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Posted

What I liked about last night:

- Weird conversions and confirms are coming from someplace.

- Tightened up someplace in the middle.

- Distance to corner still good on most hits.

What I didn't like about last night:

- Felt awful, very tired. Wasn't sure why I continued playing instead of just go back to training mode.

- Terrible neutral, defense and punishes.

- Very loose offense. Nothing was tight so people mashed grab and jab. Gotta do things better and faster.

Posted

I just wish that I would get the inputs that I press. *Holds block after wakeup* *Gets hit by 5A anyways*

and don't even get me started on the airdashes that don't even come out.

Posted

ggs psn... yada yada

some decent games today *yawn

shame I saw no TD/silfer/kodim tonight--- would have welcomed the challenge~ you guys <3

edit : special ggs @ someonewhoBOdied -- cause thats how i literally read your name, for our first ever non laggy set!!! on PSN no less!

Posted
Is your XBL dead/expired Nemesis? Feels like I haven't seen you on 360 on a long time.

no its not -- altho soon -- sometime next month it will be -- Ive just not been on XBL all that much due to the lack of ppl to fight unless specifically asked too

Posted (edited)

ggs to the all ny room today aka 3-4 bar everywhere room. good to see there is still a few formidable opponents these days.

snip
l was on for awhile earlier, you missed it. anyway it was a small room so it was full pretty much until l disbanded. Edited by TD
limit
Posted

Yay, finally got a good check and was able to get ahold of CSE again. Should get here while I'm at work today. Hope to play someone soon.

Posted

GGs Errol. Gosh, I haven't played Makoto in a long time.

I have no idea how to fight Tsubaki. She has so many tools that I'm dying to. I have no idea how to punish her DP and that 22X move is like some all around tool; an anti air, a funky frame trap, and some kinda whiff mind game tool.

Posted

GGs NoSales.

You can punish it in EX, but that goes away in CP. Dash barrier after the first hit, and stand block, which will absorb the projectile and prevent the special effect which is plus on block from coming out. Then just keep blocking and punish after the blocked dive. The D Dp can be canceled into either special at any time before landing, so if you try to punish you could be facing a strike mixup. The A version can only be canceled at a certain time which is quick. if you're not spot on you might get get hit just because you're not blocking if you try to dash forward barrier. But Moy does it fine.

22X, when used at the end of a combo, if it whiffs through a neutral tech, will leave tsubaki at an advantage. so dp or don't press a button.

22X, when used after a blocked 236D, will CH you if you're trying to mash 2a. it's punishable on block. even on CH damage is poor. But you know, it still works.

I try to use it to punish a bad jump. but it's all about spacing, so it only works if you're landing far. I got hit a lot using it when you were too close.

I sometimes try to use that instead of 5b or stuff because it is quicker and has a pretty disjoint hitbox. It gets a grounded ender and does well, 1500ish. a 5b or 5c is somewhat liable to trade and trade or not is difficult to follow up even on CH - and only into an air combo.

If you have anything else you're wondering about let me know

Posted

Just be a dick against Tsubaki

She has to guess right twice as much as you do to win, and that applies to most every Tsubaka matchup except the mirror

You can get away with a lot of random because the risk/reward is fucked

Posted

Yeah, but you guys are fucked in CP when tsubaki's reward changes and 22x goes to 6k instead of 1.5k.

Posted
Yeah, but you guys are fucked in CP when tsubaki's reward changes and 22x goes to 6k instead of 1.5k.

And even then, none of my characters will have a real DP, except for litchi's "1 chance that if blocked fucks over my entire round"

The rest of you have it easy :(

Posted

>Complaining about Litchi's DP

Are you serious?

That DP is fucking amazing. A character that momentum heavy probably shouldn't even have a DP, let alone one as good as Tsubame.

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