hatorri hanzo Posted January 21, 2007 Posted January 21, 2007 yeah looks like the horizontal dolphine FB lifts the opponent, letting may able to combo after. i don't know about the damage increase though
pulsr Posted January 22, 2007 Posted January 22, 2007 the fb hori dolphins do not launch on grounded opponents if that is what you were asking. when it catches someone in the air its like getting hit by a hori dolphin in the air.
hatorri hanzo Posted January 22, 2007 Posted January 22, 2007 what level were may and baiken playing on during that match? whose level was that?
Hintalove Posted January 24, 2007 Posted January 24, 2007 Yes the 3k frc DID mae it into the game. I was kinda wondering about it my self since I hadnt seen any one using it, but it's there. I havn't tested if it's useful, but it feels like it would be. The timing is pretty intuitive, at least enough to find it in like 3 trys with out training mode. You can cancel the slide a few frames after you hit, but I think it's probably too late to hit with a jack hound or anything, it's just mostly for making that move safer on block. What I'm curious, since I havn't gotten to play too much and havn't sen any one really talking about is, can you get the dolphin loop of the dust fake out?
shinquickman Posted January 25, 2007 Posted January 25, 2007 ^Well most likely yes. I read that Dust fake is cancellable, so maybe you could do the Dust Fake into Slash Vertical Dolphin or something.
hatorri hanzo Posted January 27, 2007 Posted January 27, 2007 No Jackhound doesn't launch in an OTG, just looks like that. IIRC Jackhound's motion is 41236D Edit: Okay yeah Jackhound does launch in an OTG. Combo vids START!. i thought i saw a Jackhound launch when the opponent was already on the ground. AC is all about damage, i like it. OTG hit into big combo damage. Maybe:psyduck: JACKHOUND!!!!!
shinquickman Posted January 27, 2007 Posted January 27, 2007 I wish I could remember that vid where May goes into a big combo into a knockdown, only to OTG relaunch Jackhound them and continue comboing. Just looked too funny.
CrimsonDisaster Posted January 29, 2007 Posted January 29, 2007 I wish I could remember that vid where May goes into a big combo into a knockdown, only to OTG relaunch Jackhound them and continue comboing. Just looked too funny. http://www.youtube.com/watch?v=GynWPj1HJRY
shinquickman Posted January 31, 2007 Posted January 31, 2007 Hehe awesome. Thanks. BTW CD, your av reminds me of the Magic-User's Final strike from the Capcom D&D arcade game. I dunno but, is that's what it's based off?
shinquickman Posted January 31, 2007 Posted January 31, 2007 Unless May's sweep causes slide, then yeah it is an OTG.
CrimsonDisaster Posted February 4, 2007 Posted February 4, 2007 It's OTG for sure- even if her sweep caused slide (it doesn't), it wouldn't explain why Jackhound OTG-cancels after a huge air combo into Dolphin Upper. Some news for you May players- FB Dolphin command is NOT just using D instead of S/H or just hitting D after doing the move! H.Dolphin- [4]6S/H~5~6D V.Dolphin- [2]8S/H~5~8D You have to go to neutral, then hit direction+D. Now you know, so when you finally get to play the game you won't wonder why you can't FB dolphin like I did for like 5 minutes today!
shinquickman Posted February 5, 2007 Posted February 5, 2007 I thought this whole time it was an opening gambit/sommersault justice type of motion, like [4]>6H>46D. Woulda prefer it that way now that I think about it.
CrimsonDisaster Posted February 5, 2007 Posted February 5, 2007 I thought this whole time it was an opening gambit/sommersault justice type of motion, like [4]>6H>46D. Woulda prefer it that way now that I think about it. shrug for horizontal DOLPHIN TORPEDO you can just do [4]6H6D like you're dashing or something... and you'd probably want to delay vertical DOLPHIN BOMB so it's easy enough to just let go of up and then tap 8D when it's the time is right.
Veib Posted February 7, 2007 Posted February 7, 2007 Does the Jackhound OTG launch work after any knockdown? I'm mainly thinking throw, air throw, DAA and burst here (and maybe even RK's overheat explosion).
shinquickman Posted February 7, 2007 Posted February 7, 2007 My concern is whether JH is fast enough to hit as an OTG in those situations.
Most Unknown Posted February 8, 2007 Posted February 8, 2007 It looks like it hits everytime to be...but it does depend on distance, so it looks like...chances are if your really far away, then you'll miss, if it hits when your all the way across the screen, then thats a pretty broken move...
Hintalove Posted February 8, 2007 Posted February 8, 2007 I don't know about her dead angle, but I know Bursts ARE comboable, so if timed correctly you should be able to jackhound there(how ever they prorate to the point that it's not worth doing most likely). As for her throw, you have plenty of time to do what ever you want to normaly, and her other attacks that can OTG don't hit an opponent grounded by her throw so I don't see why jackhound would be an exception. I havn't seen people doing it, so I'm going to assume it's not possible. I have no idea about her air throw.
Most Unknown Posted February 8, 2007 Posted February 8, 2007 Since Jackhound is already taken by Johnny...Imma start calling her move Save Me...because of how she just falls on to you...kinda like she wants to be caught or something...*shrugs* Anyway, dats what I'm calling it...
pulsr Posted February 12, 2007 Posted February 12, 2007 i saw jackhound hit after robo ky over heated that's hot
Most Unknown Posted February 14, 2007 Posted February 14, 2007 So basically, you can get it like 90% of the time...
Purrin Posted February 22, 2007 Posted February 22, 2007 J.hs ch on a grounded opponent is ALOT better than I had imagined. As well as charging 6p. Also the hit stun from j.2hs seems lower, as I couldn't connect a 2p afterwards 100% of the time...but then again I think I was lagging alittle from the convertor so it could of just been from a slow input as it did work quite a few times. But was there any mention of that anywhere because it really did seem the hitstun was lower. <3 Purple May
shinquickman Posted February 23, 2007 Posted February 23, 2007 ^Yeah I predicted j.H CH is that good. If what you say about j.2H comes out to be true, then damn that's a lot they did to hack it. A more vulnerable hitbox, a #R-type diving, AND less hitstun?
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