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Posted
Its hard when you didn't even read the FAQ on the first page.

I...violent thoughts.

Relax dude. It's one thing. I know everything else. Give me a break.
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Posted

I am never relaxed, I am either batshit nuts or hype off batshit.

Its either one or the other.

Posted (edited)
Manta is right, you're hitting a grey area of untech time from Collider. Since Collider works by pulling them out of the air and effectively holding them from the ground longer than normal, it means you need more untech time for the Collider whiff to work. You can create a similar effect using 4D whiffs after Collider. Any combo where they would normally tech just before hitting the ground, you can 4D whiff and it pulls them to the ground faster meaning you need LESS untech time to ground them. Even though a lot of Tager's CS1 combos cause them to tech after the last Collider, you can 4D Whiff>GF to make it work. Its make his optimal 2C Fatal combo work again and it lets you squeeze out extra hits in a lot of combos now. Not to mention its a lot safer to whiff a 4D than a Collider.

Didn't realise 4D would do that, You'd expect it to only pull laterally. That explains why that combovid uses 4D at the end of some combos. Does 5D pull downwards in the same way?

EDIT: Trying to see if there's any other variants on the 6B fatal combo.

I'm seeing 6B>5D>236A, 2A>5C>6A>3C, 5B>5C>(6A)>AC, 4D, 22D

Damage is probably crap, but the heat gain looks good. There's also a reset point after the first 6A in that combo (Go for 6B, Late 3C or Late grab).

Edited by Manta
Posted

Any good Rc combos? I have been doing stuff off of 22D, Rc, 5C, and etc. But the dmg hasn't been good and I'm not sure if they are mag when I do that combo.

Posted

22D Has horrible proration don't RC unless its for a reset or gimmicks.

2D>RC 6A>2C>colliderx2 combo gives you about 4k.

starter>sledge>followup>RC>5C/6C (stuff)>collider gives you decent damage depending on the starter.

Pretty much this is the rule for me:

If I already did 1 collider and they are not magnetized and I can kill them with RC collider then do it, if not go for positioning or a reset.

Due to Tager's bad combo rate, RCing after a second collider is terrible but doing it before the first or second collider is ok as long as you get to do a ender afterwards.

Posted
Thanks math problem.

Edit: 360A/B, 5B, 4D use that to stay in their grill.

What? But what? That's the option that puts them the furthest away right? Well I guess 2B collider on 360A might be a little farther, but if you need to stay "in their grill" wouldn't you just Gadget finger?

Posted
What? But what? That's the option that puts them the furthest away right? Well I guess 2B collider on 360A might be a little farther, but if you need to stay "in their grill" wouldn't you just Gadget finger?
True. But I like to do sledge> follow up. And for some odd reason, if I try 4D after that combo it doesn't pull them.
Posted
Any good Rc combos?

Non Mag Rapid Combos:

5C > 6A > 2C > AC > RC > sj > j.2C > 2B > 2C > AC > B/E-Gadget 3800

5C > 6A > 2C > AC > RC > sj > j.2C > 2B > 2C > AC > 6C > Spark > MTW 4487 > GF 4587

2D > RC > 5C > 6A > 2C > AC > j.D > j.2C > 2B > 2C > AC > B/E-Gadget 4200

2D > RC > 5C > 6A > 2C > AC > j.D > j.2C > 2B > 2C > AC > 6C > Spark > MTW 4882 > GF 4982

Rapid j.D reset combo:

5C > 6A > 2C > AC > Asledge > Hammer > RC > 6C > j.B > j.D 3562 > AC Reset if they tech

if they dont tech j.D > ACx2 > MTW > GF

Posted
True. But I like to do sledge> follow up. And for some odd reason, if I try 4D after that combo it doesn't pull them.
Don't do sledge follow up. It doesn't do that much damage and doesn't get mag and doesn't seem to offer any other advantages.
Posted
Don't do sledge follow up. It doesn't do that much damage and doesn't get mag and doesn't seem to offer any other advantages.
That sucks.
Posted
Don't do sledge follow up. It doesn't do that much damage and doesn't get mag and doesn't seem to offer any other advantages.

I do it if I have meter!

They never block the overheads.

Posted (edited)
You do 360B Asledge into follow up?

for chars that you cant do 360 otg collider

if you have no mag no spark

360B>Asledge>Hammer>RC>>MTW>Gadget>5241

360B>Asledge>Hammer>RC>Airthrow>j.2C>Gadget 6160

if you have no mag and spark is almost full so cant do 360B>5B/2B>spark>mtw

gives some extra time for spark to get full

360B>Asledge>Hammer>RC>5C>AC>Spark>MTW>Gadget>5631

J.D reset:

360B>Asledge>Hammer>RC>j.C>j.D>AC

Edited by TagerTime
Posted

I need to try that airthrow after sledge followup. I bet people won't see that coming.

Also yeah, I second the notion that sledge followup is probably okay as long as you can RC it.

Posted
You do 360B Asledge into follow up?

If it kills them yes!

I don't see a reason not to if its for the kill.

Well unless its Jin, for some reason 360B>sledge doesn't work on Jin anymore, I blame it on his sissy hitbox.

Posted
If it kills them yes!

I don't see a reason not to if its for the kill.

Well unless its Jin, for some reason 360B>sledge doesn't work on Jin anymore, I blame it on his sissy hitbox.

I JUST HAD THIS HAPPEN TODAY! I blamed netplay though...

Posted
If it kills them yes!

I don't see a reason not to if its for the kill.

Well unless its Jin, for some reason 360B>sledge doesn't work on Jin anymore, I blame it on his sissy hitbox.

Well, yeah 'if it kills them' isnt quite the same as 'if I have meter' though. I'll do all kinds of weird shit to kill someone.
Posted
Well unless its Jin, for some reason 360B>sledge doesn't work on Jin anymore, I blame it on his sissy hitbox.

Somehow 360B, 2B > 22D does work. Eh. And I also hammer all of the time (In netplay), hilarious as anything.

Posted (edited)

Double post, but here's a nice 4D CH combo for you:

4D CH 6B > 2C > AC x2 6B > 2C > AC, 4D > 22D

Gotta like the 4D pulldown. First 6B 2C can be replaced with 5C > 6A which is easier but sliiightly less damage/

Edited by Manta
Posted
Double post, but here's a nice 4D CH combo for you:

4D CH 6B > 2C > AC x2 6B > 2C 4D > 22D

i believe you're missing an AC between the 2C and the 4D, right?

2C > 4D doesn't work anymore.

Posted
i believe you're missing an AC between the 2C and the 4D, right?

2C > 4D doesn't work anymore.

You're quite right, was typing that inbetween rounds on netplay. Editing original post.

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