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Posted

There are only a few moves that can't be air barriered, most of which are unblockable moves. The two exceptions are Carl's Fermata and Tager's Atomic Collider. Atomic Collider has "anti-air throw" listed for its attribute, and Fermata has its attributes listed in the notes.

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Posted

perhaps A for air normal blockable, B for must use air barrier. Absence of both of these means it's a true air unblockable (fermata)

Posted

Why not just put "Air Unblockable/Must be barriered in the air" where the notes are...

Eh?

EH...?

Posted

Fermata seems to be the only one that has this effect of penetrating air barrier, so I'm not sure if that would be efficient. You could probably add an asterisk next to the guard notations that Fermata has.

EDIT: god dammit skye

Posted

Genius via simplicity.

Welcome to the future.

Posted

okay, all gatling notes uploaded at the usual place. I only had a problem with a few of them, but i figured i might as well get them all up just to double check.

Posted

i personally prefer the "H/L/A/all" terminology from GG, but maybe that's just me.

Posted

Oh and it's "Gigantic Tager Driver" Not buster, I know we really want Tager to be Potemkin and all. Also, Notes suggest that 720 cannot be held. Is this true?

Posted

It doesn't say in the mook if you can hold down the button. I'm making an educated guess (basing on the fact that A Tager Driver and B Tager Driver both have notes regarding being able to hold down the button) that you are not able to hold down the button to extend the duration of 720C. That aspect of 720C was incredibly stupid anyways in CS1, and if it's confirmed that it's gone, I'm glad it is. That move is fucking retarded.

Oh, and I believe 1080D also follows suit.

Posted

I thought I saw some footage of Tager holding 720 after guardbreaking someone with spark bolt and pulling them in from pretty much fullscreen. Not sure if that was a loctest or not though, it all blurs together.

Posted

Let me put a stop to this insanity right now. Of course Tager can still hold down the button to extend the duration of 720C and his Astral to suck in opponents form across the screen in CS2. Im doing it on my psp right now.

Posted
Fucking stupid.

Yes, because a magnetic grab that can't be held out would totally be the point of it.

Posted

Ok, under Ragna's Gatling table, it lists that 5D cannot cancel into anything other than "dash", but 5D does in fact cancel into specials and supers as well.

Posted

Tsubaki Gatling table lists 6C as being uncancellable, but frame data says it can be jump cancelled (And special cancelled on a hit, though I don't know there's a notation for that.); Frama data is right, since I just watched a video of it being JC'd

Posted

okay, went through all the character's jump/special notes, should all be correct now. Also switched the guard column to:

H: block high

L: block low

A: air regular block

so HL = high, low, air barrier block

HA = high, air normal block

etc

also, any translators want to help with the gatling notes?

i have questions on teh following characters:

Arakune, Carl, Tsubaki, Makoto, Rachel

Posted

rtl sent me a translation, but if you'd like to double check it, be my guest

also forgot to mention that i had a question on Lambda's notes as well.

Posted

rtl sent me updated translations, so that should be good.

kayeff, noel's frame data has a dash cancel, but i dont see any moves that use this dash cancel in the notes.

Posted

should pass me some of them scans so i can translate some stuff, if there's still anything left.

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