Yuushiro Posted May 18, 2011 Posted May 18, 2011 The hitbox of the side of the blade that's closer to Jin seems reduced.
prokiller88 Posted May 18, 2011 Posted May 18, 2011 he's talking about CH 623C midscreen....it's basically the same timing as dash 5B link in CS1 So is that with 5b or 5c? asking to be sure
Yuushiro Posted May 19, 2011 Posted May 19, 2011 So is that with 5b or 5c? asking to be sure with 5C in BBCS2
xlolxlolx Posted May 19, 2011 Posted May 19, 2011 alright after playing some lolnetplay, i think its safe to say that you should save your meter for CH hiyoku, people just don't know how to not press buttons
Partialartist Posted May 19, 2011 Posted May 19, 2011 (edited) Don't know if this was already known, but 5C > j.2C > j.D combos on some standing opponents. Won't work on Noel and Tao. Tough on Carl. May have missed a few characters. Rachel and Tager are the only ones I've been able to do 5B(2) > 5C > j.2C > j.D on. Everyone else, the best I've been able to do is link a dashing 5C, from a 6B. Edit: 5B(2) > 5C > j.2C > j.D works on more characters than I though. The j.D just needs a slight delay. Can also be done on Haku and Hazama. Edited May 19, 2011 by Partialartist
xlolxlolx Posted May 19, 2011 Posted May 19, 2011 this might be good for a blockstring since sekka combos are alot better
Partialartist Posted May 19, 2011 Posted May 19, 2011 Or it could be useless. That'd be fine. Someone bothered to make note of that Tager specific combo, even though it does less damage than the standard B&B.
Moy_X7 Posted May 19, 2011 Posted May 19, 2011 (edited) I'll give it a try and see if I can pull it off using it as an instant overhead against Tager or as a fuzzy guard setup. If it works during a blockstring then this is some good shit and if it doesn't, well... Edit: It works against crouching Tager, awesome, it saves me 50 heat if I land a j.2C instant overhead. Edited May 20, 2011 by Moy_X7
Yuushiro Posted May 24, 2011 Posted May 24, 2011 (edited) http://bbcs2.net/index.php?m=038_rank_psr just realize that the highest dmg combo Tetsuwo ever pulls out is 8067 dmg with 73 hits. I wonder if that's a real red beat combo or not... EDIT: oh yea... probably a real red beat combo with one or two gold bursts, thanks Jourdal Edited May 24, 2011 by Yuushiro
xlolxlolx Posted May 25, 2011 Posted May 25, 2011 its rather sad how jin gets the worst dmg from using gold bursts
Moy_X7 Posted May 25, 2011 Posted May 25, 2011 Is it me, or does 5A have a bigger hit-box? I swear I'm hitting people when it seem like I'm not close enough to hit them. Might be their vulnerable hit-box as well but check this out as an example: http://www.youtube.com/watch?v=lMz-18jqVUE&lc=6VO6Mqq7y_-0cCankLeIwcZAtnd-APeRJ1q6Z9FjCE0&feature=inbox#t=37s
xlolxlolx Posted May 25, 2011 Posted May 25, 2011 well it is hakumen anyways, but i think it has a slightly longer horizontal hitbox and taller vertical hitbox now
Solex Posted May 25, 2011 Posted May 25, 2011 ^i thought the upgrade to lvl 0 attks was just their hitstun changing from 10-12f or something like that
Yuushiro Posted May 25, 2011 Posted May 25, 2011 I guess now the hitbox is too??? we'll see when shtkn is done with his project
Solex Posted May 25, 2011 Posted May 25, 2011 lol ok, but ya i agree with them it does feel like a bigger vertical hitbox
Yuushiro Posted May 25, 2011 Posted May 25, 2011 I can't seem to get these combos down for corner standing hit. 5B > 5C > DP B > (slightly delayed)2C > 6C > DP C > 5B > 5C > j.C > j.D > (dashing)5B > 5C > 3C > 214C 5B>5C>DP B>>(delayed)5C>6C>DP C>>5A>5C>jc>J2C>JD>dash>5B>5C>3C>214C how long do I have to delay the 5C or 2C..... I can't seem to connect the mid 5B or 5A in those combos
xlolxlolx Posted May 25, 2011 Posted May 25, 2011 the first combo isnt very lenient at all, you delay the 6c also, rehhyou will whiff on some chars also the second one doing dash 5c makes it alot easier, you'll be able to hit 5b pickup from it if you do it at the right height
Moy_X7 Posted May 25, 2011 Posted May 25, 2011 Yeah, I don't even use that combo anymore lol. Now I use 5B > 5C > DP B > (dashing)5C > 6C > DP C > 5A/5B > 5C > 2C > sj.D > (dashing)5B > 5C > 3C > 214C.
Yuushiro Posted May 25, 2011 Posted May 25, 2011 so I need to dash in, but do I need to delay the 5C??? and do I need to dash in as deep as possible in the corner or what?
Moy_X7 Posted May 26, 2011 Posted May 26, 2011 You have to delay it if you're really close to the corner, if not then just dash a bit and then 5C. I wish there was a surefire way to get this combo done but so far I've been landing it fairly often.
xlolxlolx Posted May 26, 2011 Posted May 26, 2011 lol uhhh i havent dropped it even once, excluding herpderp netplay lag, but again some chars are just stupid(hakumen) and 6c will whiff, so do delay 2C>6C>rehhyou>5A if youre close enough
Moy_X7 Posted May 26, 2011 Posted May 26, 2011 I'm using the (dashing)5C > 6C variant because some characters have some horrid aerial hit-boxes, Makoto is the main offender here. That and if you're not too close to the corner then DP C will whiff. If you do the dashing 5C > 6C then you're almost guaranteed to get the combo to work just as long as you're not too slow with the dashing 5C.
eQualz Posted May 26, 2011 Posted May 26, 2011 Probably the reason why I never use 5B > DP loop. I rather sacrefice some damage and go for the save way with, near corner: 5B > 5C > DP B > dash 5C > JC > j.2C > j.D > AD combo = around 3.1k damage corner: 5B > 5C > DP B > 2C(delayed) > 6C > 6D > AD combo = around 3.3k / 3.4k damage You've got all the time of the world to hit 2C and there's no actual timing requiered.
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