burningvigor Posted January 12, 2007 Posted January 12, 2007 I'm actually looking forward to this game more than any other fighting game right now. Fuck accent core this shit looks fun.
zer0kage Posted January 12, 2007 Posted January 12, 2007 Saki hasn't been winning much and if she did it's not as flamboyant as Lilica. Still she seems pretty solid. Btw Maori is shaping up well recently.
Zaido Posted January 12, 2007 Posted January 12, 2007 of course she is gona be fucken good ! *excited*
woof Posted January 12, 2007 Posted January 12, 2007 I'm actually looking forward to this game more than any other fighting game right now. Fuck accent core this shit looks fun. THATS THE SPIRIT
zer0kage Posted January 13, 2007 Posted January 13, 2007 Any western arcades planning to import this please? Btw game41, lilica is whored.
woof Posted January 13, 2007 Posted January 13, 2007 lilicas my favorite whore :7) AIM FOR THE STARS LISE. she cant SHES TOO SHORT
sibladeko Posted January 14, 2007 Author Posted January 14, 2007 http://d-ken.net/archives/2007/01/post_729.php http://www.youtube.com/profile?user=serikamo KUBO PLAYS ARCANA HEARTS And he uses Meifang. BOO! http://www.youtube.com/watch?v=M6sivy1Nue4&eurl= Someone please tell me what water bubblets do, they seem to absorb SOME projectile hits, melee seems to still go through and cancels them. They seem to go away pretty fast too. Other then that I have no clue what they do, they seem to suck. Edit: Ok never mind Kilvear says it increases movement speed like crazy, guess it's like Jam's power ups cept you can super to get 3 at once. http://www.youtube.com/watch?v=yiaerJ7m5hA&eurl= They've figured out how to do Liseloop in the air. Lise plus Gier = Is this the return of Eddie?
woof Posted January 14, 2007 Posted January 14, 2007 the little droplets are necessary to create little ice pillar things but the process is too tedious so not many bother apparently but yeah they absorb hits sometimes too
woof Posted January 14, 2007 Posted January 14, 2007 also i fucking love meifang's GIANT ROBO supers they are so ridiculously obnoxious looking
furix Posted January 14, 2007 Posted January 14, 2007 The Liselotte combo is pretty hot. It seems the game just keeps stepping up. I am sure that by SBO every character's potential will be unlocked.
sibladeko Posted January 14, 2007 Author Posted January 14, 2007 http://matchpile.com/ Bow to Kilvear, as holy shit this site is huge. Check out the Maori ?infinite?
furix Posted January 14, 2007 Posted January 14, 2007 Oh man, if that's an infinite, expect to see more Maori players arise.
Zaido Posted January 14, 2007 Posted January 14, 2007 wow.. that sure made me rise O-o... sweeet.... <3 i knew she had a good combo but infinite o-o? but stil seems situational but watevers ;X..
Shadowless Posted January 14, 2007 Posted January 14, 2007 Of course the loop is interesting, but the biggest news about that particular loop is that under normal circumstances, Maori's jump C is not cancelable. Full rundown is at MatchPile. RE: water arcana for sibladeko: I'm not sure I have any knowledge that you guys don't. The water arcana is kind of iffy. You can first summon ice spheres, and then you can then use those as attacks. But, really nobody uses that. Everybody who's using it now keeps the spheres around because they can absorb attacks. Even then, though, it's not very reliable. There's no guarantee that the spheres will be in the right place to catch an opponent's attack, and they disappear after a short period of time even if they haven't been used. The water arcana doesn't give a character any useful attacks except for the bubble super, and can't be used in combos or to pressure your opponent. On the other hand, if an ice ball does catch an opponent's attack, it's almost guaranteed to stop their combo. If you can keep putting them out there (the super generates the maximum three that you can have around you at a time), your opponent may not be able to land a full combo on you. If a combo is interrupted, there's a good chance that you'll be able to recover before your opponent and will be able to counterattack. Is it good? I don't know. It's at least okay, and I've seen matches where it turned things around. It's unreliable, and it's certainly better for and against some players than others. It doesn't give you any good tools if you find yourself on the defensive, because calling out ice spheres takes too much time. But when it works, it's tough to get around.
NeedAName Posted January 14, 2007 Posted January 14, 2007 Word has it Singapore has an Arcana Hearts cab. More details ocne kilvear checks it out
Koozebanian Fazoob Posted January 14, 2007 Posted January 14, 2007 That infinite loop is pretty cool, but if the enemy needs to be standing, it might be pretty hard to connect with it.
axel Posted January 14, 2007 Posted January 14, 2007 Word has it Singapore has an Arcana Hearts cab. More details ocne kilvear checks it out It's true. But still no Accent Core.
kilvear Posted January 15, 2007 Posted January 15, 2007 Is that zar who wanted to use goth loli? Yeah Lize is fun to play. During my short play and getting utterly trashed. I couldn't figure out how to get her doll back. So I came home did some search on the net for some Lize guide. here's for you guys who want to play Lize if you can understand moonspeak. http://lizelotte.exblog.jp/i2 PS. Its fun to switch to another game to play for a while.
axel Posted January 15, 2007 Posted January 15, 2007 What do you all think is the best Arcana for Kira?
sibladeko Posted January 15, 2007 Author Posted January 15, 2007 http://www.youtube.com/watch?v=bsKtgKJUBz8 We all know the Lise loop now, but this person milks it to 50 hits, which has me wondering... Cause like we can all see the pushback right? Does the arcana reset it or what?
Koozebanian Fazoob Posted January 15, 2007 Posted January 15, 2007 She has to use homing cancel in order to keep up the loop, and activating the Arcana gives her all of her bars back for it. Can't really tell about the pushback though, but it looks like something weird happens whenever she tries to homing cancel. To me it looks like the homing cancel resets the pushback but I'm not really sure.
zer0kage Posted January 15, 2007 Posted January 15, 2007 What do you all think is the best Arcana for Kira? The vids in matchpile have good Kira players using Earth. Falling rocks seems to give her more setups for command grab.
Advent Cirno Posted January 16, 2007 Posted January 16, 2007 Lise is on the motherfucking rise 8) I remember back when everyone thought she was garbage.
Shadowless Posted January 16, 2007 Posted January 16, 2007 Until now, Earth has been the most common choice for Kira that I've seen. Recently, people have been using fire well, also. It seems like Kira would benefit greatly by the added armor that water offers, but in practice I think she would never really get a chance to call out the ice spheres to begin with. Earth gets the nod from me, at least until I see more. It's what I'd use. Neither arcana is very useful for Kira in mid-screen combos, but both can be put to good use when you're by the wall, and Kira tends to get people over there pretty fast when she can land a hit. You've probably seen it in videos already, but... Fire gets more hits and damage against the wall, just because of the extra hits from the arcana super, but Earth isn't far behind. Fire gives you some worthwhile projectiles, a useful attack after guard cancels (the burst super), and normal homing cancels and guard cancels. Earth is very useful for Kira when it's activated, because the super armor is useful and she can combo into the arcana force. The rock fist is pretty good at mid-range, and Kira can sometimes use the boulder, too. The stomp super is a good surprise move if you've got meter to burn or if your opponent is keeping you away. And Earth's homing and guard cancels are kind of crap, but they work just fine for Kira. I saw people use Lightning with her a little bit when the game was new. It's a good distance attack against people who are just sitting around throwing projectiles, but that's all you can say for it. Kira doesn't get many knock-downs, so lightning & dark setups don't seem very good for her. Oh, and time - I think it's probably not actually a very good choice, but it's the only arcana that can let Kira actually move fast. Dash behind -> 360 throw (KSB?) is pretty scary if you have the spacing down (and they aren't always jumping). However, Kira's back dash is really short, so the arcana doesn't seem to help much there. EDIT: Uh, that's just my opinion, though. I suck at this game.
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