OmniSScythe Posted October 14, 2011 Author Posted October 14, 2011 Gotta add the fact that everyone 5/2/j.A had a damage buff as well. 2A does 300 now.
Yoshara Posted October 14, 2011 Posted October 14, 2011 (edited) That makes sense for why the increase was such a small number, and almost static. EDIT: Wait, actually it looks like there was a slight buff: "j.C > 5B > 5CC > 5D lvl 3 > 214A~C~C (no mashing) > 5CC > JC > j.B > JC > j.D lvl 3" does 3423 in CS2 and 3439 in CSEX. Edited October 14, 2011 by Yoshara
Crosell Posted October 14, 2011 Posted October 14, 2011 Gotta add the fact that everyone 5/2/j.A had a damage buff as well. 2A does 300 now. buffed her strongest move yahoo
StarGazer Posted October 14, 2011 Posted October 14, 2011 I came to Blazblue (my first fighting game) after i saw Makoto, she is the reason why am here. I started it with Makoto and will finish it with Makoto <3
Yoshara Posted October 14, 2011 Posted October 14, 2011 (edited) http://www.nicovideo.jp/watch/sm15881066 http://www.nicovideo.jp/watch/sm15881304 First match in each. I have to admit, I kinda liked what I saw (aside from the whole not going for optimal combos thing). EDIT: Fixed the first video link to be the proper video. Edited October 14, 2011 by Yoshara
StarGazer Posted October 14, 2011 Posted October 14, 2011 The matches are on the 1&3 Part. -in Midscreen 2C > 2D > 214ACB > 2A 5C 2D Lvl 1 > 5B 6A > Aerial -Corona have now a very short unteachable time -Mars Chopper OH hit > RC > 5B 5CC 6BC > StarGazer > 2A 5B 6A > Aerial ~.~ Ragna j.C j.C j.C j.C hit? Meterless 4500 Damage midscreen + 50 Heat
HIGEKING42 Posted October 14, 2011 Posted October 14, 2011 cs1 makoto was really boring. I didn't want to explore the options of looping or any of that so i played her without it and it got boring. Can she still bring opponents to the corner with metet?
OmniSScythe Posted October 14, 2011 Author Posted October 14, 2011 Something I got Tsujikawa's twitter: マコトはコンボも伸びないだろうし、何が楽しいキャラなんだろうな・・・ワンチャンの火力もタオカカの方がありそう。一応距離が限られるけど空中の相手に低ダJCJB>ビッグバン>拾いとか出来たらちょっと威力はあるけど、状況限定すぎる。6C>ビッグバンから拾いは無理だろうしなー The matches are on the 1&3 Part. -in Midscreen 2C > 2D > 214ACB > 2A 5C 2D Lvl 1 > 5B 6A > Aerial Had a feeling that would work since the loketest changes.
milesw Posted October 14, 2011 Posted October 14, 2011 Something I got Tsujikawa's twitter: マコトはコンボも伸びないだろうし、何が楽しいキャラなんだろうな・・・ワンチャンの火力もタオカカの方がありそう。一応距離が限られるけど空中の相手に低ダJCJB>ビッグバン>拾いとか出来たらちょっと威力はあるけど、状況限定すぎる。6C>ビッグバンから拾いは無理だろうしなー Had a feeling that would work since the loketest changes. Looks like tsujikawa might end up being a traitor
StarGazer Posted October 14, 2011 Posted October 14, 2011 as far as i know Tsujikawa is back to Taokaka in CSEX.
OmniSScythe Posted October 14, 2011 Author Posted October 14, 2011 That's what I been reading as well. "Stylish as fuck" combos was sort of Makoto's thing.
Moy_X7 Posted October 15, 2011 Posted October 15, 2011 Can I be a son of a bitch and ask for a full list of the new changes in the opening post?
Yoshara Posted October 15, 2011 Posted October 15, 2011 Known changes: 214A~C without mash can be followed up on This is not a change, it was in CS2.
Nini Heart Posted October 15, 2011 Posted October 15, 2011 This is not a change, it was in CS2. Wasn't that only on crouch?
Yoshara Posted October 15, 2011 Posted October 15, 2011 It's only on a juggle, but like I said, it is the same as CS2.
Kimchi Posted October 16, 2011 Posted October 16, 2011 Goro playing Lambda again in Extend. I"m so sad. ="(
SolAscension Posted October 16, 2011 Posted October 16, 2011 soooo.... yeah..... goro.... my heart was crushed.
YukiBlue Posted October 16, 2011 Posted October 16, 2011 I really enjoyed playing some Makoto now and then, It's a shame they don't know how to nerf top tiers. Remove Combo-able DP Remove Double Super Make 6B Slower / Can't combo after 5CC Remove Orb Oki Sorted. Although I'll still play her as a sub sub sub sub.
Yoshara Posted October 16, 2011 Posted October 16, 2011 (edited) I really enjoyed playing some Makoto now and then, It's a shame they don't know how to nerf top tiers. Remove Combo-able DP Remove Double Super Make 6B Slower / Can't combo after 5CC Remove Orb Oki Sorted. Although I'll still play her as a sub sub sub sub. In order: 1. They removed it 'cause it's kinda dumb (My reversals give me a full combo, without using meter) 2. That is just to limit damage from being too out of control, especially seeing as Particle Flare by itself did pretty decent damage. 3. All this means is you need to get better at hit confirming, and it's not like 6B is all that slow still. 4. You can still get orb oki, but it is in more specific situations (that Omni never mentioned). One thing that quite a few Makoto players don't realize, is that some of her stuff was kinda dumb (ie; Parry, 'cause holy shit was that move amazing in CS2). FAKE EDIT: Really, looking at her change list, it seems that they just wanted to nerf her combo game and Parry, leaving her pressure, rushdown, and mixup relatively the same, to give her a different mindset (She is now less based on corner carry and massive damage, and more based doing acceptable damage and ending every combo on oki, and beginning the process all over again), and really, I like it because this new mindset reminds me of Sol in Accent Core. REAL EDIT: I think what I am saying is: While I kinda understand that some people would be saddened at how her changes remove the focus from what got them wanting to play the character, I actually like them, because they bring her more along to what I enjoy about her, and I can understand the mindset involved in the changes ("this character has better pressure, mixup, oki, and damage when compared to our other similar rushdown character. I think we may need to change something here") Edited October 16, 2011 by Yoshara
YukiBlue Posted October 16, 2011 Posted October 16, 2011 If anything she is just a weaker Aino Heart from Arcana. I can see and reason with the damage tradeoff with Oki but now she (And a lot of the cast. ESPECIALLY Tager) Have some stupid looking combos going on...I'll have to play it myself but from what I've seen, Makoto looks dumb (Style wise). Merh. Thanks for the good reply
Yoshara Posted October 16, 2011 Posted October 16, 2011 I can kinda see the whole damage being lowered complaint, especially now that some characters (especially Ragna) got a damage boost, but those boosts don't leave her damage in the dust, in fact, her damage is on average pretty decent (ie; midscreen off of 2A starter with no meter is 2.2k, 2.9k off of 5B, and in the corner around 3.5k to 4.5k, depending on the starter, and all of these end with good positioning/oki). Really, my biggest worry was that she would end up like CS2 Ragna or Bang, where she pretty much gets nothing in terms of damage or oki midscreen, unless it is with meter or a good counter/crouch confirm, but as I have seen that isn't the case. Don't get me wrong, I don't think she will be high tier, but I do think she will be a decent choice, and probably in the middle to higher end of mid, just based on what it would take to be downright bad in this game. Now for all I know though, she could end up being a decent choice but still among the weakest.
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