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Posted
nothing new sounds really really sad -_-

Well if I come back from NEC disappointed or with a new found interest in Relius, then we really will have something to be sad about.

Posted

Sadly Relius IS interesting ¯\_(ツ)_/¯

I refuse to counter pick; you can't leave your wife just because its a bad match up ¯\_(ツ)_/¯ (unless it was a mirror... i h8 mirrors)

Posted

I wouldn't want to leave my wife around with a saber-tooth tiger to see if she can outsmart it, I'm just saying. ¯\_(ツ)_/¯

Posted (edited)

The Ultimate Makoto BBCSEX Change List

Buffs

+5B: Have extended lower hitbox to OTG sliding opponents hitboxes after 5D/j.D?.

+j.D: Increased unteachable time.

+Stargazer: Causes float now.

+Lunatic Upper: Have more unteachable time.

+Shooting Star: Is faster now and have better hitbox.

+Big Bang Smash: Have much better P2 (you can combo after it now)

+Normal Throw: Special cancelable.

+Back Throw/Air Throw: Now deal 1300/2000 Damage (Makoto gained some weight lol)

Nerfs

-Movement: Makoto Initial Dash Speed is decreased.

-5/2A: only gatling for 3 times.

-5C~C: Delay window decreased.

-2C: Have 70% repeat proration penalty.

-6B: Is slower now, From 20F > 22F. Doesn't force crouch anymore. (5CC > 6BC only works on crouching opponents now)

-3[C]: Removed the invincibility near the end.

-Impact: All Makoto drives have repeat proration penalty regardless of level.

-5D: Untechable time decrease.

-2D: Untechable time decrease.

-j.D: Have shorter range (Can't do the switching sides punch in normal condition)

-j.B: Counter hit have less unteachable time? and launches the enemy higher.

-j.2C: Hitbox weakened. Have more landing recovery.

-Comet Cannon: Have more recovery.

-Break Shot: LVL3 doesn't cause a wallbounce anymore, can still wallbound on counter hit.

-Corona Upper: Cannot be followed up on counter hit anymore (In normal conditions), Have less untechable time and follow up window so you can't dive whiff anymore.

-Lightning Arrow: Emergency techable now (doesn't cause a groundbound anymore), can still groundbound only on counter hit.

-Space Parry: Have cooldown. Hits and throws during Space Parry counts as a counter hit now. Space Parry can only cancel to dash now. Have more recovery?

-Space Counter: Weaker proration.

-Mars Chopper: Removed gatlings to 2D and 5D. doesn't force crouch anymore. Can't combo after it even with 662A or 2362366D (More recovery? or less level?)

-Infinite Rush: Have more recovery (so you can't combo after it with 5A in corner now)

-Stargazer: Is slower now?

-Shooting Star: No longer Wallbound in corner on normal hit (none counter)

-Eclipse Turn: Slower now (Have more recovery)

-Big Bang Smash: More Recovery.

-Particle Flare: Have invincibility only for short time (can't be used as an OS to beat bursts or lol MTW etc..) Have weaker proration.

-Back Throw: Have more recovery (So you can't do walk back > 2B 6A 2D)

-Air Throw: Can't Combo after it (Must Rapid Cancel to combo)

-Counter Assault: You can't combo after it anymore. makes you lose a guard primer.

Neutral

=Astriod Vision B/C: Have new paths (the new paths are worse imo)

=Astriod Vision 66214B/C: Doesn't work anymore.

=2C: Launch trajectory changed.

=2D: Launch trajectory changed.

Other

= Makoto have a story scenario now.

= Makoto can be used in all game modes.

= All the Unlimited characters are getting revamped, this will include Makoto? (nothing confirmed till now)

= Makoto have a special voice set VS Relius.

= Makoto System Voice Arrangement (Announcer) have been confirmed as a DLC (Release date 22/1)

^ Post this on the top page. (can't believe I was so bored that I wrote all of this lol)

Edited by StarGazer
Posted

anyone watched the Nagoya Street Battle? tell me if you find any Makoto matches.

I only saw two matches which was IB till death so i didn't bother to post it ¯\_(ツ)_/¯

Posted

Thanks. Done updating the video thread. Note that Ryota uses specific colors for each match up... high level Japanese meta game lol

Anyone here is importing CSEX?

Posted
Anyone here is importing CSEX?

*raises hand*

Well, technically, letting it being imported. Shipping costs are really low once someone orders for 5 people. :3

Posted
*raises hand*

Well, technically, letting it being imported. Shipping costs are really low once someone orders for 5 people. :3

We need to make a combo thread, you gonna help us on it right? :yaaay:

idk if omni is shipping it

Posted

Nope, if I'm lucky the local gaming spot will get it and I'll just grind out combos once a week.

Posted
We need to make a combo thread, you gonna help us on it right? :yaaay:

idk if omni is shipping it

Yeah, I'll try to figure out whatever I can, even if it's just a little. But I'm pretty sure others will have loads of ideas I could test out. =)

Japan has already shown some nice new stuff and if Omni can come up with new combo material within a day of playing CS:E, I'm sure there'll be some more stuff following.

Wait, it's December already. The game will release in a week. Totally didn't notice...woohoo!

Posted (edited)

You can combo 6C 214A C C 5B 6A 214B B j.D not sure if it has been addressed.

Since list said you couldn't combo off a rush.

Edited by Bibiquadium
Posted (edited)
You can combo 6C 214A C C 5B 6A 214B B j.D not sure if it has been addressed.

Since list said you couldn't combo off a rush.

The new recovery makes it impossible to combo from it on a standing enemy. You can still combo from it if he was airborne, like what you said after 6C or do it as an otg.

TQD?

http://www.youtube.com/watch?v=JL5FyOMftM0

GoroMakoto

http://www.youtube.com/watch?v=CLVrmE2zeOE

http://www.youtube.com/watch?v=SkcqEwHxadw&t=3m15s

Edit: At the end of TQD video there are two matches for Goro don't miss them >.>

Edited by StarGazer
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