Nini Heart Posted September 2, 2011 Posted September 2, 2011 ZZZ removed the burst bait. CSX is looking borinng. ArcSys doesn't know how to balance stuff honestly. They always go too far or 1/10th of the way.
HIGEKING42 Posted September 3, 2011 Posted September 3, 2011 yup that's exactly right. Look at what they did to cs1.
Raine Posted September 10, 2011 Posted September 10, 2011 For the 214A~Cx6 I sometimes have problems with it getting blocked, I'll hit with 5C before hand, but sometimes the opponent will block the dash hit, most of the time it goes through, but sometimes it doesn't and it gets really frustrating eating a combo after because of it :/ I do the inputs at the same time/speed I was wondering if anybody else had this problem and found a way to get around it? This happens in challenge mode too so not just online because of the lag
Raine Posted September 10, 2011 Posted September 10, 2011 My fail, I was inputting the 5C too quickly after the 214A and it was registering it later for some reason. So if anybody else has the same problem after 214A wait till you hear the noise or see her start to dash then hit 5C, worked every time after I done this
StarGazer Posted September 10, 2011 Posted September 10, 2011 beside timing your C after the 214A insure that you are canceling into the 214A ASAP and you should nail it every time.
HIGEKING42 Posted September 11, 2011 Posted September 11, 2011 the timing changes also on your JCC you have to delay your 5c a fraction of a second or it will be blocked.
Crosell Posted September 14, 2011 Posted September 14, 2011 236236 is my worst match up. its 8-2 me hitting it
HIGEKING42 Posted September 15, 2011 Posted September 15, 2011 on my controller lkke 9/1 me hitting that motion.
StarGazer Posted September 15, 2011 Posted September 15, 2011 errmm i have problem with PF motion in the 2nd player side <<<< lol pad fighters
Crosell Posted September 16, 2011 Posted September 16, 2011 (edited) THis may be a bit premature. But HaigoX( <3 Haigo) has been inactive for a long time. Which extend just around the corner, should we be looking for another mod to help Omniscythe with structuring new materials and what not for the forum? Edited September 16, 2011 by Crosell
OmniSScythe Posted September 16, 2011 Posted September 16, 2011 Not at all, though if someone wants to work on a new video thread that would be grand. I should work on the match up threads or at the very least leave some helpful tidbits once I stop procrastinating.
Crosell Posted September 16, 2011 Posted September 16, 2011 (edited) I'll be happy to help out in whatever way possible. What are you looking for the video thread? I'll go through the bbvlog and find any good videos 2gb and probably not many of myself (those tourney nerves) and see what I can scrounge up. Also will do a write up on the Hazama match up. Edited September 16, 2011 by Crosell
OmniSScythe Posted September 16, 2011 Posted September 16, 2011 (edited) Basically need someone to update it to BBCS2 videos of players like Goro, Tsujikawa, Keita, Isa, Minori, Shadow, Mame and others from places like Acho, Game Chariot, NSB and the like. Edited September 16, 2011 by OmniSScythe
Crosell Posted September 17, 2011 Posted September 17, 2011 Word I'll be on the look out and post em up when I see em :3
OmniSScythe Posted September 17, 2011 Posted September 17, 2011 You can check some of the other characters video threads and just us their links for starters.
Crosell Posted September 17, 2011 Posted September 17, 2011 Work smarter not harder. I'll start on Sunday doing videos, busy till then.
Ayane Posted September 18, 2011 Posted September 18, 2011 what does everyone think about the extend changes to makoto? i was about to start learning her but dont want it to all be wasted for extend, is there another thread i can find this information or can someone just explain to me what is going to change about her?
Crosell Posted September 18, 2011 Posted September 18, 2011 A lot is being changed, but the majority of changes stem from her corner carry abilities and her comboability in the corner. I do not know the full extent of the these changes, but I shall try to break down some of the ones that affect her game quite a bit. 1. dempsey roll no longer combos in the corner. So you can't go 5a 6a 2d after a 214acccccccc in the corner. It will have a longer untech time leading to bigger oki. I personally really like the 3c mix up in the corner. 2. 236a~d no longer wall bounces mid screen (or corner?) this sucks because if you hit with an orb mid screen it was an easy dash 2d full corner combo for big damage. Which was always welcome 3.Lightening arrow no longer bounces. 214-b~d was a staple of makoto's mid screen carry on a lot of combos and added to her corner damage. While it can still add corner damage it will more than likely be an ender and not a mid combo tool. 4.mar chopper no longer combos/ mars chopper is 214aca which allowed for a good mix up to a 2d combo into corner carry or you could combo into it on tager and hakumen. This allowed for good damage and great corner carry anywhere. 5. star gazer now combos. you can combo off of a star gazer which is 214 acb and pick it up with a 2b 2a. into whatever I don't know the specifics of when this will be used and what makes it better then dempsey roll at the moment. 6. D moves has less untech time. You can no longer dash 2c in the corner you have to do dash 2b 6a after a 5d in the corner. I do not know the extent of her combos in the corner, as I have not seen much on her in the loke test. 7. particle flare is no longer invul. Particle flare could be used to bait bursts, but not more. Its done , you will just eat the burst instead of beating it. 8. J.b ch has less untech time, meaning you can't 2c after a j.b counter hit. You can 5b 6a 2d ideally from that, or go for this poverty combo of 5b 6a sjc j.c jb dj j.c j.b 214 c~d 9. Asteriod vision has new movement. Should be fun to see how this works. I want it to barrier cancel though. (a guy can dream) I think that covers the major changes and how it affects Makoto. Overall her gameplan will be the same but her combos are shaping up to be quite different from her cs2 iteration. It would be best to learn her fundamentals and footies now if you want to learn her, and just learn her basic combos or brush up on your execution and learn her harder stuff. Nothing was ever gained from not pushing yourself.
Fujiwara Posted September 18, 2011 Posted September 18, 2011 Those look like some pretty decent changes... Eh, More shit to get used to... Any damage buffs????? /dreams harder.
Crosell Posted September 18, 2011 Posted September 18, 2011 Those look like some pretty decent changes... Eh, More shit to get used to... Any damage buffs????? /dreams harder. At the moment it doesn't look like it. Her damage is a bit crazy at the moment. There is still one more loketest though!
StarGazer Posted September 18, 2011 Posted September 18, 2011 IF Makoto in CSE is still good (Funfactor wise not strength wise) then i'll be helping a lot on it, if not then i'll be playing DotA2
Ayane Posted September 18, 2011 Posted September 18, 2011 kewl thx for the help! i cant really think of any other characters i want to play, i already am decent with noel so i wanted to learn atleast one more character, and its between mu and makoto, and makoto looks like alot more fun
Crosell Posted September 18, 2011 Posted September 18, 2011 Overall I'm liking the way the new Makoto is turning out. I don't think she will be as fun as her cs1 version, but better than cs2.
OmniSScythe Posted September 18, 2011 Posted September 18, 2011 I tried CS1 Makoto at the tourney yesterday, outside of the parry loop she felt boring. lol
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