Spirit Juice Posted March 15, 2008 Posted March 15, 2008 Matchup Statistics: Openers: Okizeme: Punishes: Counters: Anti airing: Zoning: Their game plan: Strategy: Char specific details: -- Member Submitted Info Section (if valid).
Cadenza Posted April 22, 2008 Posted April 22, 2008 Anything special about this matchup? I missed my chance to play a good Testament player this weekend, so I'm curious now.
excelence Posted April 22, 2008 Posted April 22, 2008 probably a guaranteed pressure in start of the match up with running and VV on reaction will stuff any of his option(6k,hs exe beast, zeinest, back dash, iad backward j.d) but i'm not realy sure with his 2d opener
Spirit Juice Posted April 22, 2008 Author Posted April 22, 2008 Typically your safest opener against Testament is to do nothing; his options are just too good compared to yours.
excelence Posted April 22, 2008 Posted April 22, 2008 is it? ... i've a decent Testament player here(Zone, random hit into knockdown Zeinest mix up/BL loop) i'm not sure if he play his Sol match up right, but 6k opening was big pain in the neck when i use Dizzy,Buri & Jam... but when using Sol, it's the other way round, i usualy just do the run in, if he move a pixel, i'll do vv to punish ... as far as i remember i've never lose on the opening attack when using sol ... or maybe the one i go against had been in trauma on Sol Matchup. eversince i beat him pretty bad on slash and makes Testament v Sol match up looks impossible in it
Spirit Juice Posted April 22, 2008 Author Posted April 22, 2008 Typically Testament will start off with these offensive options: 6K, Badlands, Forward EXE Beast. 6K will lose to 2D, Riot Stomp, VV, GV. I'm pretty sure it beats everything else Sol has due to its hitbox and it being 8 frames on startup. Unfortunately all of those options you have lose for free against forward EXE Beast into a bad CH combo that'll allow Testament to follow up with a combo. Your defensive options are blocking, backdashing, or jumping away. Unfortunately the last two options will net Testament a 40% combo if he does a random Badlands.
excelence Posted April 22, 2008 Posted April 22, 2008 6k, Tk Badlands and Forward Exe Beast will also lose to running vv on opening match in my experience like i stated before (;^_^)a ... trust me, u can see his card and stuff it on the opening of the match
Spirit Juice Posted April 22, 2008 Author Posted April 22, 2008 Forward EXE Beast and random Badlands will lose to running VV, but 6K will not unless you can somehow run forward and 623S/H within 8 frames. Even then, it's not worth the risk vs the reward. I'd also like to add that jumping away from Testament at the start of the round will get you away from anything. Even if he Badlands you'll be able to block it in the air. Case in point: your best options at the start of the round is to play it safe and either block or jump away. Backdashing and IAD back get caught by Badlands, and all other options will get stuffed by 6K or Forward EXE Beast.
excelence Posted April 22, 2008 Posted April 22, 2008 i'm not realy certain with the risk that u mention about, but there's some blank spot in Testament 6k before it can fully cover it's forward range that's big enough for Sol running animation to be safe, if u run fast enough. Sol has low running animation all u need to confirm is Sol run fast enough, and Testament makes his moves(whatever it is) sVV will beat it clean, if he back dash use 5k and the estimation of 8 frames can actually longer on this case. if it's 13 frames, yeah i believe i could pull that off
Nives Posted April 24, 2008 Posted April 24, 2008 j.P for traps and all, take it one trap/space at a time if you can, but you shouldn't be watching the traps, you should be focusing on testament, since once you go for a trap testament is going to try to react to you. if u ever get curse on u, ur focus is to try to poke testament when you can, but when you can is 2ndary. its generally not a good idea to attack much at all. GF -> FRC jump is pretty useful on offense against a lot of reversal exe beast, and also low airdashes (not too low) on offense. game for sol is to get space, not immediately aim for damage until you get inside. so getting any ground is a small victory. if you get on top of testament, u can beat on him pretty good. always try to keep forward exe beast in mind since it can mess up ur offense. change up the pace for backdashes and warrant. when testament is under pressure, a lot of players jump to warrant as an answer even though it can be risky, so it just makes them more susceptible to command grabs if you feel like the pressure is going on for awhile.
r0b0t Posted May 1, 2008 Posted May 1, 2008 j.P for traps and all, take it one trap/space at a time if you can, but you shouldn't be watching the traps, you should be focusing on testament, since once you go for a trap testament is going to try to react to you. if u ever get curse on u, ur focus is to try to poke testament when you can, but when you can is 2ndary. its generally not a good idea to attack much at all. GF -> FRC jump is pretty useful on offense against a lot of reversal exe beast, and also low airdashes (not too low) on offense. game for sol is to get space, not immediately aim for damage until you get inside. so getting any ground is a small victory. if you get on top of testament, u can beat on him pretty good. always try to keep forward exe beast in mind since it can mess up ur offense. change up the pace for backdashes and warrant. when testament is under pressure, a lot of players jump to warrant as an answer even though it can be risky, so it just makes them more susceptible to command grabs if you feel like the pressure is going on for awhile. i only read nives post, but he pretty much nailed it, also if you suspect a wake up exe or predict it at all you can run in during the start up frames and grab testament, but its purely prediction. also if theres a tree between you and testament 6.HS is a great poke. and it does not activate the tree, gives the testament a false sense of security having that tree there so he does not expect a good poke across it. and if he exebeast while your doing it you will get a counter hit, just BB over the exe. although a random gravedigger will be bad for you.
Avatar Z Posted June 13, 2008 Posted June 13, 2008 Riot Stomp seems to work wonders against both the nets and trees. In a recent training mode practice, I was trying as hard as I could to RS myself into various net/tree setups (overlaps, stopping directly over a tree, a group of trees, high nets, low nets, etc.) and I simply could NOT get myself caught into any of them. Of course, RS can still be beaten by Testament's other moves, but if you're looking to get through some difficult net/tree setups, it's a not-so-obvious option. Perhaps it could be thrown out on reaction to punish a Testament player who spends too much time planting those traps? ~Z
Orrax Posted June 14, 2008 Posted June 14, 2008 Riot Stomp can work to quickly disrupt traps, but, imho, there are usually better options. Not that it can't be useful, just that it can still be risky even when used sparingly. Well, in my experience, anyway...which is mostly in #R, so maybe I'm wrong. =/ Also, unless I'm greatly mistaken, a blocked Riot Stomp can be hit by trees if Testament is standing just behind them.
Avatar Z Posted June 14, 2008 Posted June 14, 2008 ^Oops, my bad. Yeah, I just tested it out again, and you're right; blocked Riot Stomp loses to trees. I don't know how I missed that the first time, heh. ~Z
Spirit Juice Posted June 14, 2008 Author Posted June 14, 2008 Testament can now 6P Riot Stomp as well, so it's really not a good idea to do it anymore.
Tsak Posted June 14, 2008 Posted June 14, 2008 yeah Riot Stomp vs Testament is risky business because 6P counter hits are vicious but it does do good vs trees and nets you can do some work if you have tension like maybe some riot stomp frcs
Brent-quest Posted June 16, 2008 Posted June 16, 2008 Riot stomp was great when there was no 6p (with invul) and forward exebeast. A good testy will drop tree then back up so that you get hit by it before getting to him. Match can get really frustrating but it just takes patience like was said and pound him when you finally get in.
SolidPlay Posted June 24, 2008 Posted June 24, 2008 i find that forward exe beast is vulnerable to IAD's or jumps it totally misses so if u know exe beast is comin outside of a block string iad or forward jump. also its a good idea to play it safe until u get enough tension for gf frc. space and poke with f.S,2S,5hs,and 6H on rare occasions. and fish for CH 2d alot for big damage. oh yeah dont Dead angle exe beast when in exe beast frc block string it turns u backwards.also it almost never a good idea to jump in on him outside of oki and wiff exe
Hideki Posted August 27, 2008 Posted August 27, 2008 Been working on openers lately. Testament is most likely opening with a 6+K. Beats almost all your stuff, comes out quick and has nice range. Tired of getting beated by that crap? 2+D (CH), GVCV => Juicy combo Once you scared them enough to stop doing that shit, mix it up with 5HS (you can also do beefy damage on CH, and if they start to counter it with the poison, jump cancel it, fall, and command grab them). Dash back, IAD back are the options if you want to play safe, but it's always nice to get the momentum right at the beginning, specially on this match.
Hatred Edge Posted August 27, 2008 Posted August 27, 2008 About Testament's webs.... Doing SB will trigger the web and you'll get a free SB and beat the web. My question is: Is it better to SB his webs or trigger them with a fast air poke?
Hideki Posted August 27, 2008 Posted August 27, 2008 That's like the worst idea I've ever heard about. It's just not worth the risk. In fact, if you're traying to defuse Tetsu's webs all the time, you're pretty much playing the match he wants you to play. 5K/j.P are the best choices to beat webs, but it's not that smart to go over them instead of focus on Testament himself. If you can't target him and his traps all at once, you have nothing to do against him on mid-close range.
Nakkiel Posted August 28, 2008 Posted August 28, 2008 That would really depend on the situation. If the web is right next to Test, it's probably better to poke it since you can't block after SBing whether it works or not. If you're in a decent range then I'd say it's better to SB it since you get a small increment of tension, not to mention your tension pulse gets raised a good amount.
Hatred Edge Posted August 28, 2008 Posted August 28, 2008 Worst idea? Really? I got that from one of the other threads. Since SB increases you hitbox like FD.
excelence Posted August 28, 2008 Posted August 28, 2008 dunno about the worst Idea, i do mid air sb v zeinest & Ky j.d whenever i got the chance (>_>)... and yea SB increase your hitbox
Hideki Posted August 28, 2008 Posted August 28, 2008 You seriuosly want to risk the momentum of the match for that little bit of tension? If you fuck up the SB, you're blocking in the air or eating a web, wich means TE can get close to you safely, start his pressure/combos. And it's not like Sol needs all the tension he can get. I mean, most of his juggles into SWCH only use 25% tension, and some of them didn't even require tension. So what, to save that little bit of tension, you're risking to lost the momentum of the match, wich is by far the most important thing to look after in this matmchup? Yeah, sounds like a terrible idea to me. PD: Which doesn't mean that other characters such as Robo (which needs all the tension he can possibly get, plus his SB is the best in the game) can use it as a net defusing tool.
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