Gramas Posted October 31, 2012 Posted October 31, 2012 which are the "popular" starters for a dust loop combo?
xlolxlolx Posted November 1, 2012 Posted November 1, 2012 (edited) im guessing you mean common....?corner throw, lv1 and 3 gb, stuff>lv3 ri, ch/corner fafnir, ch 2hs, ch 6p near corner, ch j.hs near corner, ch/really low 5hs, stuff>lv3 brp, stuff>lv3 sv think thats it Edited November 1, 2012 by xlolxlolx
Tsak Posted November 1, 2012 Posted November 1, 2012 im guessing you mean common....?corner throw, lv1 and 3 gb, stuff>lv3 ri, ch/corner fafnir, ch 2hs, ch 6p near corner, ch j.hs near corner, ch/really low 5hs, stuff>lv3 brp, stuff>lv3 sv think thats it CH 2D -> CC -> 5S in the corner also :P
Gramas Posted November 2, 2012 Posted November 2, 2012 im guessing you mean common....? ye :D Any advice other than delay the jump cancel? I can get the 4 reps in the corner but I cant connect dash 5h because I am too high/too far from the corner
xlolxlolx Posted November 2, 2012 Posted November 2, 2012 you mean like after you land from the 1st 2?
Gramas Posted November 2, 2012 Posted November 2, 2012 no I mean like (in the corner) j.HS ch 5h jump cancel j.hs j.d dj j.hs j.d (rejump) j.hs j.d dj j.hs j.d and then dash 5h
reaVer Posted November 2, 2012 Posted November 2, 2012 You probably shouldn't go for that... ch jH 5S jH-D, djH-D |> j.H-D, dj.H-D should be enough. The rest you do will be rather marginal and usually very bad for resets, when you do the previous combo, you got blowback and he cannot tech out of the corner directly(he needs to airdash). If you use 5H, you're granting him forward tech making it harder for you to contain him in the corner.
Cheefoo Posted November 10, 2012 Posted November 10, 2012 Starting to learn Order Sol, have a few questions: How can you do fuzzy guard with HOS? Who does it work on? Can gun blaze cross up in the corner? How does should I be using it for okizeme mixup in general? Is there any convenient way to input dust for charge saving his specials without actually having any dust attacks (or heaven forbid, burst) coming out? I'm only able to get level 1 charge saved specials after 2D, which could make my pressure rather predictable.
xlolxlolx Posted November 10, 2012 Posted November 10, 2012 low jump cancellable air move>dj.hs if theyre not like actually touching the wall iirc hold dust and i think there was like a 1-2 frame window where you can tap it before a special comes out
GreeniX Posted November 11, 2012 Posted November 11, 2012 I'm still learning myself, but I can answer some of those. As far as I know, the classic fuzzy guard with HOS is a deep jS into an immediate djH. How one converts from that probably depends on screen positions and the opponent's character, and I can't help with that, sorry. Gunblaze only crossups if there was actually room behind the opponent, for example if you could have jumped over them to begin with. For this reason, there are instances when you'll realize it's kinda ambiguous if the opponent will be completely cornered or not after you sweep them, so you can use that situation to go for a meaty Gunblaze and get some funky 50/50 mixup. After all, if YOU can't tell if it'll cross up, the opponent probably can't either, and the reward for a corner Gunblaze hit is excellent. Charge saving works (in most situations) if you push the D button at the same time as your other input, say 236P+D will net you a LV1 BHB. This is as convenient as it'll get, other than the obvious holding D after a sweep. The only exception is Gunblaze, because it has an input overlap with 214D charging so you'll get that instead if you try. This means you really do need to have pressed and held D before if you want to use a LV1 Gunblaze on the fly. If anyone has suggestions on when to squeeze in that dust pressing for all of our emergency Gunblaze needs (anti-airs, I guess?), be my guest.
WolfCrimson Posted November 11, 2012 Posted November 11, 2012 Errr... piano 5P~5D then lv1GB? But that is too risky, you might use up your burst by mistake.
reaVer Posted November 11, 2012 Posted November 11, 2012 Time for me to step in... You cannot do a forward crossup with a Gunblaze. So 5K-S2S-D 214D 66214S will not crossup unless the opponent is faultless guarding or standing. The Gunblaze from their backs (which is the second from 5K-S2S-D 214D 214S 214S) will always crossup regardless of their guarding method/position. This is because there's no turn around for the defending character in the latter. So this means that corner crossups by Gunblaze are almost completely out of the question. You can however use the GB to position yourself behind the opposing character if possible. So if he's almost in the corner, something like 5K-S2S-D 214D 214S will put you at the right spot at the right timing, do note that almost any opponent will try to throw you there making this mixup not as effective as you'd want it to be.
GreeniX Posted November 12, 2012 Posted November 12, 2012 Wow, Gunblaze is weird. It never occured to me to check if one could block it with his face, but there you go. Thanks for the clarification! So let me get this straight... The only situation where you can left/right mixup with GB is when you're already behind them from a prior GB? Let's say, whatever into "2D 214S 214S" VS "2D 214S 6K"?
Tsak Posted November 12, 2012 Posted November 12, 2012 normally to get a GB crossup you'll end a gatling combo->KD then gunblaze immediately after to get behind them and then do another GB to actually cross them up with it. you can get them into decent oki game if you start switching the 2nd GB with some low or high mixup or some tick throws etc. the longer you delay sometimes the better (the 2nd one i mean) and some characters this won't work on (faust comes to mind because his foot hitbox is retarded)
nnecron Posted November 13, 2012 Posted November 13, 2012 I've been using HOS in GGXXAC+ for well over 2 years, but my friend, who taught me how to play GG, still beats me like I'm a noob. His analysis of my fighting style is that both of my offensive and defensive strategy are lackluster. In terms of offensive strategy I seem to lack pressure and variation so he can do whatever he wants. The only things he fears are my corner HS>D combo from my grab, JHS, anti-air JP, and Fafnir. When I try to defend I can't determine when to act and I often times resort to risky moves like grab or SV on reversal because I don't know what else to do. The only things I'm good at are techniques like GB crossups, and various combos. Thing is though HOS's attack reach is limited which also limits my opportunity to make a situation to do any of these. Oddly, I do come close to beating him often times, but if he regains his turn I suddenly become unable to recover from his attacks and end up losing. To make this worse it doesn't matter which character he uses. I lose 90 percent of the time with any match-up against him.
reaVer Posted November 13, 2012 Posted November 13, 2012 Hi! I've been playing Order Sol for 6 years and I still cannot win tournaments! :D If you have footage of yourself I'm willing to analyze it.
Sophisticat Posted November 13, 2012 Posted November 13, 2012 ^^ I often find that an analysis of the other player can be more fruitful than that of your own technique. You have to notice their patterns, preferences, style, and way of thinking. Only then can you take advantage of your character. So yes, post vids.
nnecron Posted November 14, 2012 Posted November 14, 2012 I only have the PS2 version, and my friend won't come until this weekend so you'd have to wait. If you want to see me play the Arcade mode or Vs. CPU mode I can take some footage for either of them but I don't suppose neither are going to be a good representation of my skill and style.
Tsak Posted November 14, 2012 Posted November 14, 2012 sounds like you need to work on your blocking just spend a bunch of matches blocking and trying to defend against his pressure once you can successfully block his oki/mixup etc you should have a better chance if yours doesn't succeed right away. blocking is huge in GG and trying to reversal spam on wakeup will get you killed quick. CHs are very unforgiving in GG so take heed when you decide to throw out moves. etc
reaVer Posted November 14, 2012 Posted November 14, 2012 I only have the PS2 version, and my friend won't come until this weekend so you'd have to wait. If you want to see me play the Arcade mode or Vs. CPU mode I can take some footage for either of them but I don't suppose neither are going to be a good representation of my skill and style. I can wait. Tsak: his defense by itself doesn't seem to be the issue from his story. I'd say it's the loss and inability to regain momentum that causes him to lose the match. Though first I'd want to see footage before telling him how or what.
Sophisticat Posted November 19, 2012 Posted November 19, 2012 Alright! So GG's going to be out on PSN here soon, and the local community's been getting more and more hyped about the game as well, so I figured it's about time I learned HOS properly. So, how outdated is the current combo list? Is there any more current list? Similarly, how much can I rely on the info in the HOS section here? I think a lot of it may be outdated as well... Also, how should I decide on an approach with HOS? His range is limited and just running up to the other character can be hazardous. What can I do? I'll start with that for now. More to come as I get more proficient with the game.
Sesshyru Posted November 20, 2012 Posted November 20, 2012 Alright! So GG's going to be out on PSN here soon, and the local community's been getting more and more hyped about the game as well, so I figured it's about time I learned HOS properly. So, how outdated is the current combo list? Is there any more current list? Similarly, how much can I rely on the info in the HOS section here? I think a lot of it may be outdated as well... Also, how should I decide on an approach with HOS? His range is limited and just running up to the other character can be hazardous. What can I do? I'll start with that for now. More to come as I get more proficient with the game. Combo list is vintage 2008 or something. Dunno about a current list. Info is fine, most of the general HOS mentality won't change much. *shrug*, many different play styles to HOS. Tactical Inoue, furiously random 0, level 1, 2, or 3 play, heavy oki, heavy rush down; it's all up to you and what you like. Huge question here and 4r5 would give you a freaking book about it. You have to use spacing, blocking, punishing, and poking to the best of your knowledge; but that is the hallmark of any pro player with any character in almost every situation.
MetalMaelstrom Posted November 20, 2012 Posted November 20, 2012 "The better you are at fighting games, the better you will be at playing Order-Sol." ~CrimsonDisaster, at a Qdoba at 4:00 a.m.
Sophisticat Posted November 21, 2012 Posted November 21, 2012 Thanks for the info, guys. I don't know what style I'm aiming for yet. I just know I like my characters to have good hp/def. on them and burst damage as well, which is why I sub Slayer on the side. HOS' mobility and capacity to keep up pressure makes me like him more than Slayer, though.
TITANIUM BEAST!!! Posted December 4, 2012 Posted December 4, 2012 Saw some Sanma matches where he did some interesting combos, hitting lvl2 BRP on airborne opponents allows for different followups in the corner like 2D > lvl2 Rock It, or Fafnir.
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