SolxBaiken Posted March 29, 2012 Author Posted March 29, 2012 The one I wrote here is kinda outdated, lol Here you can find a more recent and revised version = w=
Vulcan422 Posted April 3, 2012 Posted April 3, 2012 Preset Combo DLC, Color Packs, and Swap Costumes now available on XBL/PSN. First two are free, costumes are $1.00 each and $10.00 in a bundle for each faction.
Hecatom Posted April 27, 2012 Posted April 27, 2012 balance patch coming soon http://www.capcom.co.jp/blog/sf4/saikyo_blog/2012/04/27_6917.html
Hecatom Posted April 27, 2012 Posted April 27, 2012 translation From my limited Japanese: Kazuya - infinite fixed. Kuro - some bug about his movement after charge cancelling was fixed, and that cr.mp infinite is gone Xiao - her qcb+mp move's air juggle property becomes like qcb+lp, so no more infinite Pacman - s.lp, s.lk's knockback on hit was changed so you can't hit more than 9 hits in a row Jin - His lp -> mp -> lk chain when the opponent was hit in the air, the opponent falls to the floor faster (no more swag kick?) The first hit of his 6 hit chain, when counter hit it becomes +2. Dictator - Fixed his 5th attack of his super not being blockable(?) Ogre - the hit attributes of his cr HP was changed, that you can not use it to juggle (or cannot juggle afterwards?) Juri - lk pinwheel on stand block becomes -5, mp pinwheel on block (both crouching and standing) becomes -10 Rufus - Something about his dive kick hitbox change, now that the fastest dive kick will be -4 on block Zangief - Quick double lariat's 3rd hit will not reach crouchers Quick Combo - Changing the priority of the commands so you cannot override it so that for some characters you can make them stay in the air after doing some button combinations(?) Vertical jump command priority change - now vertical jump command cannot override diagonal jump input. Throw and tag out at the same time - the bug about you can throw characters that are getting tagged out is fixed(?)
Vulcan422 Posted April 27, 2012 Posted April 27, 2012 All those glitches fixed, and nothing to report on the Megaman flying glitch. LOL, Capcom are still such massive trolls.
Vulcan422 Posted April 27, 2012 Posted April 27, 2012 Probably to troll and make the opponents ragequit.
Hecatom Posted May 2, 2012 Posted May 2, 2012 (edited) The Paid DLC Gem list has been revealed. SF/TK Assist Gem Pack 4: $2 (160 MSP) Cancel Assist Lv.1 Special move cancels become easier to beform (see the command list for changes). Speed decreases by 5% in battle (GEM ID: 15 SLOTS: 1 ) Auto Throw Escape Lv.3 Automatically Escape a throw. Costs 1/8 block of Cross Gauge when activated. (GEM ID: 20 SLOTS: 3) Auto Block Lv.3 Automatically block attacks. Costs 1/6 block of Cross Gauge when activated (GEM ID: 25 SLOTS 3) Vitality Increase Lv.1 Increased initial life. Attack decreases by 10% in battle (GEM ID: 30 SLOTS: 3) SF Boost Gem Pack 3: $1 (80 MSP) Immense Power Lv.1 Attack Up Small. Duration: 20 seconds. Activation: Land a 10 hit combo one time (GEM ID: 27 SLOTS: 1) Iron Wall Lv.3 Defense Up Large. Duration: 10 seconds. Activation: Activate Cross Assault one time (GEM ID: 61 SLOTS: 1) Immense Power Lv.3 Attack Up Large. Duration: 10 seconds. Activation: Partner activates Pandora Mode (GEM ID: 25 SLOTS: 1) Immense Power Lv.2 Attack Up Medium. Duration: 15 seconds. Activation: Block 10 times (GEM ID: 7 SLOTS: 1) Iron Wall Lv.2 Defense Up Medium. Duration: 15 seconds. Activation: Partner escapes a throw once (GEM ID: 76 SLOTS: 1) Immense Power Lv.3 Attack Up Large. Duration: 10 seconds. Activaton: Land a launch attack twice (GEM ID: 18 SLOTS: 1) Iron Wall Lv.2 Defense Up Medium. Duration: 15 seconds. Activation: Get hit by an EX move twice (GEM ID: 54 SLOTS: 1) Fortitude Lv.2 Damage Reduction Medium. Duration: 15 seconds. Activation: Get hit by a normal attack 8 times (GEM ID: 83 SLOTS: 1) Divine Speed Lv.2 Speed Up Medium. Duration: 15 seconds. Activation: Land a normal attack 10 times (GEM ID: 119 SLOTS: 1) Onslaught Lv.3 Cross Gauge Aquisition Rate Up Large. Duration: 10 seconds. Activation: Land a launch attack twice (GEM ID: 213 SLOTS: 1) TK Boost Gem Pack 3: $1 (80 MSP) Iron Wall Lv.2 Defense Up Medium. Duration: 15 seconds. Activation: Escape a throw twice (GEM ID: 75 SLOTS: 1) Divine Speed Lv.3 Speed Up Large. Duration: 10 seconds. Activation: Partner lands a launch attack 3 times (GEM ID: 137 SLOTS: 1) Iron Wall Lv.2 Defense Up Medium. Duration: 15 seconds. Activation: Get hit by a Cross Art once (GEM ID: 60 SLOTS: 1) Fortitude Lv.3 Damage Reduction Large. Duration: 10 seconds. Activation: Activate Cross Assault once (GEM ID: 100 SLOTS: 1) Divine Speed Lv.2 Speed Up Medium. Duration: 15 seconds. Activation: Partner escapes a throw once (GEM ID: 154 SLOTS: 1) Iron Wall Lv.2 Defense Up Medium. Duration: 15 seconds. Activation: Get hit by a normal attack 8 times (GEM ID: 44 SLOTS: 1) Fortitude Lv.2 Damage Reduction Medium. Duration: 15 seconds. Activation: Get hit by a 10 hit combo once (GEM ID: 105 SLOTS: 1) Fortitude Lv.2 Damage Reduction Medium. Duration: 15 seconds. Activation: Block 10 times (GEM ID: 86 SLOTS: 1) Divine Speed Lv.2 Speed Up Medium. Duration: 15 seconds. Activation: Land a special attack 4 times (GEM ID: 127 SLOTS: 1) Onslaught Lv.2 Cross Gauge Aquisition Rate Up Medium 15 Land a special attack 4 times (GEM ID: 208 SLOTS: 1) SF Boost Gem Pack 4: $1 (80 MSP) Immense Power Lv.2 Attack Up Medium. Duration: 15 seconds. Activation: Land a special attack 3 times times (GEM ID: 14 SLOTS: 1) Iron Wall Lv.2 Defense Up Medium. Duration: 15 seconds. Activation: Execute a Super Art once (GEM ID: 59 SLOTS: 1) Immense Power Lv.1 Attack Up Small. Duration: 20 seconds. Activation: Land an EX special attack 2 times (GEM ID: 13 SLOTS: 1) Fortitude Lv.3 Damage Reduction Large. Duration: 10 seconds. Activation: Get hit by a 15 hit combo once (GEM ID: 106 SLOTS: 1) Iron Wall Lv.2 Defense Up Medium. Duration: 15 seconds. Activation: Get hit by a Cross Art once (GEM ID: 60 SLOTS: 1) Immense Power Lv.2 Attack Up Medium. Duration: 15 seconds. Activation: Land a normal attack 10 times (GEM ID: 3 SLOTS: 1) Fortitude Lv.2 Damage Reduction Medium. Duration: 15 seconds. Activation: Get hit by a special attack 3 times (GEM ID: 92 SLOTS: 1) Iron Wall Lv.1 Defense Up Small. Duration: 20 seconds. Activation: Land a launch attack once (GEM ID: 57 SLOTS: 1) Divine Speed Lv.2 Speed Up Medium. Duration: 15 seconds. Activation: Block 10 times (GEM ID: 124 SLOTS: 1) Proficiency Lv.2 Cross Gauge Usage Rate Down Medium. Duration: 15 seconds. Activation: Block 10 times (GEM ID: 234 SLOTS: 1) TK Boost Gem Pack 5: $1 (80 MSP) Iron Wall Lv.3 Defense Up Large. Duration:10 seconds. Activation: Activate Cross Assault once (GEM ID: 61 SLOTS: 1) Divine Speed Lv.3 Speed Up Large Duration: 10 seconds. Activation: Land a special attack 5 times (GEM ID: 128 SLOTS: 1) Iron Wall Lv.3 Defense Up Large. Duration: 10 seconds. Activation: Get hit by an EX move 3 times (GEM ID: 55 SLOTS: 1) Fortitude Lv.2 Damage Reduction Medium. Duration: 15 seconds. Activation: Escape a throw twice (GEM ID: 114 SLOTS: 1) Fortitude Lv.2 Damage Reduction Medium. Duration: 15 seconds. Activation: Execute a Super Art once (GEM ID: 98 SLOTS: 1) Iron Wall Lv.2 Defense Up Medium. Duration: 15 seconds. Activation: Get hit by an EX move twice (GEM ID: 54 SLOTS: 1) Fortitude Lv.2 Damage Reduction Medium. Duration: 15 seconds. Activation: Get hit by a normal attack 8 times (GEM ID: 83 SLOTS: 1) Divine Speed Lv.1 Speed Up Small. Duration: 20 seconds. Activation: Escape a throw once (GEM ID: 152 SLOTS: 1) Immense Power Lv.3 Attack Up Large. Duration: 10 seconds. Activation: Land a launch attack twice (GEM ID: 18 SLOTS: 1) Proficiency Lv.2 Cross Gauge Usage Rate Down Medium. Duration: 15 seconds. Activation: Get hit by a normal attack 8 times (GEM ID: 233 SLOTS: 1) this game is so garbage, yeah!!!!!!!!!! Edited May 2, 2012 by Hecatom
Vulcan422 Posted May 2, 2012 Posted May 2, 2012 Game in its current state is pretty garbage, yes. But once all that stuff gets patched out, they fix the timer, and release the DLC characters, it will be somewhat salvageable. The problem with the game lies in the fact that it was released at 70% completion, according to Capcom Europe. Capcom's Marketing Strategy in a Nutshell 1. Announce Game 2. Work on the bare minimum necessary to get it out during the fiscal year 3. Release game either half-tuned/finished, or 75% at most 4. Patch after release, make paid DLC that's already in the game but never got around to adding in/making unlockable 5. Use DLC money and game sales to work on Original Game: Champion Edition Turbo HD Remix or Next Game
BURI Posted May 3, 2012 Posted May 3, 2012 Vitality Increase Lv.1 Increased initial life. Attack decreases by 10% in battle (GEM ID: 30 SLOTS: 3) More defense and less attack? I'm glad to know that they're working on that Time-out thing.
SolxBaiken Posted May 4, 2012 Author Posted May 4, 2012 You should get it ASAP because it's a good game despite alot of people being whiny bitches about it: - Gems, who honestly gives a flying crap about them now? They aren't tourney legal and you can make empty loadouts, so might as well not even bother with them (I've personally stopped using them since late last month) - Timeouts, lol so few people actually use optimal combos and bank on damage when they land hits, everyone is being far more turtle than they need, also it's a strategic option rather than a hindrance, it SHOULD make the game more aggressive than people are playing but whatever - [complaint], I can't think of anything else off the top of my head but the problem 9 times out of 10 is the person refusing to learn a game that plays so differently from any other fighter and rather than trying to adapt they simply label it a "bad game" But that's just my OPINION and hell forbid we have those !
WolfCrimson Posted May 4, 2012 Posted May 4, 2012 for free No. That's still a bad deal. Wait till Capcom pay you to get the game.
Hecatom Posted May 4, 2012 Posted May 4, 2012 (edited) But that's just my OPINION and hell forbid we have those ! no one said that you cant have one, silly girl notice how i never said that it wasnt fun, hell its great fun while playing with other 3 people on 2 vs 2 matches, but despite that, i still think that its hot garbage, stressing on i think [complaint], I can't think of anything else off the top of my head but the problem 9 times out of 10 is the person refusing to learn a game that plays so differently from any other fighter and rather than trying to adapt they simply label it a "bad game" there are issues that are valid complaints about the game, they have been already covered by many people on many places, so i wouldnt go in futher detail, im only telling you that you should not dismiss them as simple complaints of people refusing to learn the game because plays differently No. That's still a bad deal. Wait till Capcom pay you to get the game. and yet it would still be a bad deal edit i forgot to add http://shoryuken.com/2012/05/03/desk-explores-street-fighter-x-tekkens-system-mechanics/ Edited May 4, 2012 by Hecatom
BURI Posted May 4, 2012 Posted May 4, 2012 Well, I honestly think this might be a decent deal on the Vita, if the controls are good.
Hecatom Posted May 9, 2012 Posted May 9, 2012 http://shoryuken.com/2012/05/09/street-fighter-x-tekken-balance-update-releases-may-16/
Vulcan422 Posted May 9, 2012 Posted May 9, 2012 edit i forgot to add http://shoryuken.com/2012/05/03/desk-explores-street-fighter-x-tekkens-system-mechanics/ Good God, those system mechanics...what the fuck. That's it, I'm done. It's not the DLC scandals or the gems, but the fact that the system mechanics are BEYOND RETARDED, that I'm quitting this game until the rest of the game is unlocked, and hopefully it's salvageable by then.
Hecatom Posted May 16, 2012 Posted May 16, 2012 patch 1.04 is out http://shoryuken.com/2012/05/16/street-fighter-x-tekken-infinite-and-bug-fix-patch-now-available/ patch notes by desk http://shoryuken.com/2012/05/16/street-fighter-x-tekken-patch-notes-by-desk/ lmao, version 1.04 glitch http://shoryuken.com/2012/05/16/street-fighter-x-tekken-version-1-04-has-a-game-breaking-bug/
Vulcan422 Posted May 17, 2012 Posted May 17, 2012 Here we go again... But on the bright side, now we have a new trolling tool to use online other than Mega Man glitch.
furix Posted May 17, 2012 Posted May 17, 2012 I am okay with that if it's used against the Ryu army :o
Mightfo Posted May 17, 2012 Posted May 17, 2012 GET LIFE LEAD CAUSE FREEZE ??YOU WIN BY THEORETICAL TIME OUT THAT NEVER GETS TO HAPPEN??
Koopa_Klawz Posted May 17, 2012 Posted May 17, 2012 patch 1.04 is out http://shoryuken.com/2012/05/16/street-fighter-x-tekken-infinite-and-bug-fix-patch-now-available/ patch notes by desk http://shoryuken.com/2012/05/16/street-fighter-x-tekken-patch-notes-by-desk/ lmao, version 1.04 glitch http://shoryuken.com/2012/05/16/street-fighter-x-tekken-version-1-04-has-a-game-breaking-bug/ http://www.youtube.com/watch?v=1ytCEuuW2_A
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