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[CS2] Makoto Nanaya's General Discussion Thread (Still god tier outside of Japan)


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Posted (edited)

Finally Dustloop allowed registering again. Been lurking for far too long. I've got a couple Qs being new to this game.

So I was rewatching some Revalations videos and heard some commentating about a 5B OS parry. Can someone kindly explain how that works? Also, besides Hakumen, who else in the cast should you not orb oki?

Edited by kkslider
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Posted

You may have to link me this to talk about a 5B OS parry as I know I didn't see it but some of the commentators could understand Satoshi well enough if he mention it. Another possibility though is that their mentioning using parry right after 5B got blocked or even IB since parry would beat anything outside of command throw and low in the situation while allow you go back to pressuring if they don't react.

As for orb oki Haku is the only one, but it's a worth mention that Rachel can wind out it and punish you if you whiff something before she lands.

Posted

Watch out from reversals, if you are fighting a good player he might use CA which you can parry along with DPs but you cant parry tager's 720.

today i fought 2 awesome taos and got hang of the match up, she is scary but 9500 HP plus she don't have reversals without meter made this match up even, was planning on uploading it but the matchs were too laggy and we droped a lot of combos and confirms.

Posted

Makoto -

5D - Startup on level 3 sped up. Untechable time slightly reduced compared to current version. - +/-

Lunatic Upper - Air untechable time slightly increased - Buff

Mars Chopper - Proration improved - Buff

Star Gazer - Can followup on hit - Buff

Shooting Star - Travels farther - Buff

Shooting star combos on the characters they work on may become more common.

Posted

Lunatic Upper have more unteachable time + Shooting Star have now bigger hitbox and faster, guess they want us to start the corner combos with 6C > 214ACD or want us to do something like this 5D > 214ACD > 6A > 2D.

extremely nerfing makoto is ok but she is sooo boring now FU ASW.

Posted

A lot better than then 5D 2C 2D for 3 games straight, no point jumping to conclusions since even with the slightly obvious combo routes the jbbs doesn't seem to have any loketest 2 combos listed for her yet.

Posted

you are right am too rushy here, in the end i want makoto to be hell harder and have creative things thats all what i want.

i will still furry no matter what happens you have my word.

Posted

3 matches vs Tao in the video thread, let me know how the quality looks compared to any of my older videos. lol

Posted

Actually most of the joke test results are quite positive.

Getting real changes > possible yet to be seen nerfs

Posted

5D can no longer go into 2D or 2c>2D =/ thats most definitely a nerf. Along with marsh choppers is no longer D cancelable that also sounds like a big nerf. And 214 C & B hav longer start up so that means 2c>214b~d no longer works mid combo..... the only thing i could see as an unconfirmed nerf would be that the projectile on lvl3 no longer wall bounces >.>

Posted (edited)

Let me put this in to a perspective you may understand:

Most of the changes as far as her drives, hit stun and proration are not set in stone till CSE actual release so for all we know they can make it so that Lighting arrow can't be followed up with anything and in the final build it'll be toss aside.

What we know is that for starters if 5D > 2D doesn't work then 2B > 2A > 2D can fix that pretty easily, even 214A~C~D > 6A > 2D would work.

Mars Chopper can already be follow up without using a drive.

Paths adjusted on astroid vision B & C does not mean "longer start up"

Level 3 cosmic cannon not having wall bounce isn't too much of a big deal since:

1) Level 2 can be follow up easily with 5B.

2) If it just causes slide then it can still be followed up by something

3) At very least it can be used as a finish for Oki.

This is not even counting what seems to be upgrades to her mid screen combos and mix up.

Edited by OmniSScythe
Posted

if mars chopper still forces crouching then we can combo after it with 66 2a > 5b > 5cc > 6bc.

maybe the new corner combo is like this 5d > 214acd > 6a 2d > jd > 2366a > 214b~d i'd love to see 2366a in our combos or 44 6a, such stuff make us a not so boring rushdown character.

we cant get 5000 midscreen from comet cannon anymore.

they didn't nerf PF until now, and i hope they give BBS a little bit faster start up and the ability to do weak combos after it if used as a starter.

again i dont care about how good she, i only want her to stay fun and impacty.

Posted

I just really want to keep the ability to get a full combo off an air to air hit, she's the only one who can do that without needed meter or positioning now.

Posted

if you can jump cancel and near corner try to gatling into jb then jd, we lost the ability to combo after jb CH and to do a dive whiff then the jd :(

we still can do our 5b 6a 2d thingies in AA parry or 6a but we cant combo after the 2d with 2c LA.

the lost of Lightning Arrow is bigger than what it looks like, we cant carry like what we used to be in midscreen so now we are only dangerous in corner, god i hate it when this happen.

i see were BBCSE makoto is going and am ok with it tho am pretty sure they could nerf us and make us more shiny and stylish than this if they put effort on it.

Posted (edited)

We can combo after j.B ch, we just can't use 2C from looks of it (5B > 6A > 2D). Shooting Star already had better carry than LA so I'm assuming it may replace the distance lost by LA losing bounce with it's buff.

DP carry is also still active, we just can't use the multi-dp carry which is currently more combo video stuff than norm. Also we don't have an idea what star gazer's change might do for her combos.

Btw I just notice that if SS got a start up boost we may be able to do 214A~C~D on standing or maybe just crouch but that still would be grand.

Edited by OmniSScythe
Posted

wait so we still can use the DP whiff but not a double whiffs thats good to hear as i love the dive whiff more than anything combined with the new j.b CH it will be fun.

about our new bnb we will be finishing with stargazer midscreen and 5d or 6c 214acd in corner, just a theories to get hyped for BBCSE.

i hope they buff 214ac start up so it connects easily after CC just like 5D.

Posted (edited)

Triple whiffs are gdlk.

I should have some more videos uploaded soon.

Edit: Matches against Ragna uploaded in the video thread.

Edit 2.0: Matches versus Carl have been added as well.

Edited by OmniSScythe
Posted
Triple whiffs are gdlk.

I should have some more videos uploaded soon.

Edit: Matches against Ragna uploaded in the video thread.

Edit 2.0: Matches versus Carl have been added as well.

try PF wavedash (2362366D) after a dive whiff both useful and stylish.

i was observing you on the PSN while u were playing with isuyaru, i remembered it thanks to that shooting star guard crash <3

i see you are delaying the pf after the 6c will that make it connect better if i hit them with the tip of 6c?

Posted

Yeah doing PF right after 6C can sometimes force you to have to use 44 instead of 66 so delay 6C moves you forward to avoid that and makes using Level 3 easy instead of a combo risk.

Posted

i haven't seen much of the locktest so i might have to see that later.Also i have no other character i want to play so i'll stick with the furry through and through i guess.

Posted

New nerf

-Removed the Invul during the PF wind up.

Bah we will lose now to bursts and we cant delay it to beat stuff like magna tech wheel, not something very big but i love beating bursts with PF :/, thats one more step to become a boring character.

Posted

If that's the only PF nerf then it's almost like a buff ww. At the moment Makoto still looks very strong to me with only really adjustments to combo structure necessary. If all throws are indeed universally special cancel then that should be a good buff for corner carrying for Makoto with the combo nerfs she's got.

Posted
If that's the only PF nerf then it's almost like a buff ww. At the moment Makoto still looks very strong to me with only really adjustments to combo structure necessary. If all throws are indeed universally special cancel then that should be a good buff for corner carrying for Makoto with the combo nerfs she's got.

so B+C > 214ACD :3

we cant get 4k from mars chopper but stargazer is now a threat they should watch out for, they removed the 236a wallbounce to reduce our ability to carry, i hope the cooldown on the parry is not big or just remove it, i want to see 3c comboable after hitting an airborne enemey (i always hit ppl during there backdash with it), and maybe j2C CH on air hit become comboable with 2b.

i was praying to get changes that makes makoto harder, more creative, more stylishs and give her more tools to use in netural game rather than pure rushdown but we got totally the oppostie T_T, hope we get a remake in the next game not just some lazy changes like this :v:

BTW how many loketest left before the release?

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