milesw Posted October 2, 2011 Posted October 2, 2011 (edited) http://www.youtube.com/watch?v=ZO6V7NqMWck&feature=player_detailpage#t=105s Can someone tell me the inputs following that CH j.8D hit confirm? I still cant tell what the hell is going on in her combos despite being able to do some of them lol corect me if im wrong.. according to the untrained eye... j.8D>j.5D~6>j.C>j.9D~6>j.3D~C>j.C>j.9D> something something 236B mash Edited October 2, 2011 by milesw
njmamm Posted October 2, 2011 Posted October 2, 2011 http://www.youtube.com/watch?v=ZO6V7NqMWck&feature=player_detailpage#t=105s Can someone tell me the inputs following that CH j.8D hit confirm? I still cant tell what the hell is going on in her combos despite being able to do some of them lol corect me if im wrong.. according to the untrained eye... j.8D>j.5D~6>j.C>j.9D~6>j.3D~C>j.C>j.9D> something something 236B mash ya after that its just j.3D>236B>j.3D>236BBBBB
milesw Posted October 3, 2011 Posted October 3, 2011 Well, I remember it was somehow clear in the first post, yet anyway. Let's say it short, Tao combos consist of three stages, those are - starter > 9d-loop > ender. I'll say for now, ender is always the same, no matter the screen position. Learn the ender: ...2d~c > 9d~5 > 6d~6 > j.c > .. > 9d~9 > 3d~3 > 236b x 5. The 9d loop you know correctly, you've written right. Every starter in it's sense is longing to flow into the 9d loop, so midscreen are: -6a (2 hits) > 9d loop > ender -5b > 6a (2 hits) > 9d loop > ender -(dash)5b > 3c (3 hits) > 236a > 5d~b (hit) >5c > 9d loop > ender -2b > 6a (2 hits) > 9d loop > ender -(dash)5c > 3c (3 hits) > 236a > 5d~b (hit) >5c > 9d loop > ender -CH 2c > 66 > 3c (3 hits) > 236a > 5d~b (hit) >5c > 9d loop > ender -3c (3 hits) > 236a > 5d~b (hit) >5c > 9d loop > ender -j.c > 66 > (5b) > 3c (3 hits) > 236a > 5d~b (hit) >5c > 9d loop > ender -CH 6c > 5d~b (hit) > 5c > 9d loop > ender Corner ones are easier to perform, but I'm tired of typing xO master these first, then I'll summ corners up for ya :3 done em all ~:p bring em on
bungcalero Posted October 3, 2011 Posted October 3, 2011 (edited) Midscreen/Near Coner 2A->5B->3C... [4800~5300] 1)j.D~B->5C->236C->6C->6C->8HJC->etc *Rag/Carl/Bang/Lit/Tao/Haz/Noel specific 2)j.D~B->dash 5C->236C->dash 6C->8JC (not high)->etc *Rag/Carl/Lit/Tao/Haz/Noel specific 3)dash 2C->j.D~B->5C->236A->236C->6C->8JC->etc *Lamb/Mu/Mak specific 4)5D~C->j.D~B->dash 5C->236C->6C->8JC->etc *Ara/Haku/Tsu/Tager specific 5)5D~C->j.D~B->236A->236C->6C->8JC->etc *Rachel/Jin specific 6)dash 236A->5D~6->j.D~6->j.236Bx5->8JC->etc *Bang/Lit/Rag/Tao specific 7)dash 236A->j.D~6->j.236Bx5->8JC->etc *Lit/Lamb/Haz specific 8)5D~6->j.D~6->j.2D~5->j.236Bx5->8JC->etc *Tager specific Edited October 3, 2011 by bungcalero
milesw Posted October 3, 2011 Posted October 3, 2011 Midscreen/Near Coner 2A->5B->3C... [4800~5300] 1)j.D~B->5C->236C->6C->6C->8HJC->etc *Rag/Carl/Bang/Lit/Tao/Haz/Noel specific 2)j.D~B->dash 5C->236C->dash 6C->8JC (not high)->etc *Rag/Carl/Lit/Tao/Haz/Noel specific 3)dash 2C->j.D~B->5C->236A->236C->6C->8JC->etc *Lamb/Mu/Mak specific 4)5D~C->j.D~B->dash 5C->236C->6C->8JC->etc *Ara/Haku/Tsu/Tager specific 5)5D~C->j.D~B->236A->236C->6C->8JC->etc *Rachel/Jin specific 6)dash 236A->5D~6->j.D~6->j.236Bx5->8JC->etc *Bang/Lit/Rag/Tao specific 7)dash 236A->j.D~6->j.236Bx5->8JC->etc *Lit/Lamb/Haz specific 8)5D~6->j.D~6->j.2D~5->j.236Bx5->8JC->etc *Tager specific in combo 1 could i substitute 8 hjc with a 7 hjc instead also in 6c-6c should i gatling this or should i do a slight delay in between? In combo 2 i cant land 236C- 6C any tips?
Cryingvoid Posted October 3, 2011 Posted October 3, 2011 (edited) Mile, here the rest of mostly used combos is: Corner: 3C -> 236CC -> 5D~A -> j.8D~A loop 5B -> 3C -> 236CC -> 5D~A -> j.8D~A loop B+C -> j.4D~A -> 5D~A -> 5C -> j. 8D~A 2C -> 66 -> 3C -> 236CC -> 5D~A -> j.8D~A loop GC -> [2C] FC -> [6C] -> 6C -> 236CC -> 5D~A -> j.8D~A (!!!9 reps!!!) loop + 2A -> 3C -> AB2 -> 6C -> 6C -> 27hjc -> 236bbbbb -> 9jc -> 236bbbbb -> 8jc -> 236bbbbb (jump cancel just the way you want. There are no fixed jump cancel directions. Just find the way you are most convenient with. The way, your execution puts up best with!) Edited October 3, 2011 by Cryingvoid
MintberryCrunch Posted October 4, 2011 Posted October 4, 2011 NeoGio0o, haha good timing! Shablagoo! And thanks again to you and Cryingvoid, the tips have really helped me out a lot. I used to be able to do the loop fine up until the ending, but now I can get it off pretty consistently. Appreciate the help!
XDest Posted October 10, 2011 Posted October 10, 2011 Is it just me, or is: HJC->j.236BB->3D~3->j.236Bx5 a lot easier to get than HJC->j.236BB->j.D~B->j.2D~C->j.236Bx5 and pretty much provides the same opportunities? I just wonder how the damage stacks up, I've gotta test. I can't see it being that much less, since it literally just uses one less drive and that's it.
Rishtopher Posted January 1, 2012 Posted January 1, 2012 Hello all, I just started learning Tao last night and I wasn't sure if this was a good place to ask but I'm having slight trouble with challenge mode. I'm at 7, but my concern is that I can't do 6 "properly". I have to add a jB after jC > jC so that the 3rd jC will connect and I can Cat Spirit Two. My concern is that if I can't do it the "right" way, then I won't be able to do all the combos listed here correctly. I'm honestly not sure what I'm doing wrong, since it looks like I'm doing exactly what the demo did. My 3rd jC always ends up too high to hit Bang; I jump right over him. Did any of you have this trouble when you tried this challenge? Are the challenge combos worth learning or should I just try doing what's listed in this thread?
NeoGio0o Posted January 1, 2012 Posted January 1, 2012 That challenge is really easy and 100% useless, honestly challenge mode has always been bad for learning a character so just learn how to do JD8-A loop as this is her only combo in the game. Tao isn't a combo character she wins games off raw neutral game and using her 3 jumps and somewhat safe pressure to bait things like mashed out anti airs, DPs, mashing, and bursts.
Rishtopher Posted January 1, 2012 Posted January 1, 2012 That challenge is really easy and 100% useless, honestly challenge mode has always been bad for learning a character so just learn how to do JD8-A loop as this is her only combo in the game. Tao isn't a combo character she wins games off raw neutral game and using her 3 jumps and somewhat safe pressure to bait things like mashed out anti airs, DPs, mashing, and bursts. Ah that sucks :\ Thanks for letting me know though, I've been at it for 2 hours >__> Ok, I'll try the combos here then. I guess I'm gonna need a lot of matchup experience to learn how to play her neutral game properly. Maybe I'll work on that right after I've learned that j8D-A loop you mentioned.
XDest Posted January 2, 2012 Posted January 2, 2012 I suggest getting BBCS:EX and practicing those combos instead if you have a PS3. Also, if you're in Ontario, you might want to show up at Toronto's arcade sometime, Lovegety Station. Lots of good matchup experience to be had there.
Rishtopher Posted January 2, 2012 Posted January 2, 2012 I suggest getting BBCS:EX and practicing those combos instead if you have a PS3. Also, if you're in Ontario, you might want to show up at Toronto's arcade sometime, Lovegety Station. Lots of good matchup experience to be had there. I'm getting EX in Feb, when it's out in English since I want my story mode :P I live 5 hours away from Toronto though, plus I have no means (cash/car) of getting there I was hoping that I can kind of practice for EX with Tao in CS2 since they seem similar? If that's not the case, maybe I shouldn't then =\
RinHara5aki Posted January 15, 2012 Posted January 15, 2012 Are you still playing CS2? There are some things you can learn on CS2 to prepare for the transition to EX, but sorry, I haven't been doing much at all recently. I can't even check right now because I handed my EX disc to my gf. Probably a bad move on my part but whatever. Honestly though, if you're moving from some other character on CS2 to EX Tao, you've got a lot to learn. The basic crouch confirm 6a 5d~6 j.5d~a 6c, and other various things are rough for a non Tao player, personally.
NoelRin Posted January 15, 2012 Posted January 15, 2012 Are you still playing CS2? There are some things you can learn on CS2 to prepare for the transition to EX, but sorry, I haven't been doing much at all recently. I can't even check right now because I handed my EX disc to my gf. Probably a bad move on my part but whatever. Honestly though, if you're moving from some other character on CS2 to EX Tao, you've got a lot to learn. The basic crouch confirm 6a 5d~6 j.5d~a 6c, and other various things are rough for a non Tao player, personally. Excuse me, I deleted my post by accident. I recently got a fightstick a few days a go, so I'm learning execution before I dive into learning characters. I was more so a Tager main for most of my career, so I'm guessing I have a mountain to climb to learn Tao, lol. Any help would be appreciated on what I should learn in CS2 to prepare myself for CSE.
HelpMeLearn Posted January 16, 2012 Posted January 16, 2012 I guess I'll try and answer, though it'll just be general info. Also, if any veterans say anything, it'd probably be better to go with what they say instead. It wouldn't hurt to practice through Tao's CS2 combos. They do change in CSEX, but they'll help you get used to a couple of things, like the timing on drive cancels; additionally, the aerial enders for Tao's combos tend to be similar. After that, get used to her movement options: her jumps, air dashes, the direction of each drive, and the drive cancels; and also get used to her attacks: speed, range, gatlings, etc. Lastly, try not to drive so much as your approach; this is especially important because of how her drives taper off, not to mention that she can be hit out of them without too much effort (behold as Tager 5a's/2a's you out of it). As far as specifically CSEX things that are practicable in CS2: -Both air enders in the CSEX thread, XDest's first post from a 6a -Combo 14 in the CSEX thread, Mystic d's post with the list of combos from the video In fact, j.b/j.c -> 6a -> ender, j.b -> j.c/j.2b -> 6a -> ender (for an air dash), or just simply 6a -> ender are part of our mid-screen goto options now (5b/2b -> 6a no longer combos) Summary to learn: -Learn her combos just to get a feel for her -Get used to her movement options -Get used to her attack ranges, speeds, and gatlings -Don't drive so much as your approach You can also start learning her AB2 combos, though the beginnings change. (I'm so lazy, I need to do this -_-") And if you want, you can practice the standing loop a bit, but there are more important things to get used to. Also, don't worry. Her drive cancel timings will get easier. Advanced input also helps, meaning you can get away with inputting the j.236b x5 sooner and still have the ~6 come out rather than waiting till exactly after the (generally) j.3d hits (referring to ... -> j.3d~3 -> j.236b x5 enders) Notations: On drives, ~a/b/c refers to that button, and usually refer to when the drive hits; a (whiff) is usually indicated if the drive cancel is to happen early On drives, ~3/6/9 means hold forward when the drive hits; either of the directions work On drives, ~5 or no tilde(~) means not to hold forward On drives, 6d = 5d, j.2d = j.3d, and j.8d = j.9d On attacks, j.b implies both hits, meaning j.b = j.b(2); generally, j.b(1) will be used to specify only 1 hit On attacks, similar to the above with 6a A .. indicates a slight pause, usually allowing Tao and the opponent to move a little
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