Balmung92 Posted March 6, 2012 Posted March 6, 2012 Alright I could see something like doing a combo then ending with hama to where they have they to block once it's over. You give up the guaranteed damage but force your opponent to eat the mixup.
ludwig van Posted March 7, 2012 Posted March 7, 2012 Hamaon = 13 Orphans where if an opponent w/ 0 fate ticks guesses wrong, they die. Can't wait to use her. And regarding the fate gauge, this list is what I currently got in regards to Naoto's moves and how much they take off the fate gauge: 5th shot - 1 Rank 2 super - 5 Megido trap - 3 R-action followup (not sure which one) - 3 Throw followup - 2
Henaki Posted March 7, 2012 Posted March 7, 2012 HI this game will probably make me start playing fighting games again holy shit it looks good.
Hecatom Posted March 7, 2012 Posted March 7, 2012 so watching a video i noticed that you can get a persona break if your persona is hit by a burst :O
Delrian Posted March 7, 2012 Posted March 7, 2012 so watching a video i noticed that you can get a persona break if your persona is hit by a burst :O Yeah, wonder if that'll change in the next iteration.
Ronove Posted March 7, 2012 Posted March 7, 2012 HI this game will probably make me start playing fighting games again holy shit it looks good. Atleast it definetely looks more fun than BB, imho
The Fool Arcana Posted March 7, 2012 Posted March 7, 2012 (edited) http://www.youtube.com/watch?feature=player_detailpage&v=mSokLC3BWgY#t=613s How do you even avoid Akihiko's instant kill? Edited March 7, 2012 by The Fool Arcana
Starlight777 Posted March 7, 2012 Posted March 7, 2012 http://www.youtube.com/watch?feature=player_detailpage&v=mSokLC3BWgY#t=613s How do even avoid Akihiko's instant kill? Only one solution has been found so far. Play Yukiko and use Dia the moment you see it other than that I'm at a complete loss on how to dodge that. I wonder if it can be blocked. Also I have a problem with this game. I like everyone and most likely won't know who to choose when this comes out.
The Fool Arcana Posted March 7, 2012 Posted March 7, 2012 Only one solution has been found so far. Play Yukiko and use Dia the moment you see it other than that I'm at a complete loss on how to dodge that. I wonder if it can be blocked. Also I have a problem with this game. I like everyone and most likely won't know who to choose when this comes out. I usually have the that problem with the RPGs, but in this case, I know I'm maining Aigis. :P If you can't decide just pick the character with the play-style that suits you best, of course.
Hiroshi Posted March 7, 2012 Posted March 7, 2012 Thinking about Naoto some more... combo > Mudoon > IK might ensure the IK to hit. It may cost 150 SP, but if you have it and it guarantees you the match, who cares.
The Fool Arcana Posted March 7, 2012 Posted March 7, 2012 Thinking about Naoto some more... combo > Mudoon > IK might ensure the IK to hit. It may cost 150 SP, but if you have it and it guarantees you the match, who cares. But wouldn't the Mudoon guarantee you the kill already? Or am I missing something?
Hecatom Posted March 7, 2012 Posted March 7, 2012 he is talking about using mudoon to pin up the other player in one place even if you have not decreased their fate counter to zero
The Fool Arcana Posted March 7, 2012 Posted March 7, 2012 Oh, OK. Thanks for clearing that up for me.
Starlight777 Posted March 7, 2012 Posted March 7, 2012 I usually have the that problem with the RPGs, but in this case, I know I'm maining Aigis. :P If you can't decide just pick the character with the play-style that suits you best, of course. I like zoning and I like randomness so I guess I'll start with Yukiko and Teddie come release. Also looking at the more recent vids I see players have started to discover some really damaging combos.
shtkn Posted March 8, 2012 Posted March 8, 2012 http://youtu.be/PO9-BQh8Li8?t=28m39s why does yosuke keep having exclamation marks over his head in this section? i don't think i've ever seen this before
Balmung92 Posted March 8, 2012 Posted March 8, 2012 Yousuke was in negative warning at the time so it may just be a way of indicating he is taking more damage than usual.
shtkn Posted March 8, 2012 Posted March 8, 2012 ah, that's probably how they show negative warning. i know negative penalty is red bubble-ish things around the character's head.
lxMetalSonicxl Posted March 9, 2012 Posted March 9, 2012 lol, Ziodyne > One More Cancel = free hidden mix-up. It'll be fun to use if they are almost dead and you have the meter.
DevilTrigger Posted March 9, 2012 Posted March 9, 2012 lol, Ziodyne > One More Cancel = free hidden mix-up. It'll be fun to use if they are almost dead and you have the meter. I imagine there is a lot of characters that have stuff like this. Might be especially effective with Yu since he has a dive kick though.
The Fool Arcana Posted March 9, 2012 Posted March 9, 2012 http://www.youtube.com/watch?feature=player_detailpage&v=UVltH9qOdNw#t=452s Can someone explain to me why Naoto just randomly gained 150 meter when she used her burst?
shtkn Posted March 9, 2012 Posted March 9, 2012 because that's what gold bursts do in this game. they borrowed taht from guilty gear
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