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  • 1 month later...
Posted (edited)

Let's get this discussion started... Obvious things first.

It seems like at certain ranges plat's 236b (heart car) will hop over habaya and 5c. Risky Plat players (read: 95% of netplayers) will throw them out without 50 meter to RC. It's obviously very unsafe on block, and Mu's 6a will CH her after block.

Her normals seem very safe, and her range rivals Mu's. Her 3c is -8 on block, if you IB at close range you can punish with 2b. If she cancels into 236b though, you eat a CH into stupid amounts of damage.

In my experience so far Plat's not as easy to zone as say, Ragna, because her missiles counter habaya very well. She has the option of spamming missiles or carefully approaching with a cat mace and get in once you're knocked down.

Edited by xntrikcat
Posted
It seems like at certain ranges plat's 236b (heart car) will hop over habaya and 5c. Risky Plat players (read: 95% of netplayers) will throw them out without 50 meter to RC. It's obviously very unsafe on block, and Mu's 6a will CH her after block.

Heart Car is -24 on normal block, though the counterhit state ends at -16. You can CH her with both 3c and 2c for free, both of which have higher rewards than 6a.

Her normals seem very safe, and her range rivals Mu's. Her 3c is -8 on block, if you IB at close range you can punish with 2b. If she cancels into 236b though, you eat a CH into stupid amounts of damage.

If it's -8 then you can punish with both 5b and 6a on IB, 5b is especially good because the good prorate lets you corner carry all the way to the wall if you have meter.

In my experience so far Plat's not as easy to zone as say, Ragna, because her missiles counter habaya very well. She has the option of spamming missiles or carefully approaching with a cat mace and get in once you're knocked down.

You'll find it easy to deal with if you change your methodology depending on what item she has currently, as Mu can easily adapt. The most important thing to note is when she pulls the bombs, as she can't immediately swap out unless she has the meter to install

Posted

Ah, I didn't even think about the C moves for punishing 236b, durrr.

I find that plat's 3c has really good range so unless her spacing was extremely terrible 5b and 6a just won't reach. If her 3c was spaced correctly, even mu's 2b won't reach.

So how do you deal with her items? For now my strat is to zone her the best I can (and of course mix in bursts of offense as seem fit) when she has Frying pan, Hammer, or Cat mace, and rush her when she has Bombs or Missiles. When it goes bad is when I underestimate her normals and the long airdash... Or if I get too predictable with my pokes and she somehow 236b me =[

  • 2 months later...
Posted
For now my strat is to zone her the best I can (and of course mix in bursts of offense as seem fit) when she has Frying pan, Hammer, or Cat mace, and rush her when she has Bombs or Missiles.

Cat mace stomps zoners if she gets close enough, learn it's range and play keep away and block. Mystic Momo Bombs are great for stopping someone rushing at you, be cautious, same goes for missiles. Bombs and Missile can be used for good oki aswell.

  • 2 months later...
Posted

So I fought this guy - Slifer21 on my new account and got BLOWN DA HELL UP. I'm still learning matches with Mu and I have no idea what to do against her. It's like she's in your face before you can blink. Projectiles everywhere, the works. Either I still suck with Mu or this match is easier said than done.

Posted (edited)

Platinum shouldn't be able to zone you unless she has the missiles or the cathammer, the bombs can be avoided easily unless you are in the air and the rest of her weapons can't be used at long range unless she discards them.

Her 2b is pretty annoying, because all Mu's arial moves won't hit her unless you are doing a risky j.2c and even that can miss if you misspace it. Her AA's are otherwise quite poor though, 6a and 2c don't have that much range.

Platinum's mid screen damage is pretty bad (damage is slightly better than Mu, except her oki from knockdowns are worse) and her corner damage is worse than Mu's.

Platinum's very fast 5a is pretty annoying when she is close, but you shouldn't let get her that close to you. Because Mu's C and j.C beats platinums normals on the ground or in the air and you should be able to outzone her most of the time. The way how she gets her items are random and you should pressure her when she has the wrong item.

Mami circular is extremely punishable when blocked, so punish her hard when she does it randomly.

I would say that this match is in favor of Mu though

edit: i don't think Platinum is that good at pressuring characters except her fast 5a. Her 6b overhead is hard to followup . If she has the frying pan, you can expect to see an overhead coming. Her confusing tactics with a swallow moon in the air can sometimes be avoided by a fast anti air, dp or backdash (unless you are the corner)

Also when you pressure her, she doesn't have reliable reversal to get out of it unless she has 50 heat or the baseball bat. The bat is probably one of the worst dp in the game though

Edited by bakahyl
Posted

The bat's actually not that bad. It recovers reasonably fast. It's got a miniscule vertical hitbox, though.

6B is also pretty easy to follow up. It's just a spacing thing. Just note her position if she hits you with it. If she's too close, she can't combo from it unless she rapids.

Match is definitely in Mu's favour, though.

Posted

It only has 3 uses, she cannot get it reliably, poor vertical hitbox, can be blocked in the air without a barrier, cannot follow up with something unless you rapid cancel : i would still say that's one of the worst dp's in the game though.

Posted

Limited usage and unreliable 'item get' don't really make it a bad dp when she has it, though. The ability to combo after landing a reversal is also not really important in terms of how good the reversal is (and she actually can combo from it a few situations).

But yes, it's not a great dp. It's just not horrible either. -10 on block compared to around -30 to -40 for most of the other DPs is pretty amazing in its own right.

Anyway, all I meant to say was that you can't disregard it when she has it. It's still a dp, and it still does its job.

  • 2 weeks later...
Posted

When i fight platinum i try to use my ranged stuff against her until i can get her on the floor, and then just rush the whore down until i can get her to a corner. There isn't much she can do against pressure unless she's got that bat or some meter. But once she has the bat, she gets alot of insurance when dealing with people. Even though it can rarely be combo'd from, it can knock you into positions you don't want to be in, like the blasted corner.

Zoning is pretty pointless the moment she gets those missiles. They're fast, and will eat any projectile in their way. Cat Hammer also allows her extra reach to deal with projectiles and a free rushdown if it hits you.

I rarely DP against Platinum unless i know it'll hit, because it feels like she has a ton of gimmicks to use when pressuring you -- swallow moon gimmicks on netplay are extremely annoying, kind of like an empty jump-in > low except worse because she gets to attack first and that split reaction doesn't translate well into packets.

Be weary of how you approach her with attacks -- there isn't anything worth trading with a heartcar for IMO, and it has enough range to BS you out of alot of shit if they're smart with using it. It's pretty easy to toss one out at the right moments and watch people slide into the corner. Watch out for the command grab, which is a dangerous tool for anyone who has an ability to keep you blocking. But more than anything, if they aren't afraid to use it, make SURE you have a combo ready to deal with it, as it usually nets her in the air instead of the ground on CH.

I dont fight many plats so i usually get destroyed the moment im pressured into a corner.

Posted
When i fight platinum i try to use my ranged stuff against her until i can get her on the floor, and then just rush the whore down until i can get her to a corner. There isn't much she can do against pressure unless she's got that bat or some meter. But once she has the bat, she gets alot of insurance when dealing with people. Even though it can rarely be combo'd from, it can knock you into positions you don't want to be in, like the blasted corner.

Zoning is pretty pointless the moment she gets those missiles. They're fast, and will eat any projectile in their way. Cat Hammer also allows her extra reach to deal with projectiles and a free rushdown if it hits you.

I rarely DP against Platinum unless i know it'll hit, because it feels like she has a ton of gimmicks to use when pressuring you -- swallow moon gimmicks on netplay are extremely annoying, kind of like an empty jump-in > low except worse because she gets to attack first and that split reaction doesn't translate well into packets.

Be weary of how you approach her with attacks -- there isn't anything worth trading with a heartcar for IMO, and it has enough range to BS you out of alot of shit if they're smart with using it. It's pretty easy to toss one out at the right moments and watch people slide into the corner. Watch out for the command grab, which is a dangerous tool for anyone who has an ability to keep you blocking. But more than anything, if they aren't afraid to use it, make SURE you have a combo ready to deal with it, as it usually nets her in the air instead of the ground on CH.

I dont fight many plats so i usually get destroyed the moment im pressured into a corner.

That's what usually happens to me but I've been playing someone who's decent with her so I'm learning gradually.

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