prokiller88 Posted June 28, 2012 Posted June 28, 2012 5C had repeat proration in CS1. should we go back to that ragna? Lol, no but ragna does a crazy amount of damage in the corner without meter.
mAc Chaos Posted June 28, 2012 Posted June 28, 2012 5C had repeat proration in CS1. should we go back to that ragna? Didn't Ragna start off at S tier in CS1 and still end up in a good position?
Tong Posted June 28, 2012 Posted June 28, 2012 iirc, there were like 6 characters better than him. Considering that CS1 had 3 unusable/extremely weak characters, I'd say that Ragna was average when compared to the monster Top Tiers.
WolfCrimson Posted June 28, 2012 Posted June 28, 2012 extend da bess you evah had No. CS2 Ragna da bess. Least derp version.
LuminAbyss Posted June 28, 2012 Posted June 28, 2012 I actually went back and messed around with CS2 Ragna. No.
prokiller88 Posted June 28, 2012 Posted June 28, 2012 CS2 Ragna was okay, but he relied on bk to do damage... and his mix-ups were pretty bad. CS1 ragna was the best mostly bc of berial edge.
Dont_Explain Posted June 28, 2012 Posted June 28, 2012 He did a little over 4k iirc off 5B>5C>2D Rapid combos and got back most of the heat. Same with GH rapid. I don't think BK was really needed.
Tong Posted June 28, 2012 Posted June 28, 2012 The only problem with CS2 Ragna was his inability to extend combos. Even if you were close to corner, Belial could fail off j.C. His moves just didn't have enough untechable time to be on par with the proration he inflicted. Let's build the ultimate Ragna gais! -CT 5D -CS1 3C, 22C, Belial last hit, 6A and 3C Chains, Gauntlet Hades -CS2 Deadspike, mid-Belial, BK cooldown -CSE 6B, 6D, j.D
Tong Posted June 28, 2012 Posted June 28, 2012 Same as CS1's actually, floats on hit. My mistake, CS's is better because of the larger hitbox, not sure if CT has the same hitbox but it definitely got nerfed on CS2.
Dont_Explain Posted June 28, 2012 Posted June 28, 2012 Didn't CS1 DID have some invincibilty? I mean not as much as CID, but imagine wakeup DID with these buffs......4K-5k the opponent risks on wakeup if we have meter. It sounds so wrong.....and I love it.
Tong Posted June 28, 2012 Posted June 28, 2012 It did, but it was probably for Anti Air purporses, since the Invul only starts on frame 6.
floatwater Posted June 28, 2012 Posted June 28, 2012 5D in CS1 got a hitbox buff, but i believe CT's came out faster. dunno can't remember. i do remember how his 5C in CT was slow as fuck, but imo i'd prefer CT ragna but with some CS2 mixes or something. CT is da bessss.
LuminAbyss Posted June 28, 2012 Posted June 28, 2012 I think they should keep BE's corner blowback, but take away it's repeat proration. Just find a way to make double BE harder, it was way too cool, that's one thing I definitely miss from CS1.
-Seo Posted June 28, 2012 Posted June 28, 2012 I always liked that first hit that CS1 belial edge did. Just one of those small things that I actually kinda miss.
Tong Posted June 28, 2012 Posted June 28, 2012 5D in CS1 got a hitbox buff, but i believe CT's came out faster. dunno can't remember. i do remember how his 5C in CT was slow as fuck, but imo i'd prefer CT ragna but with some CS2 mixes or something. CT is da bessss. His hitboxes are horrid, and is probably the biggest victim of Proration Point (untechable based by frames). He had to end his combos prematurely because of that. 5C was mad punishable, 5B didn't extend on the latest frames, his pressure was not strong (remember how IB was very good back then), Gauntlet Hades was utterly useless as a starter and had abysmal reward... CT Rags was solid, but I'd rather have a more solid Rag like CS2's.
LuminAbyss Posted June 29, 2012 Posted June 29, 2012 I always liked that first hit that CS1 belial edge did. Just one of those small things that I actually kinda miss. ^ THIS I MISS THIS.
prokiller88 Posted June 29, 2012 Posted June 29, 2012 The only problem with CS2 Ragna was his inability to extend combos. Even if you were close to corner, Belial could fail off j.C. His moves just didn't have enough untechable time to be on par with the proration he inflicted. Let's build the ultimate Ragna gais! -CT 5D -CS1 3C, 22C, Belial last hit, 6A and 3C Chains, Gauntlet Hades -CS2 Deadspike, mid-Belial, BK cooldown -CSE 6B, 6D, j.D You're forgetting extend dbd, and cs1 cs. But really, its all about the frames, hitstop and untech times.
Tong Posted June 29, 2012 Posted June 29, 2012 CS1 j.D loops were better, plus you could extend them: http://www.youtube.com/watch?v=25sDyGf7cP0
MashThat5A Posted June 29, 2012 Posted June 29, 2012 Oh hey, Final Ultima. Whatever happened to that guy?
WolfCrimson Posted June 29, 2012 Posted June 29, 2012 (edited) Those are 6D loops. EDIT: @Mashthat5a: Your avatar is no longer relevant, sir. It's supposed to be only 3 reps of 5A. Edited June 29, 2012 by WolfCrimson
Tong Posted June 29, 2012 Posted June 29, 2012 (edited) Whatever, let's call them Drive Loops. Edited June 29, 2012 by Tong
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