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Posted

I think there needs to be an indication that the XYH 720 cancel is only during the first like 11 frames. Also, while the proration from sledge follow up isn't exactly bad, p1 doesn't tell you anything so it's damage potential should not be described in terms of its p1.

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Posted

Also, some mention on how to do erratic teching as to make your 360s less predictable. Doing a quick Tech (2+A/B/C when down) allows you to use specials 14F after using it (Rather than 32 from bounce teching) and it's much less obvious too since it doesn't have that white flash. Also simply staying down that little bit longer can do wonders throwing off your opponent's timing, and Tager's all about exploiting those little mistakes.

Posted
With Magnetism.

5A>5B>3C>2B>2C>623Cx2>6B>2C>B/Egadget

2B/6A>2C>623Cx2>6B>2C>623C>B/Egadget

B+C>623Cx2>6B>2C>623C>B/Egadget

623x2>236236B>236236B>gadget

Don't know if anyone saw this but the bolded combo doesn't work. Not because there isn't a 2nd Collider before the B/EGadget, Because you usually can't get 2 Colliders in one combo if 3C is in there unless its the starter or you modify the combo with a 5B/2B starter.

Also its probably worth noting in the guide that the Super Armor for 6A doesn't start till Frame 18.

Posted

Nice catch Orion, I edited the combo to make it work.

I'll add the note on super armor too.

Posted

I will need someone to do the CS2 combo recordings or I will find a way to do them...I have my methods if needed.

Is this still open to do? ,cuz I can do this just got my ps3 S-video Cable thing back

Posted

For some reason I feel compelled to note that 236A/B is Sledge, and the following 236A is Hammer.

Posted
For some reason I feel compelled to note that 236A/B is Sledge, and the following 236A is Hammer.

Other than the fact it isn't. You're just going on what tager actually says when he does the move.

Posted
What combos can we do on CH 236A sledge follow up?

It's an untechable knockdown too. If they're quite far away you can do 6C > 623C > stuff or 236B > 2B > 2C > 623C instead.

Posted
Other than the fact it isn't. You're just going on what tager actually says when he does the move.

HOW DARE YOU CALL TAGER A LIAR!!! You need to be slapped in the mouth by his giant metal hands.

I agree with mike Z.

Posted
HOW DARE YOU CALL TAGER A LIAR!!! You need to be slapped in the mouth by his giant metal hands.

I agree with mike Z.

You do know me right? I've got a history of trying to call out Mike on every tiny detail possible.

  • 2 weeks later...
Posted (edited)

The Internet, where the semantics really matter...

Looks like I need to bush up on my Western Tagers, or just Tagers in general, I am ashamed to say I am not familiar with Mr.Osuna

Edited by Osmond
Posted

Looks like I need to brush up on my Western Tagers, or just Tagers in general, I am ashamed to say I am not familiar with Mr.Osuna

lol no one would be :kitty:

The only western Tager player anyone absolutely must know about is MIKE Z. He is the Western Hemispheres King of Tager and best Blazblue player. I would say Jan is the 2nd best Tager Player in the west. They are the 2 reasons that make Tager the best in the west lol.:toot:

Posted

I do want to note that Tagertime's opinion is not typical of established blazblue players, in that Mike Z is not so good that he's clearly the best Tager much less the best Blazblue player. I personally would make the argument that Spark is the best BB player in the united states from what I've seen in major cs1 tournaments.

But he's right to say I'm not a big name. I've only participated in northwest tournaments. Not that it matters That much who the best Tager in the U.S. is since he's such a bad character and the blazblue tournament level in the US is pretty low to begin with.

Also TagerTime's fixated bitter post and signature reminds me, I used to run with the assumption that 720 was invulnerable for 5 frames, but wouldn't it be 6 frames when you include the first active frame?

Posted

Well the best for said character is decided by how well they do in tournaments. Mike Z has made it to Grand Finals with Tager and won. Who else has does this in america with Tager?

Posted (edited)
Well the best for said character is decided by how well they do in tournaments. Mike Z has made it to Grand Finals with Tager and won. Who else has does this in america with Tager?
Jan. Also what tournaments did Mike Z win first in? I only know the top four from evo last year, and he wasn't in it. Also Jan won the SBO spot in Texas and there was some decent competition for that spot. Edited by Osuna
Posted
Also TagerTime's fixated bitter post and signature reminds me, I used to run with the assumption that 720 was invulnerable for 5 frames, but wouldn't it be 6 frames when you include the first active frame?

Against grounded opponents you can work with that assumption - essentially the throw will trade with an attack and throws always win in a trade (like throwing jayoku).

But that extra 6th frame of 'invuln' only applies if you trade with whatever they're doing, if there's a projectile or aerial attack hitting on that 6th frame then you'll get hit.

Posted
Jan. Also what tournaments did Mike Z win first in? I only know the top four from evo last year, and he wasn't in it. Also Jan won the SBO spot in Texas and there was some decent competition for that spot.
If we're talking BB( Ct to Cs2). He won a tournament in CT with Tager. Also where is Jan? I haven't seen his CT Tager.
Posted (edited)
Against grounded opponents you can work with that assumption - essentially the throw will trade with an attack and throws always win in a trade (like throwing jayoku).

But that extra 6th frame of 'invuln' only applies if you trade with whatever they're doing, if there's a projectile or aerial attack hitting on that 6th frame then you'll get hit.

Now, it was a few weeks ago, but I seem to remember testing that and that Jayoku straight up wins if done as a reversal against a meaty 720, which either means it is a bad example, or that the mechanic doesn't work that way. I'm less certain that this has happened, but I think that a projectile has never stuffed my 720 granted my opponent was in range, even very active stuff like lobelias and pumpkins seam like I can reversal through them to grab someone, I also believe I once reversal 720'd through bang's nail super to kill someone who was being silly.

But on the other hand I haven't played in over a week.

If we're talking BB( Ct to Cs2). He won a tournament in CT with Tager. Also where is Jan? I haven't seen his CT Tager.
CT is so far from being relevant for this discussion. I'm only going with tournament results because you suggested it, and I'm Sure Mike Z has at least placed since CT, but if all you know is 1 CT win versus a CS win, the only honest thing to do is to favor Jan.

But before even that, the U.S. has a pretty low BB level in general, so who was the best at a really bad character in the U.S, which is kinda bad at this game even for the U.S., doesn't really matter that much when we could be watching japanese match videos.

Edited by Osuna
Posted
Now, it was a few weeks ago, but I seem to remember testing that and that Jayoku straight up wins if done as a reversal against a meaty 720, which either means it is a bad example, or that the mechanic doesn't work that way. I'm less certain that this has happened, but I think that a projectile has never stuffed my 720 granted my opponent was in range, even very active stuff like lobelias and pumpkins seam like I can reversal through them to grab someone, I also believe I once reversal 720'd through bang's nail super to kill someone who was being silly.

But on the other hand I haven't played in over a week.

Sorry, when I said projectile I was assuming they were out of range for the 720, I was using it for the point of saying the 6th frame isn't truly invuln. If they're in range then yeah they get grabbed.

And with jayoku, as far as I know the issue is that holding a 720/360B isn't meaty (anyone confirm?). If you record a jayoku coming out, keep trying to 360B it. If you hold before he does it you eat a CH, but if you time it right (so that 360B goes active on jayoku's first active frame) you'll throw him out of it. Also you can B+C throw him out just as the hitbox starts. Hard to time but if you try it out in training mode you'll see what I mean. It's weird and...yeah.

Posted
Sorry, when I said projectile I was assuming they were out of range for the 720, I was using it for the point of saying the 6th frame isn't truly invuln. If they're in range then yeah they get grabbed.

And with jayoku, as far as I know the issue is that holding a 720/360B isn't meaty (anyone confirm?). If you record a jayoku coming out, keep trying to 360B it. If you hold before he does it you eat a CH, but if you time it right (so that 360B goes active on jayoku's first active frame) you'll throw him out of it. Also you can B+C throw him out just as the hitbox starts. Hard to time but if you try it out in training mode you'll see what I mean. It's weird and...yeah.

That is interesting, I wonder if this is a freaky buff for the first frame or just a message up nerf for held active frames.

Ok, so it's technically and truly invulnerable for 5 frames then has 1 frame of freaky (in a good way) priority, then a bunch of frames of freaky (in a bad way) priority.

Posted (edited)

Basically, throws beat hitboxes when clashes occur. When two throws occur, the last person to get hit or block wins (If it's two normal throws then it's also immediately rejected by the other player). If you try to meaty Jayaku with 360 B then you'll run out of active frames before the kick hits. a meaty 720 has enough active frames not be worry about this.

Edited by Manta
Posted

FYI Mike Z placed first in a few tourneys in CS1 back when AI was open and a few at FFA.

He normally gets top 3 consistently.

Hell from where I live one can say I am the best Tager in my region.

Now for CS2 Mike really doesn't play it and he has been working hard on skull girls.

I have been on CS2 but there probably won't be too many vids at ranbats, we always forget the camera.

And about Jan?

He is low key.

How come people keep messaging me on xbox live about how Jan is better than me and he would dominate me? lol

Oh msg to Skye! sign off my comp when you are done you dunce. :(

Posted
Basically, throws beat hitboxes when clashes occur. When two throws occur, the last person to get hit or block wins (If it's two normal throws then it's also immediately rejected by the other player). If you try to meaty Jayaku with 360 B then you'll run out of active frames before the kick hits. a meaty 720 has enough active frames not be worry about this.
Maybe but we were talking about how Jayaku punishes active 720 as a reversal (Which might be a delusion, but I'm almost 100% sue I tested this), and you can have 360B active for 10 frames (you only need 8 frames to possibly meaty the super)

I've never heard of that throw rule about two command throws going active at the same time. Is that true?

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