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[CS2] Platinum the General #2: Now with 100% more mahou shoujos!


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Posted

Pogo buff is pretty amazing. It remains an incredibly punishable move, though, so use it with care.

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Posted

Pogo is punishable?

I always did the third hit close to the ground so...

Posted

Er, I'm fairly sure it's always unsafe, though at lowest possible height, only 5A pokes and fast throws and whatnot are likely to ounish.

Posted (edited)

Actually according to the frame data after the 3rd hit it has no landing recovery.

The situation I normally am in when I actually use it is:

236A>delay A>delay B>delay C at lowst height then land 5A.

I only CH'd people.

Not saying you are wrong but this is my personal experience which is why I didn't even think it could be punished.

Bad enough it feels like a level 2 or 3 attack despite the data saying it's 0.

0F landing recovery is sugoi so...

Edited by A.X.I.S.
Posted

Pogo blockstun wears off while you're still in midair. Chances are that your opponents are trying to punish you after they see you land, which will lead them to getting counterhit unless they have a faster 5A than Plat.

Posted

Pretty sure it's not punishable, but you don't have advantage on landing either. In my experiences, against a player that knows better, you need to block to be truly safe.

@ Tari: Good information. I had a good feeling Air Persia FC was followup-able at most heights.

2A > 5B not chaining, however, makes little sense unless they reduced 2A's level, which I don't recall them doing. 5B used to be 12 frames, while 5C is 10, and 2A chains into 5C just fine. So unless 5B is 11 frames (which seems highly unlikely), I don't see how 2A wouldn't chain into 5B.

only a month to go for me. ( ´ー`)i'll likely make some more day 1 combo junk since i'll have the time

Posted (edited)

Sorry, meant that 2A 5B didn't link, not that it didn't chain. It already doesn't combo in CS2 on standing. Just checked with Xie, and it definitely doesn't combo in CSEX on standing, either.

edit: also, pogo may not be actually punishable at lowest height. Haven't actually tested too thoroughly, though. You're definitely negative after pogo, though. Might be truly punishable on IB.

Edited by Tari
Posted

er, i meant combo. funny terminology games

so i guess that would make the 'new and improved 5b' 11 frames, unless 2a is even worse now. only a frame faster? surprising. bat is also 11 frames, and doesn't combo from 2a, so..!

Posted

Pogo might not be punishable on block.

Isn't 2A a level 0 poke?

Reducing it's level wouldn't do anything, I'd imagine 5B is 11F which is faster but it doesn't seem like a gdlk poke now but who knows.

The real buff is all the places Plat can get damage...we should really be trying to optimize meter gain. (Says the guy who doesn't do bubbleless hammer loops.)

Posted

Pretty sure 2A hasn't changed. 5B really feels like a much better, poke. It's not unstoppable or anything though, of course. I actually got too used to it and tried using it as a poke in CS2 and got owned. Not sure if it was because of the speed or a hitbox buff or what, but I definitely feel like it punishes moves at greater ranges than it does in CS2.

Posted

It has a bigger hitbox in CSX, already confirmed.

BTW her 5B being used as a poke is match up specific I'd say.

Ragna, Noel, Makoto, Hazama, and Tsubaki are the characters you do not want to use it on from my experience.

Posted (edited)

Yeah, it's not a universal-use poke.

also, posting from my phone, sorry about all the weird typos/grammar.

edit: tested pogo. punishable on normal block to characters with 7 frame 5As., maybe more. you just get hit out of the air before landing.

edit 2: i think there was a theory that 5B may also have a longer active hitbox, or an improved hitbox towards the end of its active frames.

Edited by Tari
Posted

The Tager match-up has changed a lot in CSE. We actually do have to lame him out. That Voltic Charge counter is pretty scary shit, plus that B sledge charge is intimidating too. Fortunately for me, I had a few matches with the Tager Forum's Osuna for the experience. Those matches were fun and full of just spacing and footsies.

Posted

I actually don't think the Tager matchup is that bad, but it's definitely harder. It's mostly just that Tager is a more solid character overall, so playing against him without laming him out is harder than before. ./shrug

@suna: import the game! :D

Posted
The Tager match-up has changed a lot in CSE. We actually do have to lame him out. That Voltic Charge counter is pretty scary shit, plus that B sledge charge is intimidating too. Fortunately for me, I had a few matches with the Tager Forum's Osuna for the experience. Those matches were fun and full of just spacing and footsies.

Sounds like I'll just use Mu if I see Tagers now. :v:

Posted

ahh, love chiptunes. i used to make them myself some time ago. this isn't bad, but sounds a bit too basic-midi. if i ever bother making chiptunes again, i might try this. ( ´ー`)

Posted

Yeah, it's not anything super amazing, but I still enjoy hearing chiptunes.

I have no idea idea how to make these, so they're always impressive to me. :P

If you ever do make one, post it here~!

Posted (edited)

I've noticed in the recent Nishi Nippori 2v2 vids that the Platinums on there were doing this combo on Noel, j.C > 5A > 5C > j.C > j.2C >5A > 5C > j.C > j.2C > 5A> 5C > 3C. Was Platinum always able to do that to Noel or is this a new character spec combo in CSE?

Here's an example:

http://www.youtube.com/watch?v=mwQPH60QsEo&feature=player_detailpage#t=303s

Edited by Yggjrasil
Posted

It should always work, just go to be point blank and do the j.2C perfectly.

Posted (edited)

did you test this out, I can't at the moment since I'm in class. I believe that combo is easier to do in CSE because of her improved j.C.

Edited by Yggjrasil
Posted

It's a combo that works on standing opponents. I think it also works on Tager crouching? Can't recall if that's right or not, though.

Posted
It's a combo that works on standing opponents. I think it also works on Tager crouching? Can't recall if that's right or not, though.

I think it only works for one rep when he's crouching.

I'll test this stuff out and let you guys know in just a bit.

Posted
I think it only works for one rep when he's crouching.

I'll test this stuff out and let you guys know in just a bit.

Hm. If you can hit him with one rep crouching, I don't really see why two reps wouldn't work. You get more time to smack him when he's crouching, after all, and I don't think Tager gets pushed too far away from one rep.

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