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[CS2] Makoto Nanaya's General Discussion Thread (Still god tier outside of Japan)


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Posted

I have quite a few .5 differences but nothing to big. I understand Tao becoming a good match up especially due to no longer being low profiled, a lower damage output overall and her new counter assault. But Litchi being that good of a match up, THAT I find pretty questionable.

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Posted

If anything I'd swap Arakune's and Litchi's matchup numbers. But this is what I got from the jBBS. The matchup chart has been compiled by one of the top Makoto players (gotta find out who, for instance the Hazama matchup chart is done by Buppa, Noel's done by R-1, etc) so it might still be somewhat biased.

Posted

My thought exactly, also do you mind linking me to the section you was in on the jbbs. I honestly don't know how to search it that well.

Posted (edited)

Wasn't exactly sure where to stick this question lol, rather than make a thread for it I'll ask here. How did it take everyone to get used to Makoto's Impact timing, and are they all timed the same or different (like is there a difference between 2d lvl3 and 5d lvl3)?

Edited by Quaint
Clarification
Posted
Wasn't exactly sure where to stick this one lol, rather than make a thread for it I'll ask here. How did it take everyone to get used to Makoto's Impact timing, and are they all timed the same or different (like is there a difference between 2d lvl3 and 5d lvl3)?

Thank god you didn't lol.

It took me about 3 days to get consistent with the timing. Drives like 2D/5D/j.D, 214A~D and 623A~D both air and ground version all have the same timing. Charge after 214B/C~D, parries follow up and the supers is different. Best way to find the timing is to watch the drive rings, when the rings are near or already connected is when you release. When you get used to it make sure you no longer have to look for the rings or drive bar for the timing.

Posted

Can someone tell me exactly what I have to do with her challenge 7? I have no trouble with her other challenges except this one where you have to whiff the second part of her DP and land and 5B. I try delaying the DP as much as possible but I still don't recover fast enough/am not hitting them high enough to land the 5B.

Posted

Thanks a bunch Omni, thank you for the rings tip I was looking at them for clues but the actual connecting part was piece I was missing (take that pesky mission 6 XD). Working on trying to time it without the rings or the bar currently, thanks for the clarification on the timings. Once again thanks a bunch^^! (also it's a bit...dead around here XD, am I in the wrong place?)

Posted
Can someone tell me exactly what I have to do with her challenge 7? I have no trouble with her other challenges except this one where you have to whiff the second part of her DP and land and 5B. I try delaying the DP as much as possible but I still don't recover fast enough/am not hitting them high enough to land the 5B.

It's most likely during the j.B > delay j.B part that's messing you up.

Thanks a bunch Omni, thank you for the rings tip I was looking at them for clues but the actual connecting part was piece I was missing (take that pesky mission 6 XD). Working on trying to time it without the rings or the bar currently, thanks for the clarification on the timings. Once again thanks a bunch^^! (also it's a bit...dead around here XD, am I in the wrong place?)

It's the right place, we're a really small group but at least we're helpful!

Posted
It's the right place, we're a really small group but at least we're helpful!

Too true ^^ thanks.

Posted
Thanks a bunch Omni, thank you for the rings tip I was looking at them for clues but the actual connecting part was piece I was missing (take that pesky mission 6 XD). Working on trying to time it without the rings or the bar currently, thanks for the clarification on the timings. Once again thanks a bunch^^! (also it's a bit...dead around here XD, am I in the wrong place?)

I'm learning a bit on makoto myself and one thing that elp me learn was to try it in training mode first. i noticed it is easier to to do once you seen her spin after the dp. hope this helps you

Posted

I'm not sure how this happens, but I feel like I have gotten worse with cs2 than I was with cs1 makoto :(

@Omni , just started playing Ghost trick. That game is awesome so far :3

Posted

I know, right!

Also if you're coming to rev I don't mind giving you a few pointers here and there if you want.

Posted
It's most likely during the j.B > delay j.B part that's messing you up.

It's the first part with 6A > jump > j.C > j.B> DP that's messing me up. I tried delaying the jump, the DP, the j.B after the j.C and a little mix of each of them but I can never get the DP to hit at the very tip of it so I can land and recover for the 5B. Not sure what you meant by j.B > delay j.B. You might have meant j.C > delay j.B but I've tried that. If I delay too much. I land and it won't work anymore because you have to be midair.

Posted (edited)
It's the first part with 6A > jump > j.C > j.B> DP that's messing me up. I tried delaying the jump, the DP, the j.B after the j.C and a little mix of each of them but I can never get the DP to hit at the very tip of it so I can land and recover for the 5B. Not sure what you meant by j.B > delay j.B. You might have meant j.C > delay j.B but I've tried that. If I delay too much. I land and it won't work anymore because you have to be midair.

Ah my apologies, I actually though you was talking the standard dp whiff version. :vbang:

You have to j.C < delay j.B and then dp right before you it the ground. It should help if you buffer the input during j.B then hit C for the dp to come out.

Edited by OmniSScythe
Posted

You could also trying altering when you hit Bang with the 6A... I couldnt finish the combo if i hit bang when he was too high

Posted

An other stupid easy combo to use when Makoto is like 3/4 of the screen (still in "midscreen" position but not too far away from the corner):

5Aor2A>5B>5CC>6B>5C>5D>dash 2D>2C>214B~D>236A~D>walk back 5CC>JB>JD>5D>orb okizeme

it pretty much deals almost the same damage as regular corner combos off 2A/5A

I'm really liking how flexible her combos are so far.

Posted

I'll be down in the area, I may stop by to check out revelations so we should definitely get in some matches I love being trolled :P . I'll be the guy in the Tao shirt :3 . But its mainly a business trip, so I can't participate in the tournament. I think the majority of problems come from lack of practice really. I haven't gotten my combo enders down, but I figure if I really sit down with it (which I haven't) I could start getting them. Then after that it just working on my mix up and staying fresh.

Revelations is friday saturday sunday right? I'll either be there Saturday or Sunday, more than likely sunday but I'll keep you posted Omni.

Posted
Ah my apologies, I actually though you was talking the standard dp whiff version. :vbang:

You have to j.C < delay j.B and then dp right before you it the ground. It should help if you buffer the input during j.B then hit C for the dp to come out.

Ahhhhh so I have to delay the j.B and do DP at the right time. Thanks a lot Omni.

Posted

the dash in is really tight so becareful when you decide to do that 2d into a combo. i usually just set up a ball into the corner anyway.

Posted
An other stupid easy combo to use when Makoto is like 3/4 of the screen (still in "midscreen" position but not too far away from the corner):

5Aor2A>5B>5CC>6B>5C>5D>dash 2D>2C>214B~D>236A~D>walk back 5CC>JB>JD>5D>orb okizeme

it pretty much deals almost the same damage as regular corner combos off 2A/5A

I'm really liking how flexible her combos are so far.

You can throw in a 214A~D after 236A~D.

Posted

Hello everyone. I'm a Rachel main but after watching some Makoto and how fun her combos look I have been inspired to pick her up. Possibly even switch mains =X.

Are her challenge mode combos a good place to start? I got through 1-7, having difficulty with 8 and 9, not gonna attempt 10 until a little later. The part I'm having the most trouble with in 9 is the 214B~B > JC > j.D > 2366A~D. I was reading that I have to delay the ~B, but I still seem to whiff the 2366A. Do I have to do the j.D really quickly after the 214B~B?

Also, for some reason for the midscreen combo 5BCC > 6B > 5C > 214A~CCCCC, I'm missing the 214~CCCCC about 50% of the time. Does the input just need to be faster? I'll try to put up a video soon to demonstrate what I'm talking about.

Posted

Alright...I read through all 30 pages and it seems the 214B~B > j.D question has already been asked and answered a couple times already so cool.

I'm still missing the 214A~CCCCC half the time and I'm confident I'm buffering the 214 correctly. Normally I don't mash combos, but for the 214A~CCCCC part I input the 214A and just mash C. Might this be why it's not connecting?

Posted

You have (and by 'have' I mean you don't have to, but it helps a lot) to buffer both parts. Don't buffer 214A and then just start mashing C, you should be buffer 214A > wait a split second > buffer the first C, then as soon as you see the first C hit start the followup C's.

If you start buffering the first C too early it won't even come out.

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