Lord Knight Posted May 10, 2012 Author Posted May 10, 2012 j2d > small hold d > haku > chun > tk chun > from there either 6b > 6d > corner combo or if you are farther away 2c > 4d > dash 2d > iad jC > 6d > corner combo i think off both you can go into hatsu > ippatsu. off 6b > 6d you can do pretty much a full corner combo (minus a bunch of rekkas of course)
deadsnake Posted May 12, 2012 Posted May 12, 2012 (edited) what do u mean by 4d > dash 2d>iad j.c dash 2d is on the ground right? what's the 2d for? ==== anyway, in this combo itsuu.b 66c[1] 623d 236b3214a 5a 5b 5d[slight hold] chun staff2 tk.chun 6b 6d and so on I can almost never connect the 6b from tk.chun, from what i've done in practice, i need to delay the obviously rekka b, and it seem like i have to mess with the tk.chun timings, not sure to execute it earlier or delay it...but still..... meh.... Edited May 12, 2012 by deadsnake
kurokage Posted May 15, 2012 Posted May 15, 2012 Im having issues with after rechii A dash back in into hatsu in the corner when pole is to close, is there any visual help because I just dont get it.
Lord Knight Posted May 15, 2012 Author Posted May 15, 2012 what do u mean by 4d > dash 2d>iad j.c dash 2d is on the ground right? what's the 2d for? ==== anyway, in this combo itsuu.b 66c[1] 623d 236b3214a 5a 5b 5d[slight hold] chun staff2 tk.chun 6b 6d and so on I can almost never connect the 6b from tk.chun, from what i've done in practice, i need to delay the obviously rekka b, and it seem like i have to mess with the tk.chun timings, not sure to execute it earlier or delay it...but still..... meh.... dash 2d to get closer to the wall before launching the staff. tk chun > 6b[m] is very iffy, use 2c[m] > small delay > 6d instead Im having issues with after rechii A dash back in into hatsu in the corner when pole is to close, is there any visual help because I just dont get it. what combo are you trying specifically
TD Posted May 15, 2012 Posted May 15, 2012 l think he means ...236b 214a a 2 delay 44 j.236b 236a 236c...
kurokage Posted May 17, 2012 Posted May 17, 2012 (edited) dash 2d to get closer to the wall before launching the staff. tk chun > 6b[m] is very iffy, use 2c[m] > small delay > 6d instead what combo are you trying specifically (Closest to corner) 6D> 236A > 236B > 63214A > 5A ( opponent falls to the other side of the pole) 22 j.Back Dash > 236 B. I hope that can explain what what i'm talking about :/ Sorry for the confusion. Edit: here's a video Edited May 17, 2012 by kurokage
Lord Knight Posted May 17, 2012 Author Posted May 17, 2012 drop > airdash back > jB > jhatsu haku chun makes it way more stable
deadsnake Posted May 18, 2012 Posted May 18, 2012 dash 2d to get closer to the wall before launching the staff. tk chun > 6b[m] is very iffy, use 2c[m] > small delay > 6d instead ok, will try that
Rhiya Posted May 20, 2012 Posted May 20, 2012 (edited) http://www.youtube.com/watch?v=x7dxVHbfXVg&t=4m52s Can anyone replicate this? My weak exec isn't getting that 6C(1) 4kote dash 6A EDIT: Got it once. That's got to be a tight link Edited May 20, 2012 by Dusk Thanatos
Nakkiel Posted May 20, 2012 Posted May 20, 2012 It's actually not that hard but only possible very early on in the combo.
Rhiya Posted May 20, 2012 Posted May 20, 2012 Yeah, I'm starting to get it more consistently now. It's more that the input is just really, really fast compared to what I'm used to
Nakkiel Posted May 20, 2012 Posted May 20, 2012 Yea the 6C(1) 4kote stuff (the specific kokushi enders and that combo part you linked) need quick inputs, just gotta get used to the low recovery of kote.
Lord Knight Posted May 20, 2012 Author Posted May 20, 2012 puromete using that combo part finally, yesss
Star-Demon Posted May 20, 2012 Posted May 20, 2012 puromete purple grabs so low level it's high level.
ATG Warlord Posted May 22, 2012 Posted May 22, 2012 hey what's up guys ... been a long time lol anyway, I'm back to BB. Anyone know a good [M] 6A fatal combo? I do this: [M] 6A CH > 6B > 6C > IAD j.b > 5B > 2C > DP or 6D or 4D depending on positioning ... etc
E3vE3 WAZ HEA Posted May 22, 2012 Posted May 22, 2012 hey what's up guys ... been a long time lol anyway, I'm back to BB. Anyone know a good [M] 6A fatal combo? I do this: [M] 6A CH > 6B > 6C > IAD j.b > 5B > 2C > DP or 6D or 4D depending on positioning ... etc if you are mid screen (like around were the match starts) you can FC 6a[m] 5b[m] 6b[m] 6c[m] iad j.b[m] 5b[m] 2c[m] 6d (1) > corner combo
ATG Warlord Posted May 25, 2012 Posted May 25, 2012 (edited) Thx Eve. For fullscreen fatal 6A i figured you can do: 6A FCH > dash 5B (or 2A depending on character) > 2C > 5D > dash 5A > 5D > j.hatsu chun > dash 6C > Ender Anyone got any ideas for near corner j.2D crossup combos? (their back is facing the corner when crossed up) I do this but the combo is a bit situational in the [M] 2C part: j.2D > 5D SH > 5B > 6B > 2C > 5C > [M] 2C > 5D ...etc Edited May 25, 2012 by ATG Warlord
DJ_Blactricity Posted May 25, 2012 Posted May 25, 2012 Thx Eve. For fullscreen fatal 6A i figured you can do: 6A FCH > dash 5B (or 2A depending on character) > 2C > 5D > dash 5A > 5D > j.hatsu chun > dash 6C > Ender On fatal you can do 2C > 5D > dash 5B
ATG Warlord Posted May 25, 2012 Posted May 25, 2012 5B > 2C > 5D > 66 5B works, but 2A > 2C > 5D > 66 5B Doesn't work. the 66 5B link seemed pretty tight.
DJ_Blactricity Posted May 25, 2012 Posted May 25, 2012 Its not as tight as 2C > 5D > 66 5A on normal hit. You can do 6A FCH > 66 5B > 2C > 5D > dash 5B > 6B > 5D > chun > staff2 > TKchun > 2C > 6D > ender
E3vE3 WAZ HEA Posted May 26, 2012 Posted May 26, 2012 Anyone got any ideas for near corner j.2D crossup combos? (their back is facing the corner when crossed up) I do this but the combo is a bit situational in the [M] 2C part: j.2D > 5D SH > 5B > 6B > 2C > 5C > [M] 2C > 5D ...etc j.2d 6c(1) 4kote d j.b j.c (staff 2) 6d>corner combo there more than just this one but this is what i usualy do anyone else got a better one
Star-Demon Posted May 26, 2012 Posted May 26, 2012 So I can do midscreen x > 2C > 4D > 5D > IAD j.C > 6D -> 6A ender now, but I'm not sure WHY this is good. I'd say it's because you don't need counter hit, and if you have this position, it corners...maybe I'm just overthinking this? Litchi's supposedly very situational so many this is just the one to use? for that situation?
Lord Knight Posted May 26, 2012 Author Posted May 26, 2012 its because it corners from pretty far away
DJ_Blactricity Posted May 26, 2012 Posted May 26, 2012 6B CH > dash 2C > 5D > 66 5A > 5B > 5D > chun > staff2 > tkchun > 66 2C > 4D > etc. is almost fullscreen corner carry
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