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Posted
o yeah moy "One does not simply gold burst and get away with it"

My secret weapon has been exposed :<

lol I hardly ever used 5C outside of pressure. j.C though, I gotta abuse the hell outta that move since it leads to ridiculously good damage near the corner.

Posted
GH doesn't enrage me as an overhead, it enrages me as a neutral air to air tool. Fucking Ragna does it from like the complete opposite side of the screen and adding an IAD to it makes him go from out of fucking nowhere directly into my j.C range before it even comes out.

it's hyper jump foreward momentum, not IAD. IAD Guantlet would be retarded. and it wiffs on crouches up close... like normal gauntlet. also, it turns active at 16, yea. but won't come in contact with you till near 20 or so... unless your standing.... then it's punishable. :I

Edit: Who want's to fight?

Posted
Bang's 5C starts up in 18 but as an overhead it hits on like 22-24th frame. Something like that.

I have been hit from behind with me air dashing past him and choked on my own saliva at the site of it. :I but the same goes for rag's 6B.

Posted
My secret weapon has been exposed :<

lol I hardly ever used 5C outside of pressure. j.C though, I gotta abuse the hell outta that move since it leads to ridiculously good damage near the corner.

it beat my 5B more than 3 times. i was wondering if i could AA it fast enough but the TK swallow moon can sometimes surprise me. which reminds me, wake up Getsumei feeelllss gooood when it lands and kills.

Posted
Ragna's guantlets lost their body property and can be AA-ed now. Bang's 5C, 18 frames. Lambda's 4B 15(before part 2 becomes active.) don't even get me started on Haz and Valks' obnoxiousness.

I was just showing you that Ragna's 6B is average and that there is slower overheads.

Honestly you'd kill most of your opponents off your random hits since you can convert it into some damaging mess.

Bangs 5C does shit damage mid screen and even if you use meter you...fucking used meter to do what? 3.5k into corner with a character who doesn't really have good oki.

Lambda's 4B is good and leads to good damage, have to use a gravity (lol) to get the most of it.

Haz breaks a primer on block.

Valk pfft. Fuck 6C it's about instant j.A.

Posted (edited)
FYI Ragna's 6B is 24F

GH is 20F

TK GH 16F if you count jump startup.

Tager 6C is 28F

Carls 6C is 29F

I think Rachel's 4B is 26F but I don't know Rachel.

Just throwing knowledge out there.

That's incomplete knowledge...

Ragna's GH has a startup of 20 frames, but hits crouching opponents on frame 24.

TK GH hits crouchers on frame 23.

Ragna's guantlets lost their body property and can be AA-ed now. Bang's 5C, 18 frames. Lambda's 4B 15(before part 2 becomes active.) don't even get me started on Haz and Valks' obnoxiousness.

Bang's 5C hits crouchers on frame 24.

Edited by WolfCrimson
Posted
wake up Getsumei feeelllss gooood when it lands and kills.

I was hella shitty at that.

I'm over here trying to completely bait a DP with IAD backwards Swallow Moon and then Ice Arrow out of fucking nowhere lol

Posted
IAD Guantlet would be retarded. and it wiffs on crouches up close... like normal gauntlet. also, it turns active at 16, yea. but won't come in contact with you till near 20 or so... unless your standing.... then it's punishable. :I

Edit: Who want's to fight?

Not in air-to-air like Mac was talking about...

And since when is Tsubaki's DP safe?

Posted
I was just showing you that Ragna's 6B is average and that there is slower overheads.

Honestly you'd kill most of your opponents off your random hits since you can convert it into some damaging mess.

Bangs 5C does shit damage mid screen and even if you use meter you...fucking used meter to do what? 3.5k into corner with a character who doesn't really have good oki.

Lambda's 4B is good and leads to good damage, have to use a gravity (lol) to get the most of it.

Haz breaks a primer on block.

Valk pfft. Fuck 6C it's about instant j.A.

Bang doesn't have good oki????? and who care's about not getting damage with bang. You get 4 seals, with 3 nail... midscreen. now, what, 4 way mix up and 4k every touch.

Posted
Not in air-to-air like Mac was talking about...

And since when is Tsubaki's DP safe?

not her actually 623X it's a quater circle D move that has invul you can use another stock to cancel into 22X

Posted (edited)
Bang doesn't have good oki????? and who care's about not getting damage with bang. You get 4 seals, with 3 nail... midscreen. now, what, 4 way mix up and 4k every touch.

Bang's 5C gets 4 seals mid screen

kappa

Edited by Dacidbro
Posted
not her actually 623X it's a quater circle D move that has invul you can use another stock to cancel into 22X

That's not really safe. It just that people don't know how to respond to it.

Posted
I was hella shitty at that.

I'm over here trying to completely bait a DP with IAD backwards Swallow Moon and then Ice Arrow out of fucking nowhere lol

Gotta love netplay :eng101:. My makoto was getting somewhere but you ran and waited for time out.

also, why was jin's pressure NERFED? i was running out of ideas every minute.

Posted
That's incomplete knowledge...

Ragna's GH has a startup of 20 frames, but hits crouching opponents on frame 24.

TK GH hits crouchers on frame 23.

Bang's 5C hits crouchers on frame 24.

I merely stated start up.

Which was complete.

I didn't need to state when it hits.

Bang doesn't have good oki????? and who care's about not getting damage with bang. You get 4 seals, with 3 nail... midscreen. now, what, 4 way mix up and 4k every touch.

I don't use FRKZ Bang and even if I did it depends on the match up.

So why would I waste my resources on something I don't use?

Granted I can get 2-4 seals a round just by landing crouch confirms.

I might be wrong but Bang doesn't feel very strong oki wise.

Like it's much better with Tager.

Bang I just land hits until they die.

Posted
Ragna's guantlets lost their body property and can be AA-ed now. Bang's 5C, 18 frames. Lambda's 4B 15(before part 2 becomes active.) don't even get me started on Haz and Valks' obnoxiousness.

Lambda's 4B(2) has 17 frames of start-up, not 15.

Posted
I was hella shitty at that.

I'm over here trying to completely bait a DP with IAD backwards Swallow Moon and then Ice Arrow out of fucking nowhere lol

I saw that and cracked up.

Also I need to learn how to fight Platinum with Relius. Here I was thinking I could treat the matchup like some others and poke and space Platinum into stupidity, only to remember seconds later that her spacing is real good.

Posted

No Bang's oki is good, AXIS.. when Nezu or Dora knocks you down it feels very complete. 5A whiff OS is really nice to beat a lot of roll options without looking like it, esp in corner.

Posted
I merely stated start up.

Which was complete.

I didn't need to state when it hits.

Yes you do. You were comparing the overheads, and how fast they are compared to each other. Merely stating startup for Ragna's GH gives a false impression that as an overhead it's that it's FAST, while it isn't, it's average, because when it hits is what counts, not the start-up.

Posted
My makoto was getting somewhere but you ran and waited for time out.

We basically played footsies the entire match, only that I was getting huge rewards out of my confirms as opposed to what Makoto was getting lol.

@Starlight - I was really out of it when we played that match. It wasn't until I noticed that my character portrait was flashing that I found out that it was the last round of that match. I was like "damn, I should have Astroll'd him" lol.

Posted

@Starlight - I was really out of it when we played that match. It wasn't until I noticed that my character portrait was flashing that I found out that it was the last round of that match. I was like "damn, I should have Astroll'd him" lol.

We all forget about the Asstroll every now and then lol.

What I don't get is how I can fight 5Bs with Ragna and trade on him. In some cases I beat his 5B and tear him a new one.

I try that to Plat and she wrecks my shit. Being outpoked cleanly made me feel sick.

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