ATG Warlord Posted July 9, 2012 Posted July 9, 2012 (edited) Thx TD ... I was able to refine the midscreen version with your ideas! midscreen AT combo AT > ItsuuC > 6Kote > Hatsu > Riiichi > Ippatsu > j.[D] > falling j.C~]D[ > land chun > staff2 > 66 6A > 6B > 6D > F it's character specific (the 6B part) but it works anywhere midscreen with excellent consistency and gives corner oki If you're close to the corner that 6A won't connect or playing against light characters, just dash 6C(1) > DP you can replace 6A with TK Chun but then you would have to stop due to proration. Edited July 9, 2012 by ATG Warlord
Rhiya Posted July 9, 2012 Posted July 9, 2012 SMP could be the difference between corner>1 mixup and corner>2 mixups to win That would be serious shit
Nakkiel Posted July 10, 2012 Posted July 10, 2012 There's absolutely no reason to not do it, should the situation arise. You earn back your meter and you get 6K + oki. Sucks that I haven't found a way to do it without 6B bound starter, would be sweet
ATG Warlord Posted July 12, 2012 Posted July 12, 2012 (edited) what's the j.2D crossup side switch combo? need it to put ppl in corner when j.2D is used fullscreen I remember 6C > dash 2C > Hatsu > etc I find a hard time connecting the hatsu or maybe im doing it wrong. EDIT: nevermind, i figured it out (shoulda played CS2 ) The combo is: j.2D Crossup > 6C > dash 2C > TK Hatsu > riiichi > ippatsu > Tanki Hatsu > Hatsu > Haku > Chun > 5B > 6C > 6Kote > 5D > Chun > 6D > 3C > 2D > 6C used when you crossup and your back is facing the corner note: when the stick is so close to the corner that tanki hatsu would either whiff or change direction, drop down and airdash back hatsu and go from there. Edited July 12, 2012 by ATG Warlord
someonewhodied Posted December 30, 2012 Posted December 30, 2012 so here is an interesting combo i figured out: (Midscreen) 41236D~B>66C(1)>623D>3C>236A>236B>63214A>A>Drop Down>6A>D>236B>236C>6C>41236D~C>j.C>421D>Oki also in the corner, if you haven't used a 236B or a 236A>236B yet: X>236C>5B>6C(1)>421D>6A>6B/236A>236B>63214A>A>B>j.B>dj.B>j.C>j.D>j.C>Ender And if you prefer flashiness over damage off of a fatal: (Corner) 5C(FC)>[623D if staff isn't set vertical]>3C>236A>236C>5B>6B>j.C>j.D>j.B>6D>236B>63214A>A>B>6C(1)>421D>j.B>dj.B>j.C>j.D>j.C>66A>D
SectumSsempra Posted January 26, 2013 Posted January 26, 2013 Is there anyway someone can concisely point out the most reliable and consistent midscreen and corner combo, that would help branch out into learning others? What exactly is tanki hatsu/? Is there a specific reason that her combos are listed entirely by move name(specifically names featured no where in the game) instead of input, it made even learning some more basic things quite a hurdle. Also last question is it fair to assume that every "ippatsu" that i see in a fair number of combos is simply the a follow up on staff? It seems like not all combos specify.
Urichinan Posted January 26, 2013 Posted January 26, 2013 (edited) Is there anyway someone can concisely point out the most reliable and consistent midscreen and corner combo, that would help branch out into learning others? What exactly is tanki hatsu/? Is there a specific reason that her combos are listed entirely by move name(specifically names featured no where in the game) instead of input, it made even learning some more basic things quite a hurdle. Also last question is it fair to assume that every "ippatsu" that i see in a fair number of combos is simply the a follow up on staff? It seems like not all combos specify. There's no one specific way, but the two easiest combo paths are: Opener > (Haku >) Hatsu > RiichiA > IppatsuA > Tanki Hatsu... 5D > Chun > 2C > Staff 2 > TK Chun > 2C[m] > 4D > 5D > IAD > j.C > Staff 2 > 6D(2) > Ender (Out of the corner) 5D > Chun > 2C > Staff 2 >TK Chun > 2C[m] > 6D(2) > Ender (In the corner) Opener > Staff Launch > Haku > Chun > Staff 2 > TK Chun... 2C[m] > 4D > 5D > IAD > j.C > Staff 2 > 6D(2) > Ender (Out of the corner) 6B[m] > 6D(2) > Hatsu > RiichiA > IppatsuA > IppatsuB > Ender (In the corner) Those are the most simplistic corner carry combos, if you want to see a lot more advanced combos you can refer to this post. (And the one beneath it) We don't have a comprehensive combo listing/guide for you to look at, so you'll have to read through this thread to pick and choose what works well for you. (This will be different for CP) But the post I linked has a good amount that will do fine for you as of now. Ippatsu is the stance where Litchi is standing on the staff, so when you see IppatsuA/B/C then you'll be hitting A/B/C while on the staff. Tanki Hatsu/Chun is just IppatsuB/C. Most people use names because she has a lot of moves, and a few moves share inputs from staff to staffless, so it can get confusing and a little annoying trying to keep up with inputs when you are referring to them in different modes. By using move names you know exactly what move is being used without having to check inputs or modes every time. It's all personal opinion. Edited January 26, 2013 by Urichinan
SectumSsempra Posted January 29, 2013 Posted January 29, 2013 (edited) There's no one specific way, but the two easiest combo paths are: Opener > (Haku >) Hatsu > RiichiA > IppatsuA > Tanki Hatsu... 5D > Chun > 2C > Staff 2 > TK Chun > 2C[m] > 4D > 5D > IAD > j.C > Staff 2 > 6D(2) > Ender (Out of the corner) 5D > Chun > 2C > Staff 2 >TK Chun > 2C[m] > 6D(2) > Ender (In the corner) Opener > Staff Launch > Haku > Chun > Staff 2 > TK Chun... 2C[m] > 4D > 5D > IAD > j.C > Staff 2 > 6D(2) > Ender (Out of the corner) 6B[m] > 6D(2) > Hatsu > RiichiA > IppatsuA > IppatsuB > Ender (In the corner) Those are the most simplistic corner carry combos, if you want to see a lot more advanced combos you can refer to this post. (And the one beneath it) We don't have a comprehensive combo listing/guide for you to look at, so you'll have to read through this thread to pick and choose what works well for you. (This will be different for CP) But the post I linked has a good amount that will do fine for you as of now. Ippatsu is the stance where Litchi is standing on the staff, so when you see IppatsuA/B/C then you'll be hitting A/B/C while on the staff. Tanki Hatsu/Chun is just IppatsuB/C. Most people use names because she has a lot of moves, and a few moves share inputs from staff to staffless, so it can get confusing and a little annoying trying to keep up with inputs when you are referring to them in different modes. By using move names you know exactly what move is being used without having to check inputs or modes every time. It's all personal opinion. Thank you kindly, I understand the ones in the advanced link you gave way more after the explanations so thanks. I see in Chrono Phantasm she'll be a bit different, but i really just wanted somewhere to get some sort of foundation so I'm not lost out there. I picked her as a character to try to get a feel for things because I wanted to use amane, but I've always thought litchi and carl were interesting. That Honestly did make things quite a bit more clear. Edited January 29, 2013 by SectumSsempra
deadsnake Posted February 19, 2013 Posted February 19, 2013 after not playing for so long... I can't remember how I should combo hazama in the corner 5b 2c 6d 236b 236a 236c 236a 236b reach.a 5a 5b [5d] 236c staff2 6d 3c 2d 6c itsuu.c j.c j.d[oki] but I can't seem to remember a route to kokushi oki.... 5b 2c 6d 236b 236a 236c 236a 236b reach.a 5a 5b [5d] 236c staff2 6d 5b 6c[1] kote j.b dj.b j.c j.d j.c[fall] dash6a[always whiff in here] where did I do wrong... IFGC is nect saturday and I'm not prepared at all
TD Posted February 19, 2013 Posted February 19, 2013 you have to delay the falling jc slightly. easiest way to get oki if you have 50+ heat after ...staff2 6d: 6c(1) kote 6c kokushi
deadsnake Posted February 19, 2013 Posted February 19, 2013 I'll do the latter, I've been trying to slight delay the falling j.c even before posting here but I can't nail it yet. Maybe I'm just too tired, gonna hit the bed after this. thx TD
Jam_Chan Posted March 7, 2013 Posted March 7, 2013 Im trying to get into blazblue and i want to main her, however looking at the combos there are tonnes and i don't know which are the ones i should be learning for bnbs etc, also alot of the combo video tutorials are taken down help plz
Urichinan Posted March 7, 2013 Posted March 7, 2013 Im trying to get into blazblue and i want to main her, however looking at the combos there are tonnes and i don't know which are the ones i should be learning for bnbs etc, also alot of the combo video tutorials are taken down help plz I'm going to refer you back to this post: http://www.dustloop.com/forums/showthread.php?13127-CSE-Litchi-Combo-Thread/page6&p=1456202&viewfull=1#post1456202 You can learn most of your BnB's there, and if you are having trouble with anything, you can ask for more help. As for what you need help with now, you'll have to be more specific.
Nakkiel Posted March 7, 2013 Posted March 7, 2013 Staff 2 is the second hit of staff call. Set 2D or 5D on the ground and press it once more, the first hit is "staff 1" and the returning hit is "staff 2".
Jam_Chan Posted March 7, 2013 Posted March 7, 2013 (edited) Opener > (Haku >) Hatsu > RiichiA > IppatsuA > Tanki Hatsu... 5D > Chun > 2C > Staff 2 > TK Chun > 2C[m] > 4D > 5D > IAD > j.C > Staff 2 > 6D(2) > Ender (Out of the corner) so to start this combo i have to start with 2C > 6D Keep getting blue heat after haku Edited March 7, 2013 by Jam_Chan
deadsnake Posted March 7, 2013 Posted March 7, 2013 I beleve this is the most important combo for litchi while holding staff & near corner : 5b 2c 6d hatsu haku chun haku hatsu riichiA ippatsuA tanki hatsu 5d(slight hold) chun staff2 6d 3c 5d 6c staff2 6d 3c kokushimusou(oki) haku>hatsu should be a very easy cancel
Jam_Chan Posted March 7, 2013 Posted March 7, 2013 (edited) Yeah just realised you have to cancel it near the end as shes falling was doing it to quick, having trouble landing RiichiA > IppatsuA after hatsu. Edited March 7, 2013 by Jam_Chan
Kujikawa Posted March 8, 2013 Posted March 8, 2013 Yeah just realised you have to cancel it near the end as shes falling was doing it to quick, having trouble landing RiichiA > IppatsuA after hatsu. Treat Hatsu > RiichiA as one motion and you should be able to hit the IppatsuA. Try to do something like 236B3214A. Works for me.
Jam_Chan Posted March 8, 2013 Posted March 8, 2013 for the 5d(slight hold do you have to hold till the pole shakes?
Urichinan Posted March 8, 2013 Posted March 8, 2013 for the 5d(slight hold do you have to hold till the pole shakes? Holding the staff always causes it to shake, but the animation has no affect on how the move works or the properties of the attack. For 5[D] > Chun/6A combos, you want to hold it for just a few moments before letting go. Just under half a second.
Jam_Chan Posted March 9, 2013 Posted March 9, 2013 (edited) Ok got the combo down, what are the best midscreen combos with/without staff and corner without the staff. Edited March 9, 2013 by Jam_Chan
TD Posted March 9, 2013 Posted March 9, 2013 Just read the wiki. All of her combos and more are there. It'd be a hassle to say which ones are the best because litchi has quite a few situational starters that change on counter hit. The combo theory is explained in the wiki: http://www.dustloop.com/wiki/index.php?title=Litchi_Faye_Ling_(BBCSE)
Jam_Chan Posted March 17, 2013 Posted March 17, 2013 is this combo worth learning? it seems pretty practical http://www.youtube.com/watch?v=EJqF_eJK9yc the 6a>all green after dai sharin does not look easy though Whats the combo im late to the party with all these videos taken down -.-;
E3vE3 WAZ HEA Posted March 17, 2013 Posted March 17, 2013 Whats the combo im late to the party with all these videos taken down -.-; near corner CH 6b[m] 6d haku hatsu chun (236a 236b 236c for intputs if you dont know the name) RC hatsu haku chun 6c(1) chun hatsu 63214a a(x times i forget how many think it was 13) jump 4kote (421d again incase you dont know which move that is) d falling j.c staff 2 6a great wheel ender i thiiiiiiiiiiiiink thats what it was (never used it so dont remember exactly) someone correct me if im wrong.
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