Helter Skelter Posted September 11, 2007 Posted September 11, 2007 Its great. However, can you make it locked for only Furix and yourself to post on? I can also PM A.B.A's sprite pack and other random stuff, to you later. GOOD JOB MOROHA!!
Hintalove Posted September 12, 2007 Posted September 12, 2007 Can some one maybe put some sample butt move loops up in the combo thread, and maybe explain the practicality of them and the reasoning besides buttloop vs regular loop? Thanks!
furix Posted September 12, 2007 Posted September 12, 2007 once Moroha gives the word, I'll lock it, and incase anyone posts I'll delete any posts until Moroha finishes the guide. But, since Moroha is not a mod, locking it would be he can't post on it anymore, so, for now I'll delete any posts -if- they are actually getting in Moroha's way.
Moroha Posted September 12, 2007 Posted September 12, 2007 I should be spending some time on the 101 this week/weekend; I've been watching the full season of Heroes while balancing college classes at the same time. And Hintalove, I'll go into both of ABA's main loops as well as the different advantages of her combos in section V.
Rinsuku Posted September 13, 2007 Posted September 13, 2007 Extremely Sexy Guide Moroha! Can't wait to see the rest.
why_suffer_ Posted September 16, 2007 Posted September 16, 2007 oh. btw... do we really need isuka and slash guides? ^^
furix Posted September 17, 2007 Posted September 17, 2007 We don't need the Isuka guide, but the Slash guide is a good reference to keep around.
Helter Skelter Posted September 17, 2007 Posted September 17, 2007 We don't need the Isuka guide, but the Slash guide is a good reference to keep around. Nah, get rid of it. Time for change. Also can the normal questions, be posted in this thread. As opposed to the new guide thread?
Moroha Posted September 17, 2007 Posted September 17, 2007 I'm going to be cleaning my guide's thread up in a few days of excess posts. Go ahead and post all ABA questions here.
Smooth Criminal Posted September 17, 2007 Posted September 17, 2007 I'm gonna go out on a limb here and ask probably one of the most noob-tacular questions for A.B.A.: Is there ever a good time to use her normal mode? I'm not decrying or vouching for anything here in asking this question; I know very little about the character herself and what her capabilities are. I'd like to make her one of my mains. Your thoughts, guys? Smooth Criminal
furix Posted September 17, 2007 Posted September 17, 2007 Alright, might as well have a small vote going on in here. What do you guys think? Get rid of the Slash and Isuka guides? or should I just unsticky them and leave them around for reference? I am considering getting rid of all Slash threads for a fresh new start, with GGXXAC hitting the US and all, I don't want to get new players confused with old info, although some of A.B.A's old stuff still applies, it should still be fine as Moroha has compiled a rather nice guide, like I said, I'll let a small voting go here for a bit, then I'll take action accordingly.
Helter Skelter Posted September 17, 2007 Posted September 17, 2007 I vote for there departure. Probabaly were good while they lasted, tough. Congratulations Moroha, on become a mod. Furix and yourself, will do good things for us. I can feel it.
Moroha Posted September 17, 2007 Posted September 17, 2007 Poon's Slash guide is extremely good and still somewhat relevant. Keep it for now at least, when I get a chance I'll salvage the good shit in there, put it in the AC 101, and then we can just toss it. I could care less about Isuka ABA. Is there ever a good time to use her normal mode? I'm not decrying or vouching for anything here in asking this question; I know very little about the character herself and what her capabilities are. I'd like to make her one of my mains. Read the AC ABA 101 FAQ, and to answer your question, no. Moroha mode = Best character in the game; advantage. Normal mode = odd and not very good; disadvantage. Maximize your time spent with the advantage, make the most of the advantage, and keep ABA's knockdown bar in check. Get friendly with Normal mode regardless, because you will be spending time in it. It's unavoidable. Edit: I'm messing around with ABA's throw game. I'm beginning to like throw -> dash in, 5S, 2S, Butt for a good knockdown setup -> Whatever oki you want, or primarily 669 2hit orbs, or 669 crossover 2hit orbs. Basically, ABA's throw game can either: Throw -> Groundcombo -> 2S -> Aircombo -> Keygrab Throw -> New Loop into Keygrab OTG Keygrab in the corner Beat bursts with Throw -> 2H Danzai, and you get a run up 5S 2S Butt against most characters after the Danzai anyway And throw dash in > 5S 2S Butt for a good knockdown. The way I see it, since the difference in damage is minimal, if you have zero knockdowns against you, there's little reason to do either keygrab combo, and if they don't have a burst, just go with the best knockdown off the throw you can.
furix Posted September 17, 2007 Posted September 17, 2007 I'd suggest to always try to go back to normal mode when your moroha bar is down to 2/3. Reason behind this is because dead angle attacks will reduce your moroha bar now, it's been happening to me a lot that people dead angle my 2HS. So, I always try to go refresh my moroha bar when at 2/3 of the bar.
Helter Skelter Posted September 17, 2007 Posted September 17, 2007 I'd suggest to always try to go back to normal mode when your moroha bar is down to 2/3. Reason behind this is because dead angle attacks will reduce your moroha bar now, it's been happening to me a lot that people dead angle my 2HS. So, I always try to go refresh my moroha bar when at 2/3 of the bar. WORD. This is one of my many problems. I always try to go for that, extra damage. And I always fuck up after (I'm fighting the dirty lowblower, named Robo-Ky). Has anyone got tips against him? Also is it me, or does A.B.A never run out of meter? I'm doing all the FRCs and such. However, I just always have meter. What should I do with it? Also why is Throw, TK 41236.S the sexiest combo A.B.A has?
furix Posted September 17, 2007 Posted September 17, 2007 Use your meter for more mix ups! However, I sometimes spend alot of meter FDing or sometimes doing dead angel attacks when I fucked up and didn't go back to normal mode on time. Shit can happen from time to time. But, you are right, A.B.A can easily gain meter, must be because how fast her dash is and that she is pretty much always at the offensive with her frame traps.(Also, IIRC, all characters have different tension gain rates) You will need that meter to FRC her rekkas and go into corner combos though, so you will also be burning it a lot. Plus, 236D in moroha mode is sexy! Aw man, so much to do with all that meter... Can't forget reversal 623D, it can fuck up shit if you know when to do it!
Tage*Proto Posted September 17, 2007 Posted September 17, 2007 hey I've noticed that baiting bursts after throw is somewhat inconsistent with the 2hs danzai. Sometimes the danzai completely whiffs. Just thought I'd make note. Also, a throw combo i've been doing in corner: Throw, 9, s, hs, d, Orbs, land, sj, k, s, hs, key grab. This works on a majority of the cast, with the exceptions being those you can do repeated reps of the orb loop to like slayer, etc.
Moroha Posted September 17, 2007 Posted September 17, 2007 Yeah, as a general rule of thumb if you land a hit with 2/3 or less bar left, combo into some Keygrab. If you have a burst, or to a lesser extent, if you have 25%/50% tension, you have some more risk leeway (FB Danzai/Dead Angle). Let's say I'm real low on HP, I've only got one knockdown left, I score a combo, and when it's over, I can kill him for sure with one more combo. If the combo I'm doing right now has a decent knockdown and I've got some escape routes like the ones mentioned above, I'll probably not end my combo in a keygrab and instead go for the win. ABA's tension uses: (That I can think of atm) Rekkas FRC - Durr Rekka 2nd hit RC - Stagger xx recombo Orbs FRC - For combos, pressure, or safety 2H FRC, hit - For pressure / burst blocking 2H FRC, whiff - Throw setup / SRK blocking RC Butt, in combos - For 2hit Orbs RC Butt, in pressure - For mixups RC Danzais - For safety or throw setups RC Unblockable - For damage FB Slide - For getting away and out of shitty okis / unblockables as a reversal FB Danzai - For when you to take away 40% HP from the other guy FB Fireball - Unblockable setups / Mixups Blow-My-Hand-Up-Three-Times Geyser super - Not everyone knows hit #3 Goku Moroha super - When you really want it George Clooney keyball super - When your air combo won't kill them. (It sounds like she said "Geoge..CLOOONEY" in /, too bad she doesn't in AC ) Dead Angle - Because i can save your ass and it combos into keygrab (and round winning damage if you need it) on CH Normal rekkas FRC - Combo into keygrab Other Normal mode FRCs (Fireball/236K/Slide) - Don't use these as much. Sometimes Slide in a funny corner keygrab setup I do. (I'm fighting the dirty lowblower, named Robo-Ky). Has anyone got tips against him? No idea. I just found a local RKy player, I'll update you on that when we get a chance.
Kurumster Posted September 17, 2007 Posted September 17, 2007 OMG I played a Robo-KY yesterday and couldn't get any combos to work.
Helter Skelter Posted September 17, 2007 Posted September 17, 2007 Robo-Ky is a bitch. He is really heavy, so I have to time my loops differently. Also if I'm in the corner and in Normal Mode, I'm fucked. He always does, knockdown, meaty Rocket, then he runs up and either mixes up into: *Dust (Hmmm) *2K,2S (this is very annoying, as he may ignore the 2S and do a throw instead.) *Command Grab (Actually even more annoying , then the situation above) The last two situations, are a mind fuck. As he can repeat it. I need some advice.
A.B.A-can-do Posted September 17, 2007 Posted September 17, 2007 I hate Robo-Ky and his meaty rocket turds! It makes my A.B.A get gimped up in normal. By the way is it wrong to dust your opponent during Mohora mode and meaty them.
Kurumster Posted September 17, 2007 Posted September 17, 2007 Glad to see I'm not the only one having these same EXACT problems.
A.B.A-can-do Posted September 17, 2007 Posted September 17, 2007 I think thats my biggest stumbling block is the Robo-Ky Vs. A.B.A in normal rocket situation. That and forgetting to change outta Mohora mode sometimes.
why_suffer_ Posted September 18, 2007 Posted September 18, 2007 i cant get 669 or 9 jS work on Johny after throw in moroha. is it supposed to be that way? or it's just me.?
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