YukiBlue Posted April 20, 2011 Posted April 20, 2011 (edited) Right. Ragna the Braindead. I honestly, have nothing against people who play this guy. Albeit I do find, that everyone uses the same combo from the 5b A.K.A "Jesus Kick" Then HELLS FANG > Lots of slashes > INFERNO DIVAIDAH > BELLIEL EDGEY > x2 That's just an example, but it seems no matter how I play, I get beaten the hell out of by people that use the same 6K+ Combo on repeat. And I used Ragna as the example, beause XBL servers are crawling with people fresh from challenge mode, using this Dial-a-combo every round at least twice. Now, I play as Bang and Hakumen, Learning Makoto. And all of them (CS1) have some form of disadvantage against Ragna. Wont to into details. So I'll just sum it up. No matter what I do, the second a 5b connects from Ragna, I'm guaranteed at least half a life bar. wat do? Also, This applies to. Bang's standard combo into Daifunka. Hazama's Air C attack. Litchi's- No, Nevermind. Jin's Corner Ice Wall. And of Course, Ragna Dialacombo. Not moaning about them 1 bit. Just wondering how you avoid them. Specifically. Edited April 20, 2011 by YukiBlue
Nakkiel Posted April 20, 2011 Posted April 20, 2011 Stop getting hit. All 3 characters you play are also stronger characters than Ragna.
YukiBlue Posted April 20, 2011 Author Posted April 20, 2011 Stop getting hit. All 3 characters you play are also stronger characters than Ragna.The strength of a character doesnt mean they can or cannot be combo'd.
Nakkiel Posted April 20, 2011 Posted April 20, 2011 It matters when you say they have disadvantage against Ragna. And you can do the same thing to them. Combos are part of the game, learn them.
toanenadiz Posted April 20, 2011 Posted April 20, 2011 Are you serious? You do realize that is how a fighting game should be played. You get hit, you eat a combo. If you don't want to get combo'd, have better footsies and block when under pressure.
hellscythezer0 Posted April 20, 2011 Posted April 20, 2011 You should just block on wakeup. If you have 50 heat, do a counter assault to get the opponent off, similar to a burst.
Blade Posted April 20, 2011 Posted April 20, 2011 Your problem isn't the combo. It's what starts the combo. How many ways do they use to get into the same combo? Is Ragna always using 5B? Or does he use j.B or j.C or j.D? You gotta seriously look at their mode of entry into said combo, before you can complain. And yes, learn to block.
KayEff Posted April 20, 2011 Posted April 20, 2011 If you keep getting hit by a high damage combo, then something's definitely wrong with how you play. Change it.
TheGreatReptar Posted April 20, 2011 Posted April 20, 2011 Getting hit? Block. Still getting hit? Stop pressing buttons. STILL getting hit? Block better/hit less buttons.
Hazmat Posted April 20, 2011 Posted April 20, 2011 Personally I am a two combo Hazama but seriously you gotta learn how to gauge the situation. Learn to bait and punish
Spirit Juice Posted April 21, 2011 Posted April 21, 2011 This is a fighting game. People, so long as they're playing to win, will continue to do the most effecient and practical combo or combos they can to win. There is literally nothing you can do as a player to "beat their combos". It's up to you, as a player, to NOT get hit. The answer you seek is in another castle That probably isn't the answer you were looking for, but in simplest terms, it's the only real answer. You are going to have to learn how to block and when and when not to push buttons. All of this comes from "going to the lab" (AKA trying shit out in training mode such as trying to IB certain block/pressure strings) and most of all, playing experience. If you want more detailed help, you're going to have to head to the character match up forums because there isn't a real answer to your question. What's happening here is that you're getting mad that you're losing "one combo warriors", but the problem isn't them: it's you.
advancedNoob Posted April 21, 2011 Posted April 21, 2011 5B has good range, but Ragna can't abuse it to do damage, he has to hit you up close to be able to do 4K+, unless he uses heat of course. At close range 2a and 5a are fastest, safest and generally the best options to start your string with and they beat 5B any day. For instance in Ragna mirrors I use dashing 5a/2a to approach, because they beat 5b flat, all it comes down to is how well you know spacing. Jin players use 5C, Hazama players use 3C, beating Ragna with Bang is nothing special, you can mash 5A, 5B or his drive, as far as Makoto, her 2A is on a whole new level, mash it well and you will probably win, unless you get outplayed. Also, jumping in BB is just absurd, you can abuse that against weaker Ragnas who only know 5b mashing (ie: jump over 5b, hit him from the air and do your own combo). And honestly, Ragna is WAY weaker than characters you mentioned. My main advice: don't feel bad, BB is frustrating and if you play it long enough, you'll face things that are so much scarier than Ragna's 5B, that you'll want to throw your PS3 at your TV/Monitor and never play it again. So just relax and don't take your losses seriously.
A.X.I.S. Posted April 21, 2011 Posted April 21, 2011 If the combo is easy to do and yields the most damage then why not spam it? Seriously the complaint you have is kinda silly.
Airk Posted April 21, 2011 Posted April 21, 2011 Ahhh, Dustloop, such a warm and welcoming community, it never ceases to warm my heart. Though in their defense, this question would probably have been better asked in the Beginner Mode forum. Surprisingly though, it's Blade who comes in with the insightful answer. It's not the fact that they can do big combos that's the problem - though Ragna does have a lower execution barrier than some - it's that you let them land that first hit. Go back and look over your replays. Didn't save your replays? Well, save them in the future. Now figure out what Ragna was doing when he opened up that combo. Hit you with 5B, did he? Why? That's not even mixup. Did you leave yourself open to a punish? Were you mashing? Figure out why. Then don't do it.
prokiller88 Posted April 21, 2011 Posted April 21, 2011 As a Ragna player, learn to block. >.> 5B is not hard to block compared to 2b-6b. Now that is a pain to block if timed properly. You could always just use guard point on bang, counter on haku and space counter/upper on makoto if you feel the need to not block. BUT as a rule of hand... learn to block.
YukiBlue Posted April 21, 2011 Author Posted April 21, 2011 5B has good range, but Ragna can't abuse it to do damage, he has to hit you up close to be able to do 4K+, unless he uses heat of course. At close range 2a and 5a are fastest, safest and generally the best options to start your string with and they beat 5B any day. For instance in Ragna mirrors I use dashing 5a/2a to approach, because they beat 5b flat, all it comes down to is how well you know spacing. Jin players use 5C, Hazama players use 3C, beating Ragna with Bang is nothing special, you can mash 5A, 5B or his drive, as far as Makoto, her 2A is on a whole new level, mash it well and you will probably win, unless you get outplayed. Also, jumping in BB is just absurd, you can abuse that against weaker Ragnas who only know 5b mashing (ie: jump over 5b, hit him from the air and do your own combo). And honestly, Ragna is WAY weaker than characters you mentioned. My main advice: don't feel bad, BB is frustrating and if you play it long enough, you'll face things that are so much scarier than Ragna's 5B, that you'll want to throw your PS3 at your TV/Monitor and never play it again. So just relax and don't take your losses seriously. Thanks! I'm not entirely sure if this community derives from the same pool of lame humor. But, I guess a few can genuinely help. Even the lame "Just Block" post's helped a tad. Post helped man, Thanks a lot.
Zidane Posted April 21, 2011 Posted April 21, 2011 Thanks! I'm not entirely sure if this community derives from the same pool of lame humor Ragna the Braindead You're a wily one!
Manta Posted April 21, 2011 Posted April 21, 2011 (edited) Better get used to the dial a combo players. Seems like 50% of European netplayers are ranga and Makoto. A few hazamas, Tagers and a few bad noels. Some competent Jins and Lambdas exist and everything else is a rarity. On a more serious note, you'll find many of these players are at a total loss when you can block their basic pokes, and once momentum is on your side you may aslo find that they fare very badly on the defense since it's very easy to practice combos all day thinking how great you are, but not understand a single snippet of pressure escape outside of Inferno Divider. Don't get frustrated, since you'll become predictable and get baited and lose more. Edited April 21, 2011 by Manta
Pestilence Posted April 21, 2011 Posted April 21, 2011 wait, characters in BB have more than 1 combo?
Pestilence Posted April 21, 2011 Posted April 21, 2011 No matter what I do, the second a 5b connects from Ragna, I'm guaranteed at least half a life bar. wat do? Block, IB, FD, or if it's already connected you could burst? /not reading thread that probably says all this already
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