Urichinan Posted May 20, 2011 Posted May 20, 2011 Punishes: Anti-airing: Zoning: Strategy: Item Strategy: Char specific details: Other details:
blakmaphia Posted June 4, 2011 Posted June 4, 2011 Her zoning makes this matchup very difficult. You main goal here is to get in there. IB > Heart Car. Missiles for cover. Anything you can do to get in there. Playing some matches against a Lambda now so I 'm kinda learning as I go.
blakmaphia Posted June 6, 2011 Posted June 6, 2011 Her D's burst through the bubble so make that a minimum. Whenever you get in, DON'T LET HER ESCAPE. Use anything you can think of to stay on her.
Urichinan Posted June 6, 2011 Author Posted June 6, 2011 Use IAD > Swallow Moon > Barrier against 6D happy Lambda's to lose your momentum. Let it go to fall to the ground and try to make an approach. The Hammer is also good for this because of the glide throw, it helps her get through swords. Stay on the ground a good bit so you can IB > Mami, but you have to keep that at a minimum because they'll start to bait it.
Moy_X7 Posted June 6, 2011 Posted June 6, 2011 The Hammer is also good for this because of the glide throw, it helps her get through swords. I'm fairly new to this whole Platinum thing, so what is this "glide throw with the hammer" thing that you speak of? Oh and lol, Mami near the corner against a whiffed sword (usually 5D) can pretty much win you the match. 5K or 7K with the Hammer Loop XD
Urichinan Posted June 6, 2011 Author Posted June 6, 2011 I'm fairly new to this whole Platinum thing, so what is this "glide throw with the hammer" thing that you speak of? http://www.dustloop.com/forums/showthread.php?10527-Platinum-F.A.Q-Thread That should have been asked there. One more thing: Lambda's Sickle can't be jumped out of on wake-up so don't try to be risky and jump out. Act Parser C (236C) is also unsafe on block, so you can 5C > Damage > Oki > Profit. I'll start adding stuff to the first post once I feel we have good enough information.
Airk Posted June 7, 2011 Posted June 7, 2011 Act Parser C (236C) is also unsafe on block, so you can 5C > Damage > Oki > Profit. Er, not unless your opponent is hitting buttons or trying to jump out. 236C is only -6, so if she just blocks, she should be able to block anything you pull out. On IB, you might be able to get a 5A in, but nothing much else is fast enough. Lots of Lambda players DO feel... uncomfortable being that close though, and will try to jump out or backdash immediately, but that's actually less safe for them, overall, than just holding down back.
fragile Posted June 9, 2011 Posted June 9, 2011 Use IAD > Swallow Moon > Barrier against 6D happy Lambda's to lose your momentum. Let it go to fall to the ground and try to make an approach. LOL 6D will still catch you, u'know. In general with any character it's a bad idea to IAD against Lambda. You better off approaching her with regular and super jumps and double jump to change you trajectory.
Urichinan Posted June 9, 2011 Author Posted June 9, 2011 LOL 6D will still catch you, u'know. In general with any character it's a bad idea to IAD against Lambda. You better off approaching her with regular and super jumps and double jump to change you trajectory. No man, it's still really useful. If you do it quickly Platinum will fall under the sword and you can continue to approach from there. I've scored too many Dash > 3C > Bubbles like this. It's quite useful.
fragile Posted June 9, 2011 Posted June 9, 2011 (edited) TOO RISKY. the startup of the IAD can be caught no matter what. I tried your tip last night and it's just not worth it. Platinum can approach in safer ways then that (And score better damage). To add it up - You can only cancel j236c from the 14th frame. Edited June 9, 2011 by fragile
Yggjrasil Posted August 10, 2011 Posted August 10, 2011 Few quick things, 3C and Cat Staff are amazing in punishing Lambda's 214D (Spike Chaser). If your opponent likes to spam that on your wake-up and they're near by, throw it out to stop them. Dash 5B catches her backdash and from there you can 3C 22C her to stay on her easily. This match-up is momentum based and requires you to keep her out of her comfort zone. Stay on her! Do not let her be more than mid-screen away from you, especially if you don't have the appropriate item equipped. Oh yes and Bombs are extremely good in this match, they go through swords and stop her from escaping from the air if she's in the corner.
ShadowFiend Posted August 17, 2011 Posted August 17, 2011 This matchup along with rachel is so item dependant. i won't do well if i start off with the wrong items, i won't be able to get rid of them if i'm letting lambda set up her stuff. in general i say this one of platinum's worse matchups along with hime sama. i'm thinking of just CP'ing hazama. i do alot better getting in since haz has the ability to rushdown zoners.
A.X.I.S. Posted August 17, 2011 Posted August 17, 2011 This match up is even, if you don't have the right item then focus on getting close and landing a hit so you can get the right item.
fragile Posted August 19, 2011 Posted August 19, 2011 tbh, items won't help you much in this matchup. bombs are useless, missiles aren't that great either. cat is somewhat nice but you can manage without it. besides, I think platinum is fine dealing her without her items, If I get a pan/hammer the match will end much faster though :D
Urichinan Posted August 19, 2011 Author Posted August 19, 2011 tbh, items won't help you much in this matchup. bombs are useless, missiles aren't that great either. cat is somewhat nice but you can manage without it. besides, I think platinum is fine dealing her without her items, If I get a pan/hammer the match will end much faster though :D Items are very important in this matchup, because of Platinum's floaty nature and lack of quick movement, getting past full screen sword can be a problem. Missiles aren't useless what-so-ever, they guarantee that they will clash with one of her swords, and if Lambda tries to move then she has to deal with one of the Missiles flying at her, so then you get a free rushdown. Bombs serve the purpose of keeping Lambda from throwing stupid stuff out, because Bombs can't be destroyed by Lambda's swords she's forced to try and block/move away from them, you might get hit, but it the launch from a Bomb will put you on top. Overall, she can deal with her good without the items, but that's only under certain circumstances, you'll more than likely want an item to help you with all the troubles you'll have when it comes to closing the gap. (Mami Circular is NOT an approach option)
Yggjrasil Posted August 19, 2011 Posted August 19, 2011 tbh, items won't help you much in this matchup. bombs are useless, missiles aren't that great either. cat is somewhat nice but you can manage without it. besides, I think platinum is fine dealing her without her items, If I get a pan/hammer the match will end much faster though :D Like what Urichinan said, items play a crucial part in this match. Bombs prevent her from doing something reckless. They lock her down in the corner if she tries to get out via sj Airdash and they go through swords which is probably the best thing about the bombs in this match-up. Missiles help you greatly with closing the distances since she has to deal with them and it forces her to move in a way that hinders her momentum. Cat Staff is great for stuffing Spike Chaser. This match-up is all about screwing up her momentum and Plat's items do more than a great job of that.
Kujikawa Posted August 30, 2011 Posted August 30, 2011 How do you get out/avoid/punish random Spike Chasers mid-screen?
Urichinan Posted August 30, 2011 Author Posted August 30, 2011 How do you get out/avoid/punish random Spike Chasers mid-screen? Mami Circular will beat charged Spike Chasers, only if you do it on reaction though, if you do it halfway through it will trade. Missiles and Bombs will always kill Spike Chaser. Jumping over it works, but watch out for 6D. 2B and 5C beat it if you're close range. Otherwise you just have to deal with it, pretty much no character has an answer to the uncharged version unless their point blank, because the traveling distance takes away the time you have to attack.
Starlight777 Posted August 30, 2011 Posted August 30, 2011 236236D beats our upgraded missiles. The moment I saw that I ragefaced.
Fireryda Posted September 15, 2011 Posted September 15, 2011 If you do 214D super missles is there enough downtime between missles to outlast it? or is the 236236D hitzone big enough that it'll sneak a hit in.
Tari Posted September 15, 2011 Posted September 15, 2011 It only takes, like, two of the swords from Lamda's 236236D to break a super missile. Even if there wasn't too much downtime between each missile, all three would get eaten and then you'd get counterhit.
A.X.I.S. Posted September 15, 2011 Posted September 15, 2011 (edited) If Lambda does 236236D there is no reason to stand there to take it let alone fire missiles. High jump swallow moon or high jump IAD in. Edit: I always imagined if you mystic momo all 3 install missiles it would hit lambda but that's just mere speculation. Edited September 15, 2011 by A.X.I.S.
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