Star-Demon Posted November 3, 2012 Posted November 3, 2012 Please don't tell me I spent 40 bucks on PSN cards for nothing.
Rabbit360 Posted November 3, 2012 Posted November 3, 2012 Please don't tell me I spent 40 bucks on PSN cards for nothing. For nothing? how you mean?
Star-Demon Posted November 3, 2012 Posted November 3, 2012 For nothing? how you mean? if they don't give NA release.
Rabbit360 Posted November 3, 2012 Posted November 3, 2012 Oh, well they'll probably release in the U.S at least.
ElvenShadow Posted November 3, 2012 Posted November 3, 2012 i must say that the actual netcode isnt all that bad. most matches are pretty playable. if they only fixed the bugs when trying to connect to people it would be ok. If you are on the fence about getting the game, just get it. offline the port seems arcade perfect and im sure they will fix the online
mynus Posted November 3, 2012 Posted November 3, 2012 Has anyone noticed or is having the same problem that you cannot set the music to random/stage in training mode or versus? I've confirmed you can on 360 on the machines in Next Level but my PS3 is strangely without that option. Character music is the default, and once you move to select another track and try to get back to character option you can't unless you press both R1+L1 simultaneously. Can anyone else verify this?
Electric Red Posted November 3, 2012 Posted November 3, 2012 Thia is my first and last time using play asia. Fuck them.
Star-Demon Posted November 3, 2012 Posted November 3, 2012 This is why I'm waiting. With my luck I'd be the one having a whole lot of problems trying to play it sooner. I don't expect an advantage other than grinding PSR like in a MMO. Everyone's already better than me, anyway. I expect to be outpaced by everyone, so whatever.
Electric Red Posted November 3, 2012 Posted November 3, 2012 This is why I'm waiting. With my luck I'd be the one having a whole lot of problems trying to play it sooner. I don't expect an advantage other than grinding PSR like in a MMO. Everyone's already better than me, anyway. I expect to be outpaced by everyone, so whatever. I've waited long enough for this game. I don't want to wait for an ambiguous release date.
Star-Demon Posted November 3, 2012 Posted November 3, 2012 Real talk - I've been waiting 10 years to get a college degree. I can wait for a videogame. Fake talk - Game was always playable. Go get a copy for 30 bucks used. Kappa
Electric Red Posted November 3, 2012 Posted November 3, 2012 You're giving my words way too much gravity And My PS2 is shot to death literally by a jerk ass with a glock who got drunk and I never replaced it.
Star-Demon Posted November 3, 2012 Posted November 3, 2012 My PS2 is shot to death literally by a jerk ass with a glock who got drunk and I never replaced it. That's some bad neighborhood! I should practice today, but I don't know what to practice anymore.
reaVer Posted November 3, 2012 Posted November 3, 2012 Alright, I did some playing online and here are my findings: The netcode is EXACTLY like BlazBlue; which would sound like a good thing but it isn't. BlazBlue is designed to be played synchronously over the internet, meaning that many moves are slower, dashes are slower and jumps are slower to compensate for the time lost when packets are being transmitted. So now lets put everything into context: BB acceptable delay is delay 4; you're still able to enjoy the game almost just like you would offline, for GG this is only delay 2. But the netcode as careful as it is picks according to BB logic and will pick delay 4 quite easily if it thinks it makes the game less prone to lagging and dropping inputs. So if you're wondering why your relatively local games make you feel like you're moving around a bag of bricks, that's why. Next up, this code online follows TCP logic, heck I even think it's TCP rather than UDP. So that means that if anyone so much as touches your line, you will get noticeable lag up to the point you will get framedrops and lose inputs. This is something I fixed somewhere in may in the NullDC netcode switching to UDP and implementing simple packetdup. Doing just this, would've kept the netcode a LOT smoother for most people. Then something I couldn't implement in nullDC due to the fact that I cannot read and change gamestate: prediction. Just like BB, GGXXAC+ online has no prediction, it's as easy as fast forwarding some dashes, skipping a few frames in certain moves... you know, the stuff GGPO is simulating by fast forwarding the emulator. So all in all, I feel we're going backwards with this netcode. And I hope that arc sys will take that one week (yes, the total amount of time I spend on the netcode is 1 week) to develop something proper rather than this shit.
NeoStrayCat Posted November 4, 2012 Posted November 4, 2012 I think it might even take more than 1 week to fix their netcode shit let alone release it on the NA/EU PSN stores. That and whenever the +R update comes in.
M.Song Posted November 5, 2012 Posted November 5, 2012 http://blog.us.playstation.com/2012/11/04/the-drop-week-of-november-5th-2012-new-releases/ gg is not listed
Joe Zombie Posted November 5, 2012 Posted November 5, 2012 http://blog.us.playstation.com/2012/11/04/the-drop-week-of-november-5th-2012-new-releases/ gg is not listed I have no words to express how I feel about this. I even used a thesaurus. Nothing was good enough.
Vulcan422 Posted November 5, 2012 Posted November 5, 2012 Maybe they're polishing up the netcode for the PSN folk. Or they're delaying it until they can release it as R.
Antiquarian Posted November 5, 2012 Posted November 5, 2012 http://blog.us.playstation.com/2012/11/04/the-drop-week-of-november-5th-2012-new-releases/ gg is not listed Welp time to cave and get the JP version.
Jotamide Posted November 5, 2012 Posted November 5, 2012 Don't worry, I'll come later. If you wanna get it ASAP grab it from the JP PSN. As for me, I can play the waiting game.
Bloodcrave Posted November 5, 2012 Posted November 5, 2012 hopefully it'll be released before end of the month hell even end of next month is fine by me
Accel Posted November 5, 2012 Posted November 5, 2012 Welp time to cave and get the JP version. There's still a chance that it'll release this week; Rey doesn't always list everything that's coming in The Drop.
Electric Red Posted November 5, 2012 Posted November 5, 2012 Well I have the Japanese version now. Man do I miss this game. I'm complete garbage though.
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