with Terrabreak, where 6B 2C xx Collider wouldn't work.

That is of course an important distinction. I specifically ran into it while trying to improve my 360B combos, which have a good amount of proration in them.

I'm hearing that it seems to be reliable at the right terra heights maybe? I'd like to hear more about the conditions for it. Reliability and what not.

  • Replies 326
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Go go gadget theoryfighter:

Well at the end of a 360B combo going 360B, 2B > 623C x2, 6B > MTW > TB... you're hitting minimum damage on TB anyway, I can't imagine anything other than gadget finger hitting at that point. The proration falls to 9% which is -8F untechable on air hits. You can do 2C 623C after but not 6B, 2C, 623C

Edited by Manta
Posted (edited)

i knew you could do 6C after Terra Break a while ago but i didn't add Terra Break combos into my combo list cuz i wanted to do more experimenting for Terra break combos. i been swamped and really tired from work lately so i haven't had time to finish my combo list video or to fully expand my section on j.C>j.D reset combos yet.

Here is a combo that i like for use on unsuspecting opponents (especially for online). The key for 6c in this combo is that you can always 6C after Terra Break if you hit them with Terra Break early enough after MTW so they bounce as high as possible without flying over your head.

Magnetized Only

5C>6A>2C>ACx2>MTW>TB>6C>Airthrow>j.2c>Gadget 8022dmg

This should be Tagers Damage without having to use a techable airthrow, like stupid bs hazama arakune and platinum :mad: Its Pathetic that little Puny skinny string-beans do way more damage than a character like Tager:(

Edited by TagerTime
Posted

That combo was amazing...I mean why are they letting skinny wimps do more damage than us. I remember when we use to have the best dmg output in the game. Why take away that from us AA?

Posted
That combo was amazing...I mean why are they letting skinny wimps do more damage than us. I remember when we use to have the best dmg output in the game. Why take away that from us AA?

We never had the best damage output in the game.

In CT Arakune had the best damage iirc.

Could be wrong which is nothing new anyway.

Crap you guys made me post...I post too much in the Tager forums.

Posted
He's your main Axis. What are you expecting to happen?

I main Platinum and Tager son.

I post here so freaking much that when I go here I see rows of recent posts with my name on it.

I normally let you guys bicker amongst themselves unless some upstart get info wrong.

It's imperative that you guys do not fuck up and get misinformed, knowing is half the battle...not fighting Hamaza is the other half and the key to winning.

Posted

LOL math problem your the man. You don't understand how good of a job you do here. Anyways as a gift, I shall be posting new tech traps that I think gives us free dmg. Don't jump out your seat and go call up all the jins and hazs you know yet. I still need to test a few more things before i release to the public.

Posted

Pfft I rarely use tech traps.

My main goals are:

Read my enemy and learn them quickly.

Establish fear by any means necessary.

Destroy, destroy, and destroy until their hopes and dreams are shattered.

If 2 of these 3 things are done my chances of victory go up by 60%.

Seriously off topic so move this to general discussion.

Also I don't do a lot, trust me.

Its you Mofo's who contribute I just shove it into a thread.

Posted

Since you were talking about using it in 360 combos, here is the 360 versions of my combo

for some chars requires corner

No MAG

360B>2B>2C>AC>SB>MTW>TB>6C>Airthrow>J.2C>GF 8352 dmg

MAG

360B>2B>2C>ACx2>MTW>TB>6C>Airthrow>J.2C>GF 8414 dmg

Posted (edited)

I like to end a combo after an aeral throw by ASledge>Hammer

So flashy XD

Anyway, about Airthrow combos :

[...] > 2B > 2C > AC > SB > AirThrow > ASledge > Hammer

I like this one ^^

I think it's possible to RC the Hammer for 6C > 6A > AC followup.

Edited by Tetra - K
Posted
I like to end a combo after an aeral throw by ASledge>Hammer

So flashy XD

Anyway, about Airthrow combos :

[...] > 2B > 2C > AC > SB > AirThrow > ASledge > Hammer

I like this one ^^

I think it's possible to RC the Hammer for 6C > 6A > AC followup.

I'd say airthrow after sparkbolt is kinda obvious for some, why not just keep the bolt and just use Bgedget?

Posted

I think purple throw combos aren't any better than other plausible blue beat combos and aren't really worth all of the discussion we're having since it should be reactable at any reasonable level of play.

Posted

Are we discussing air throws mid combo?

I died a little inside ggs.

Seriously air throw tricks are not cool because we lost the j.D trap.

It works iirc if they are really high or really low in the air but that it.

Posted

Furthermore can you do: 360B, 5B SB, AC, AC MTW TB? or is the AC techable?

Posted

Does 6D still have enough pull in CS2 to do Airthrow (opponent techs) >Air 6D> land 360B/720C trap? Do it still work in CS2 like it does in CS1?

If so and you have enough mag left stacked on them you can do Terra Break>6C>Airthrow(they tech)>Air 6D> land 360B

For example 360B>5B>Spark>MTW>Terra Break>6C>Airthrow(they tech)>Air 6D> land 360B

if they dont tech 360B>5B>Spark>MTW>Terra Break>6C>Airthrow(they dont tech)>J.2C>GF

so if they tech or not its still massive damage and they probably will die without bursting depending on the char.

if 6D cant do it anymore than that realy suks.

Posted

Whenn I first got the game I tested it out, it didn't work like it used to.

Later on at casuals I got it to work but I haven't spent too much time on it. (Plat is my second main.)

I'll get to it after I do some chores I guess.

The problem is that j.D has its pull come out only during active frames.

also the trap fails if your opponent has a air option left.

Funny you can collider them if they stay in the air.

Posted

Ok I just tested it, yes I am double posting but whatever.

J.D's reduced magnetic pull makes the trap impossible.

Even if you did it really high in the air you still won't pull them in close enough for them to feel threatened.

Only do air grab near the corner anyway.

Posted (edited)

I never seen the important of the air throw for Tager. I just do J.C, J.D, and J.B when I'm in the air. I think you can do J.B, 5B, 2B, 2C, AC, ender.

Edit:

CH 5D/SB, 5A, AC( whiff), 720

CH 5D/SB, 2A, 5A, AC( whiff) , 720

They can't escape, but a friend told me they can dp out of it. Is this true?

Edited by CrazyI-nomitsu
Posted

Yeah you can, wait until 720 comes out then hold up on wake up.

Escaped.

You are better off doing a combo off of CH 5D anyway.

Posted

That setup is easy to escape...just airtech however you like (especially if you tech late) and then double jump, airdash, aerial dp, aerial j.A (back/forward tech), or just don't tech at all. Virtually the only way it will actually hit is if they tech and then do -nothing-.

Posted
Yeah you can, wait until 720 comes out then hold up on wake up.

Escaped.

You are better off doing a combo off of CH 5D anyway.

I see. I tested all the techs and they still got caught. Funny thing, after the tech the 720 catches them falling down.

That setup is easy to escape...just airtech however you like (especially if you tech late) and then double jump, airdash, aerial dp, aerial j.A (back/forward tech), or just don't tech at all. Virtually the only way it will actually hit is if they tech and then do -nothing-.
Mother fucking gimmicks! Also I tested the air tech like crazy. Things don't end well for them. I think you're forgetting you're mag. So all that stuff you mention would bring you closer to him. Do you want to get hurt or something? Also why dp? I can just block it, since you're still mag( we need a time limit on that thing. I think you will still be mag) and 720 you I think. I thought about all of them. The end result for all your "things" the opponent can do isn't good for them. So it ain't easy, it's just trip for some pain. But I think axis got right about the one way to escape it. Do you have a way where the player hit by this has adv.?
Posted
I see. I tested all the techs and they still got caught. Funny thing, after the tech the 720 catches them falling down.

Mother fucking gimmicks! Also I tested the air tech like crazy. Things don't end well for them. I think you're forgetting you're mag. So all that stuff you mention would bring you closer to him. Do you want to get hurt or something? Also why dp? I can just block it, since you're still mag( we need a time limit on that thing. I think you will still be mag) and 720 you I think. I thought about all of them. The end result for all your "things" the opponent can do isn't good for them. So it ain't easy, it's just trip for some pain. But I think axis got right about the one way to escape it. Do you have a way where the player hit by this has adv.?

The factor you aren't thoroughly considering is that even if you have a way around every option they have, if you can't do it on reaction then it's not as amazing as you're thinking.

For example, by your logic, why DP EVER? The opponent can just block it.

Because they don't always block it. Your logic only holds if they can only ever choose one option, and even then it's a little weak.

720 is only invincible for like 5 or 6 frames, and if it isn't active before they land you run the risk of letting them jump out again, but if if it is active before they land you're also not invincible and if they have air options to use against you, you can be hit out of it. Or they could just use air movement after certain techs and tech timings and get over your head without having to worry about getting thrown.

If you think you've tested all techs, you're severely underestimating the options people have when recovering, especially on options regarding when to tech. People try similar tech traps on me as a tager player with nearly no air options and I can still get out of them fine.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...