doragonkoroshi Posted November 7, 2012 Posted November 7, 2012 So what was the 1.01 announcement about? Did they just now implement it? I thought bozac said they were already on 1.01 the first weekend the "loketest" was announced. Also, no clue on the jp wiki about the supposed "balance changes" yet... HRRRMMMMMMMM!!!!! <- this is the sound of me being curious as loudly as i can.
Circuitous Posted November 7, 2012 Posted November 7, 2012 Yamanaka tweeted that 1.01 was entering loketesting soon finished loketesting and went live yesterday, November 6th. Here's the news post, and here's the loketest info, with bug fixes and a mere hint of balance tweaks.
doragonkoroshi Posted November 7, 2012 Posted November 7, 2012 剣憑依時の痛そう、っていうか痛い中の、レバーによるスピード調整を修正しました。 Ok this says something about changing the way that moving the stick effects the sword speed during "itai" or "itasou", but it's listed under bugs even in the loketest. was the zappa sword thing a bug or was there just a bug kind of related to the new sword movement? if this was not a bug, does that mean the list of bug fixes was the complete change list? I thought the game balance changes said "all kinds of changes."
youngtuna Posted November 7, 2012 Posted November 7, 2012 (edited) Regions to get GG for XBLA on 11/9: Ireland, Argentina, India, Austria, Netherlands, Canada, Greece, Colombia, Switzerland, Sweden, Slovakia, Czech, Chile, Denmark, Norway, Hungary, Finland, Belgium, Poland, Mexico, Russia PlayStation®Network (North America) : November 2012 or later PlayStation®Network (Europe) : November 2012 or later Source: http://www.guiltygearx.com/old/ggxxac/english_info.html YES YES YES YEEEEEES time to cancel all my plans for weekend Edited November 7, 2012 by youngtuna
freelander Posted November 7, 2012 Posted November 7, 2012 Regions to get GG for XBLA on 11/9: Ireland, Argentina, India, Austria, Netherlands, Canada, Greece, Colombia, Switzerland, Sweden, Slovakia, Czech, Chile, Denmark, Norway, Hungary, Finland, Belgium, Poland, Mexico, Russia PlayStation®Network (North America) : November 2012 or later PlayStation®Network (Europe) : November 2012 or later Source: http://www.guiltygearx.com/old/ggxxac/english_info.html thanks for the news! here i come ggxx players
ekuah Posted November 7, 2012 Posted November 7, 2012 Yamanaka tweeted that 1.01 was entering loketesting soon finished loketesting and went live yesterday, November 6th. Here's the news post, and here's tloketest info, with bug fixes and a mere hint of balance tweaks. Does someone know more about the balance tweaks?
Phrekwenci Posted November 7, 2012 Posted November 7, 2012 剣憑依時の痛そう、っていうか痛い中の、レバーによるスピード調整を修正しました。 Ok this says something about changing the way that moving the stick effects the sword speed during "itai" or "itasou", but it's listed under bugs even in the loketest. was the zappa sword thing a bug or was there just a bug kind of related to the new sword movement? if this was not a bug, does that mean the list of bug fixes was the complete change list? I thought the game balance changes said "all kinds of changes." I didn't hear of any bug with sword reported. The only move that has a speed (new to AC+R) is the sword rush (236S) and it is now affected by what direction is held.
CupofT Posted November 7, 2012 Posted November 7, 2012 Regions to get GG for XBLA on 11/9: Ireland, Argentina, India, Austria, Netherlands, Canada, Greece, Colombia, Switzerland, Sweden, Slovakia, Czech, Chile, Denmark, Norway, Hungary, Finland, Belgium, Poland, Mexico, Russia PlayStation®Network (North America) : November 2012 or later PlayStation®Network (Europe) : November 2012 or later Source: http://www.guiltygearx.com/old/ggxxac/english_info.html Thank you Kurushii for bolding Canada, time to go pick up some Microsoft points
Eshi Posted November 7, 2012 Posted November 7, 2012 so, vs. ABA I've gotten this glitch on 3 separate occasions. I go for a normal throw at the exact same time ABA inputs key command throw - her key animation comes out and she gets a throw break. Is this a console bug, or was this in the arcade version too? I'm new blood so I wouldn't know.
Mumm-Ra Posted November 7, 2012 Posted November 7, 2012 Yamanaka tweeted that 1.01 was entering loketesting soon finished loketesting and went live yesterday, November 6th. Here's the news post, and here's the loketest info, with bug fixes and a mere hint of balance tweaks. Did they fix Justice's movement bug yet?
Circuitous Posted November 7, 2012 Posted November 7, 2012 剣憑依時の痛そう、っていうか痛い中の、レバーによるスピード調整を修正しました。 Ok this says something about changing the way that moving the stick effects the sword speed during "itai" or "itasou", but it's listed under bugs even in the loketest. was the zappa sword thing a bug or was there just a bug kind of related to the new sword movement? if this was not a bug, does that mean the list of bug fixes was the complete change list? I thought the game balance changes said "all kinds of changes." I don't think those are the moves that let him float the sword freely, so I don't think that's really a balance change. Not really sure, though. so, vs. ABA I've gotten this glitch on 3 separate occasions. I go for a normal throw at the exact same time ABA inputs key command throw - her key animation comes out and she gets a throw break. Is this a console bug, or was this in the arcade version too? I'm new blood so I wouldn't know. Can't recreate it on PS2, but I could just be timing it wrong. Never heard of it before, though. Did they fix Justice's movement bug yet? It's not on the list, so I guess not.
M.Song Posted November 7, 2012 Posted November 7, 2012 so, vs. ABA I've gotten this glitch on 3 separate occasions. I go for a normal throw at the exact same time ABA inputs key command throw - her key animation comes out and she gets a throw break. Is this a console bug, or was this in the arcade version too? I'm new blood so I wouldn't know. is that move done with HS? if it is then that's been in AC since the arcade version if you throw someone and they do a move that's input ends in 4/6HS they will break the throw doing the move there is a vid of someone throwing faust and he breaks with his command throw/unblockable move lemme find it
Hecatom Posted November 7, 2012 Posted November 7, 2012 Did they fix Justice's movement bug yet? What bug?
Circuitous Posted November 7, 2012 Posted November 7, 2012 She moves really slowly and has no dashes for some reason. It's been pretty widely reported but ASW hasn't done anything about it. Weirdly enough if you do her install super it fixes it temporarily.
mynus Posted November 7, 2012 Posted November 7, 2012 Anyone unlock the Slash & #Reload stages and/or the random music option yet?
shtkn Posted November 7, 2012 Posted November 7, 2012 She moves really slowly and has no dashes for some reason. It's been pretty widely reported but ASW hasn't done anything about it. Weirdly enough if you do her install super it fixes it temporarily. it's almost as if she was designed that way...
Skeletal Minion Posted November 7, 2012 Posted November 7, 2012 My friend Nagato found a strange graphical glitch with little Eddie, but he's not sure what causes it. Video: http://youtu.be/9Wz7ssS2XTI
doragonkoroshi Posted November 7, 2012 Posted November 7, 2012 ^ that's been reported but i hadn't seen it yet. I think given what phrek said that there must have been a bug related to zappa's sword 236s, which has been removed. Thus the quest to discover ANY balance adjustments must continue!
Delrian Posted November 7, 2012 Posted November 7, 2012 so, vs. ABA I've gotten this glitch on 3 separate occasions. I go for a normal throw at the exact same time ABA inputs key command throw - her key animation comes out and she gets a throw break. Is this a console bug, or was this in the arcade version too? I'm new blood so I wouldn't know. I've done this on arcade AC.
Hecatom Posted November 7, 2012 Posted November 7, 2012 She moves really slowly and has no dashes for some reason. It's been pretty widely reported but ASW hasn't done anything about it. Weirdly enough if you do her install super it fixes it temporarily. I had the feeling that you were talking about that, LMAO
Seku Posted November 7, 2012 Posted November 7, 2012 so, vs. ABA I've gotten this glitch on 3 separate occasions. I go for a normal throw at the exact same time ABA inputs key command throw - her key animation comes out and she gets a throw break. Is this a console bug, or was this in the arcade version too? I'm new blood so I wouldn't know. https://www.youtube.com/watch?feature=player_detailpage&v=8hFT5zs2YqA#t=198s
Circuitous Posted November 7, 2012 Posted November 7, 2012 it's almost as if she was designed that way... But that'd be stupid!
xlolxlolx Posted November 8, 2012 Posted November 8, 2012 lol not a bug cuz its been like that since loketest 1
burningvigor Posted November 8, 2012 Posted November 8, 2012 I still say Justice gameplay design is one of the dumbest ones in GG next to Kliff.
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