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Posted

According to her movelist on the untranslated change list pages, Dizzy only has 2 FB moves listed: j.214D and 421D

It appears Dizzy may have gained:

- a D version of Ice Spike

- a D version of Fish Summon

Ice Spike and Spear probably.

Posted

Hey Shinjin, Axl's chains all received the following change:

"The guard meter balance of the pull back-part of the move has been reduced (x2 factor). "

Could you elaborate on what that means?

Posted

According to the source, it says that Slayer's 2H now causes vacuum effect on AERIAL hit. Isn't that move ground only? Or did they make it hit vertically now (that'd be gdlk)

Posted

Can someone help me figure out what the change log exactly means by this?

スティンガーエイム コマンド完成時にレバーが → 以外に入力されていても出せるようになりました。

It has something to do with Venom's Stinger Aim command, but I can't figure out exactly what.

Posted
Hey Shinjin, Axl's chains all received the following change:

"The guard meter balance of the pull back-part of the move has been reduced (x2 factor). "

Could you elaborate on what that means?

Now with better english:

"When the pull-back part of the move hits, guard meter is reduced twice as much as before."

Posted

Thanks for the Robo-Ky changes, coolest.

Seems like he got a decent upgrade, although I'm not sure what to make of the general heat decrease; it might just mean less 6H spam to reduce heat, but it could be an overall buff if it makes staying in 80+ heat mode easier. With the 2S and lvl 3 214S changes, Robo-Ky might also be less dependent on 5H FRC for combos now. The command throw change is interesting, too; much less damage now, but higher tension gain and higher float should make RC combos afterwards more viable. And who isn't excited for the FB change? Should be able to do a high/low/throw mixup after TK FB.

Posted (edited)

Haven't read through the whole list yet, but the changes to Eddie's Pit summon really caught my attention. Can be blocked anyway you want now, huh? Well I guess six years of unblockable setups was a pretty good run...

Edited by Jocelot
Posted
Haven't read through the whole list yet, but the changes to Eddie's D summon really caught my attention. Can be blocked anyway you want now, huh? Well I guess six years of unblockable setups was a pretty good run...

I think it's a typo. Shadow Hole is done with H, not D, and the changes make more sense in the context of Shadow H as opposed to Shadow D.

Posted
I think it's a typo. Shadow Hole is done with H, not D, and the changes make more sense in the context of Shadow H as opposed to Shadow D.

My bad, sorry. I meant H. I forgot which button it was, but it did seem like they were describing the pit so I went with it.

Posted
noooooooooooooooooooooooooooooo

the characters on may's ship changed :gonk:

Pics or it didn't happen.

How dare you blashpheme the Sfondi Airship girls!*

*translation* (seriously, say it ain't so...)

Posted
Millia changes yet? could make out a few but google translate sucks.

I posted it in the Millia subforums. :)

Also regarding may ship: Iirc they added haruhi and friends because it was popular at the time...so who are they gonna add now? (please not kayo police)

Posted
I posted it in the Millia subforums. :)

Also regarding may ship: Iirc they added haruhi and friends because it was popular at the time...so who are they gonna add now? (please not kayo police)

i dont know, what is the hot sauce now?

i have not been in touch with anime in like 5 years

Posted
According to the source, it says that Slayer's 2H now causes vacuum effect on AERIAL hit. Isn't that move ground only? Or did they make it hit vertically now (that'd be gdlk)

I think I remember En saying something along the lines of going from a 5H which now causes groundslide on air hit (opponent remains airborne) into 2H in order to combo. I haven't seen it personally so it is hard to say for sure.

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