Jump to content
Dustloop Forums

Recommended Posts

  • Replies 160
  • Created
  • Last Reply

Top Posters In This Topic

  • 2 weeks later...
Posted

Fooling around with some corner combos... So fun. More fun than lagging it up on netplay lol

4.6k (meterless) off of 2B:

2B->3C->214A->236C->44->5C(xN)->6C->236D->214D©->214D->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

4.9k off of 2147D->RC:

2147D->RC->5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->2147D->66->6DD->2DD->j.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

5.1k (meterless)j.2C to ground confirm:

j.2C(xN)->2B->3C->214A->236C->44->5C(xN)->6C->236D->214D©->214D->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

3.8k (meterless) off of a throw:

Throw->4B(2)->2147D->5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

4-5k (meterless) off of 4B(2) (I forgot the exact damage lol but it does around 4 or around 5k I think)(It's just the throw combo without the throw lol):

4B(2)->2147D->5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

After experimenting with these and hitting people with them a few times, they just rageburst out of my pressure when I do the Yoshiki setup that could lead into any of these lolol

Posted (edited)
3.8k (meterless) off of a throw:

Throw->4B(2)->2147D->5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

4-5k (meterless) off of 4B(2) (I forgot the exact damage lol but it does around 4 or around 5k I think)(It's just the throw combo without the throw lol):

4B(2)->2147D->5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

Don't use 4B twice in a combo, 236C > dash back > 6A > 2C > j.DD... gives better damage.

After experimenting with these and hitting people with them a few times, they just rageburst out of my pressure when I do the Yoshiki setup that could lead into any of these lolol

FYI, Yoshiki's setup is useless against Platinum's backdash (yes, in the corner) and I'm sure that other characters can backdash it as well. You can delay it but it's risky.

Edited by tuka
Posted

Oh, good to know about that 6A thing. I'll revise those combos tomorrow and see the damage/heat gain differences when I'm less tired.

Thanks for the tips. = v =

But Yoshiki setup is dash-under 2147D© mixup right? Can't you punish the backdash on reaction?

Posted

Since you whiff 2B / 4B(2) / Throw there's no time to punish the backdash, maybe another 2B but it's hard to confirm into something big and not just 2B > 6B > shitty air combo.

As I said you can delay your move after the TK feint but I believe it's risky.

Posted

Oh, yeah punishing after one of those whiffed moves would be hard. I was thinking of just doing 2147D© and sitting there for a sec to see if they backdash, but that kinda defeats the purpose and people probably wouldn't fall for it if they realize you aren't attacking, so I guess that doesn't work.

Hmm, I wonder if 2147D©->j.214D->RC->Stuff would be able to punish the backdash. Gotta test all this stuff in the lab... lol

But yeah thanks for the info

Posted

Most of these were already in the vid i made in December :)

http://www.youtube.com/watch?v=ZLD5NMXMv4M

4.6k (meterless) off of 2B:

2B->3C->214A->236C->44->5C(xN)->6C->236D->214D©->214D->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

Can be extended by 2147D:

2B, 3C, 214A, 236C, dash back, 5C[8], 6C, 236D, 214D~C, 214D, 4B, 2DD, 2147D, 6DD, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D

52 hit - 4908 dmg - 68 heat - CORNER - close

VID

4.9k off of 2147D->RC:

2147D->RC->5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->2147D->66->6DD->2DD->j.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

Can be extended by 6A, 5C:

2147D, RC, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 6A, 5C[8], 4B, 2DD, 2147D, 6DD, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D

50 hit - 5133 dmg - 59 heat - CORNER

VID

3.8k (meterless) off of a throw:

Throw->4B(2)->2147D->5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

Throw, 4B, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D

40 hit - 3806 dmg - 59 heat - CORNER - close into corner

VID

4-5k (meterless) off of 4B(2) (I forgot the exact damage lol but it does around 4 or around 5k I think)(It's just the throw combo without the throw lol):

4B(2)->2147D->5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->hj.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

I did it with 2DD inbetween, don't really think it gets much closer to 5k without it :)

4B, 2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D

40 hit - 3897 dmg - 59 heat - CORNER

VID

Full transcript: http://dl.dropbox.com/u/19144188/BBCSE_LambdaComboExhibition.txt

Posted
Most of these were already in the vid i made in December :)

http://www.youtube.com/watch?v=ZLD5NMXMv4M

Can be extended by 2147D:

2B, 3C, 214A, 236C, dash back, 5C[8], 6C, 236D, 214D~C, 214D, 4B, 2DD, 2147D, 6DD, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D

52 hit - 4908 dmg - 68 heat - CORNER - close

VID

Can be extended by 6A, 5C:

2147D, RC, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 6A, 5C[8], 4B, 2DD, 2147D, 6DD, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D

50 hit - 5133 dmg - 59 heat - CORNER

VID

Throw, 4B, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D

40 hit - 3806 dmg - 59 heat - CORNER - close into corner

VID

I did it with 2DD inbetween, don't really think it gets much closer to 5k without it :)

4B, 2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D

40 hit - 3897 dmg - 59 heat - CORNER

VID

Full transcript: http://dl.dropbox.com/u/19144188/BBCSE_LambdaComboExhibition.txt

Wow, you're right. Thanks for the link.. Where has this video been all my life it's so aaaaawesome. (And now I feel really unoriginal lol but that's ok)

And will add that extra stuff to the combos, thanks. xD

Edit: I think I did put the 2DD into that 4B->2DD thing I just forgot to type it in the post. Sorry about that D;

Posted

TK feint > 5C would be a better choice, it will catch the backdash (some of them leave the opponent airborne and you will get HUGE damage) and give you some safe options on block.

In the meanwhile 236D oki is still the way to go.

Posted
TK feint > 5C would be a better choice, it will catch the backdash (some of them leave the opponent airborne and you will get HUGE damage) and give you some safe options on block.

In the meanwhile 236D oki is still the way to go.

Oh yeah, 5C airborne nets you like at least 5k. Forgot about that.

What's the most damaging meterless combo off of a 5C(xN) airborne confirm? I typically go with something like this:

5C(xN)->6C->236D->214D©->236C->44->4B(2)->2DD->2147D(Not sure if the TK add-on works in this, pretty sure it does though)->66->6DD->2DD->j.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D

for around 5k, but I get the feeling there's something better to be doing instead.

Posted

5C > 6C > 236D > 214D~C > 236C > dash back > 2C > 5C > 4B(2) > 2DD > 2147D > 5DD > 6DD > j.DD > j.2DD > dj.DD > j.2DD > j.214D - 5521 damage

Improvised in 5 seconds so maybe there's something better.

Posted (edited)

Here is what I would do in the corner (I haven't tested it yet so if someone could, that would be nice)

5CxN (Airhit)>6C>214D>5CxN>6C>236D>214D~C>236C>44B(2)>4~2D>Air Swords> Distortion Ender

Midscreen:

5Cx8 (Airhit)>RC>[Optional 6DD depending on opponent height]>2DD>214C>236C>236D>665DD>4DD>4B(2)>6~2DD>2147D>6DD>2DD>Air Swords>Distortion Ender

Yes, 4B(2)>2DD>2147D>6DD works midscreen. Your opponent has to be practically above you though.

Also I love doing 2 236Cs in a row midscreen on any character. Its hilarious:

236D~C>214C>236C>236C>2DD>Air Ender.

Edited by someonewhodied
Posted

new 6A (Airhit CH) combo:

6A(Air+CH)>236D(will hit 2 to 4 times only)>662C>j.2DD>j.214D~C>J.5C>2DD>214A>2147D>6A>6C>236C>6DD>2DD>Air Swords>Air Ender.

Barely 4K but SOOO worth it.

Posted

Your combo's are really specific. For X > 2DD > TK > 6DD, it's usually a Dashing 6DD. Doesn't hurt to, in any case. It's possible to do a OTG CH 6A > 236D and have all the hits connect, it's just a matter of space. For Lambda, if something is theoretically possible, it usually is (with maybe some minor adjustments).

It's good to know, but most of these are actually already known already.

Posted

mid screen TK > 66D (character specific) isn't new, CH 6A > 236D isn't new as well and it's impractical to confirm so no one should care about it.

Also no offence but all the combos you wrote suck ass. If your'e trying to do something "different" than no one is stopping you fun but it's totally not worth it.

Best CH 6A combo is probably

CH 6A > Dash 3C > Delay 214A > 236C > 2366D > Dash 214D~C > Dash 5C > 2C > j.DD air combo

Posted

Hmm, I think I should make a video of every possible Lambda combo from every starter. Could be interesting. Lot of editing though so I'm dreading it :P

Posted (edited)

Opponent is very close to the corner: air throw - RC - 214D - 2DD - delayed 6C - 236D - 214D-C - 236C - dashing 4B[#2] - 2DD - TK - (dashing) 6DD - 2DD - air ender.

5.2k with 59 heat gain

Currently tested this vs Ragna, Jin, Bang and Lambda. Due to hitbox shenanigans, it doesn't always work on everyone (236D whiffed on Bang and Lambda if they're hugging the wall). I'll make some extensive testing to see on who it works all the time.

Edit: When hugging the wall, this combo will work on the following characters: Ragna, Jin, Litchi, Hazama, Hakumen, Arakune, Relius, Mu, Platinum (harder timing) and Valkenhayn. If they're further from it, then standard falling hitbox shenanigans will apply normally (it'll work on Rachel, Bang, etc.).

Edited by Nedel_3773
  • 3 weeks later...
Posted

Here are tuka's FC gravity combos. Pretty sure they are the best ones I've seen so far.

Best mid-screen FC Gravity combo I have so far -

FC Gravity > 236C > 2366D > 214D~C > Dash > 5C > 6C > 5C > 4B > 2DD > 2147D > 6DD > 2DD > air combo with super - (6.8K Damage, 58 Heat)

Apparently doesn't work on Tager.

V2 Tager Edition -

FC Gravity > 236D > 236C > 5C > 6C [Corner] > 5C > 4B > 2DD > 2147D > 5DD > 6DD > 2DD > air combo with super - (6.3K Damage, 56 Heat)

Best corner FC Gravity combo I have so far -

FC Gravity > 214D > 5C > 6C > 236D > 214D~C > 236C > Dash back > 5C > 4B > 2DD > 2147D > 5DD > 6DD > 2DD > air combo with super - (6.8K, 68 Heat)

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...