TD Posted October 29, 2011 Posted October 29, 2011 anyone know how long ignis blue guage lasts when she/relius gets hit? l cant seem to get an accurate read on it since players can still use ignis during this time
Urichinan Posted October 29, 2011 Posted October 29, 2011 anyone know how long ignis blue guage lasts when she/relius gets hit? l cant seem to get an accurate read on it since players can still use ignis during this time Not yet, it doesn't look too long though. I'm still surprised at how short Ignis' life regain time is, she fully recovers after death in like less then 5 seconds.
Sphere211 Posted October 31, 2011 Posted October 31, 2011 Is there any chance someone can get Ignis palettes too?
Chowfin27 Posted October 31, 2011 Posted October 31, 2011 I feel your pain. This was my exact reaction. Shaking my hard so hard right now >__> 3rd this anguish...I've been crying for days because I can't find me more than one Carl vs Relius match...
Starlight777 Posted October 31, 2011 Posted October 31, 2011 3rd this anguish...I've been crying for days because I can't find me more than one Carl vs Relius match... 4th that sentiment. I'd actually be cool with the one match if it didn't have loud, obnoxious commentator. I couldn't hear a damn thing
Urichinan Posted October 31, 2011 Posted October 31, 2011 I 5th this! I'm dying to see that intro, I imagine that it's really cool. X(
bakahyl Posted October 31, 2011 Posted October 31, 2011 (edited) Don't worry about it, bro. I'm sure we'll see someone attempt it sometime in the future anyway. That crossup unblockable looks very useful since you get a nice corner combo into oki out of it as well. Only the first hit of that move hits low, the rest can be blocked high or low just like Nirvana's slide. So it can be an unblockable if you time it right, but that move has quite some startup should be somewhere in this video that the move only hits low once http://www.nicovideo.jp/watch/sm16044788 anyone know how long ignis blue guage lasts when she/relius gets hit? l cant seem to get an accurate read on it since players can still use ignis during this time From what i have seen from some videos, i don't think Ignis' bar decreases when she gets hit. Example: in this video http://www.nicovideo.jp/watch/sm16044788 Ignis get's hit by Hazama when she was stuck doing duo bios and her gauge did not drop at all. Edited October 31, 2011 by bakahyl
Rishtopher Posted October 31, 2011 Posted October 31, 2011 What TD was asking is how long it takes to recover when her gauge turns blue. When she gets hit, her gauge turns blue for a period of time and it takes longer for it to fill up. It doesn't seem like it applies to her distortions though.
bakahyl Posted October 31, 2011 Posted October 31, 2011 Ignis seems to be getting a penalty of maximum 5 seconds (in game seconds) when Relius gets hit. After that the gauge turns red again. In that video that i mentioned earlier, i saw Relius only recover 50% of the Ignis' gauge during that 5 seconds http://www.nicovideo.jp/watch/sm16044788 7:28- 7:34
Vulcan422 Posted November 1, 2011 Posted November 1, 2011 Looks like Aksys is bringing playable console versions of Extend to Northwest Majors. If anyone is in the area, and/or if you want to check out Relius before next year, now's your chance to learn combos and tell us how his English voice is.
huey253 Posted November 1, 2011 Posted November 1, 2011 You mean I dont have to go to japan to play my new character? Sweet Sent from my SPH-D710 using Tapatalk
Starlight777 Posted November 1, 2011 Posted November 1, 2011 Looks like Aksys is bringing playable console versions of Extend to Northwest Majors. If anyone is in the area, and/or if you want to check out Relius before next year, now's your chance to learn combos and tell us how his English voice is. You forgot to tell them to get a look at the Relius vs. Carl intro.
Starlight777 Posted November 2, 2011 Posted November 2, 2011 ...It's an intro. I know, I'm just one of those people who worry about the little things.
lxMetalSonicxl Posted November 2, 2011 Posted November 2, 2011 They sure are making Relius a little TOO godlike. Come on now, how can he be so good in looks, gameplay, voice, story, trolling, anti-trolling, etc? And to top it off, he's a true family man.
Vulcan422 Posted November 2, 2011 Posted November 2, 2011 Fact: Relius is the only good BlazBlue character
Critical Edge Posted November 2, 2011 Posted November 2, 2011 Fact: Relius is the only good BlazBlue character It's really hard for me to disagree with this. I was playing Relius today and I went from 97-160 PSR in two hours. I'm really starting to get a feel for how this guy is supposed to play, but there's so many more tools and combos that I haven't even been using yet. Relius is gdlk. Elder gdlk.
Toasty Posted November 2, 2011 Posted November 2, 2011 I've been noticing some Relius players go for a couple of quick extra blue beat hits after a Naiads ender, but what if you just slightly delayed a 2B afterwards so instead of getting a blue beat combo if they don't immediately tech, it becomes a new combo? You could (in theory) do something like 2B -> 5C/6B into a full combo to punish rolls or a delayed wake-up. You could just input the 2B -> 5C/6B, and the second hit would only come out off of a gatling from 2B, and if they neutral tech so they don't get hit, you could just throw a 6D to begin pressure again. This would give Relius very strong oki while at the same time conditioning your opponent to neutral tech all the time in fear of getting hit by another combo.
FACE CLAIMER Posted November 2, 2011 Posted November 2, 2011 God i want to play Relius so bad...ASW, pleeeeeease announce the american release date! im dying with anticipation for CSE!
Konflyk Posted November 3, 2011 Posted November 3, 2011 God i want to play Relius so bad...ASW, pleeeeeease announce the american release date! im dying with anticipation for CSE! US release date has already been "vaguely" told by Aksys, same day as PSVita release Feb 22nd, granted Aksys won't be on that gay ish(trying to do same day release for PS3/360/PSv), they're track record has shown thus far, CT was a 1week release difference, and CS was a month difference, so we can only hope that we'll get EX between Dec.17 - mid/late Jan. To not go completely off topic, Relius is a boss, can't wait to play him
Rishtopher Posted November 3, 2011 Posted November 3, 2011 I know, I'm just one of those people who worry about the little things. I concur, I'm one of those people :P
Nokita Posted November 3, 2011 Posted November 3, 2011 H.H has put together a combo damage/hitstun decay/proration calculator for Relius (and others) on his blog. I haven't messed around with this one,but Valk's calculator is usually just a couple of points off. It doesn't tell you if the combo is legit or not,so you'll have to figure that part out on your own somehow. You basically piece your combo together via the buttons,hit start and then check out the results below. Notes: *The proration value that is shown for your starter is p1*p2. *For the second hit and onwards,the p2 value is shown. *Click on 5C twice,if its supposed to hit twice. Calculator: http://ogarabu.blog.fc2.com/blog-entry-24.html Translation: Other characters: Litchi: http://ogarabu.blog.fc2.com/blog-entry-26.html Jin: http://ogarabu.blog.fc2.com/blog-entry-22.html Bang: http://ogarabu.blog.fc2.com/blog-entry-20.html Carl: http://ogarabu.blog.fc2.com/blog-entry-19.html Mu 12: http://ogarabu.blog.fc2.com/blog-entry-17.html Valk: http://www.dustloop.com/forums/showthread.php?10681-CS2-Valkenhayn-Technical-Discussion&p=1185160&viewfull=1#post1185160
Kurushii Posted November 3, 2011 Posted November 3, 2011 Oh cool. Gonna have to play around with that later. :o
Solex Posted November 4, 2011 Author Posted November 4, 2011 Snip sir if you would happen to translate the jin one would you please send it to me
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