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Posted
Sounds like they are pretty similar then. A few differences here and there, but the overall playstyle idea is rooted in the same idea of speed and mixups. I may be biased as well, but I also feel that Yosuke has more swag >.>

im not gonna lie, when i compare chipp with yosuke, yosuke seems more limited on what he can do, dont get me wrong, he is a good character, but chipp feels more versatile and his move set seems to cover more stuff than the move set of yosuke

plus he has been my main since 1998 on GG so im totally biased for him ;P

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Posted

Yosuke doesn't get traditional oki in the sense of a hard knockdown most of the time. But he can easily chase the opponent as they are landing from the kunai and control their tech. Honestly you can actually continuously reset them with 2b if you predict and read their techs well seeing as that anti-air is so damn good. His sweep>5d is really strong oki too because of 5dd being available to make anything safe/continue pressure.

Try doing TK moonsault on someone in the corner and see if they can block it. 99% of the time it's free damage.

Posted

If I knew what Chipp could do I'd weigh in with my 2 cents on that, but as far as this game goes, compared to the rest of the cast he is far less limited in what he can do. Perhaps more options were just prevalent in GG, but Yosuke is probably the only character in this game with mixup for days I feel. So yeah, if you liked Chipp in GG and liked forcing the opponent to play at your speed (which is most likely much faster than they are comfortable with), then Yosuke would probably suit you.

Posted
Yosuke doesn't get traditional oki in the sense of a hard knockdown most of the time. But he can easily chase the opponent as they are landing from the kunai and control their tech. Honestly you can actually continuously reset them with 2b if you predict and read their techs well seeing as that anti-air is so damn good. His sweep>5d is really strong oki too because of 5dd being available to make anything safe/continue pressure.

Try doing TK moonsault on someone in the corner and see if they can block it. 99% of the time it's free damage.

If anything he's closer to Ultimate Marvel vs Capcom's Jill Valentine. Unlike traditional Oki in marvel (Hard knockdown--> Chase on wakeup, mixup on wakeup,etc.) she is able to catch your air tech and mix you up from that. On top of that, all of her strings are safe, so worse comes to worse if they block your stuff you can mix them up again.

Posted

Keep in mind that if you're looking to play Yosuke (to any new people out there looking to get their hands on him) be prepared to play a very offensive based game. If you keep your distance, you will not get anywhere and most likely get outzoned by about 75% of the cast. As a mixup character, you are a high risk/high reward character, especially given your low health. Reward in that once you have your first mix-up you get your damage, then prepare for your next mix-up and continue the vortex. As Yosuke, you should not be giving your opponents any room to breathe, and should force your opponent to make mistakes and bad reads.

Also, hello fellow Brosukes!

Posted
Keep in mind that if you're looking to play Yosuke (to any new people out there looking to get their hands on him) be prepared to play a very offensive based game.

First of all: Hello!

Second of all, while I agree with you for most of the cast, I would counter that specifically for Labrys and Kanji, zoning is not only possible, but probably encouraged. Those two characters can deal massive damage, but only if you happen to be up close and they get a hit in. However, these characters are easy to harass with kunai (for Kanji), and persona (for Labyrs). Other than that though, I think I agree with the "no room to breathe comment." People like Naoto with unfortunate reversal options and a subpar 2B are like tasty tasty candy. Specially since the zoning game simply does not work against Yosuke - He can fly over projectiles with ease.

Posted

Keep in mind that EX dash is also a viable anti-zoning option. For 25 meter you can dash straight through projectiles on reaction and get a juicy 2.3k+ damage. It also puts them in the air so you can chase their tech with j.A/sexy ass 2b.

This is particularly useful against Lizzy's Maziodyne.

Posted
His sweep>5d is really strong oki too because of 5dd being available to make anything safe/continue pressure.

No, just no. If the opponent holds tech the 5D will always go through them and be useless. You don't want to ever try it up close. 5D is a 39f startup that you will eat it for trying.

Yosuke is probably the only character in this game with mixup for days I feel.

No. Crossups and fast pokes is his key. His mixup game is fairly average, doesn't have any jc's from a low, and all he has out of install is 2B and 5A which after jc you are so high up that you can be punished easy. 5A into tk moonsault is a decent option but not amazing. Nothing great. If you want a great mixup character then you should be looking at Chie and Aigis.

If you keep your distance, you will not get anywhere and most likely get outzoned by about 75% of the cast.

You obviously haven't watched Sova and the top players play him. His j.D is his best entry tool full screen against the cast. If a character is keeping you away with projectiles then read and time a good j.2D to get in.

Posted
No. Crossups and fast pokes is his key. His mixup game is fairly average, doesn't have any jc's from a low, and all he has out of install is 2B and 5A which after jc you are so high up that you can be punished easy. 5A into tk moonsault is a decent option but not amazing. Nothing great. If you want a great mixup character then you should be looking at Chie and Aigis.

I apologize. I'm still new to fighting game terminology, so I was including crossups in the realm of mixup. Is mixup a term more specific to just a high low game?

Posted
I apologize. I'm still new to fighting game terminology, so I was including crossups in the realm of mixup. Is mixup a term more specific to just a high low game?

Mixup is high/low, Crossup is left/right. You fine man. If you were meaning crossup then ya that's his game.

Posted
No, just no. If the opponent holds tech the 5D will always go through them and be useless. You don't want to ever try it up close. 5D is a 39f startup that you will eat it for trying.

Good to know. Though I believe I have seen a video where if the opponent delays tech so that 5d passes through them, he can 5c/2c and the opponent will be sandwiched a' la Yu's 5d mixup?

And yes, cross-ups are indeed his forte for opening people up, especially as Moonsault slash is an overhead and so can be used in tandem with Transform Ripper for the high/low aspect. His AoA, while fast, does suffer from simply being an AoA attack and the massive flash usually telegraphs their activation.

Edit: Also, Kurushii, do you want me to add the combos in the wiki to the combo thread or do you feel it should wait until the game is released in America?

Posted
Good to know. Though I believe I have seen a video where if the opponent delays tech so that 5d passes through them, he can 5c/2c and the opponent will be sandwiched a' la Yu's 5d mixup?

Edit: Also, Kurushii, do you want me to add the combos in the wiki to the combo thread or do you feel it should wait until the game is released in America?

I have never been able to get a sandwich situation with it. Every time I have tested 5D oki into 5DD, after they wake up the 5DD goes off screen away from the opponent. Doesn't seem like it auto-corrects like the dolls we know from BB.

That's up to you on the combos. It's your thread and their is guidelines in place now on those.

Posted
Here's what I was talking about

I'll add the combos in now, with the game so close to release it'll be good for the newer players to have ready access to it in the Yosuke forum itself.

Ohh Sweep > 5DD > 5C > 2C. I thought you meant the 5DD would hit.

Posted

Yeah, you can cancel the sweep animation into his 5D so that it goes behind them before they wake up. If they tech instantly it sometimes even will hit them as they're standing up, so it acts as a meaty attack for you, allowing for free pressure, or even a combo if they were pushing buttons. Additionally, if we had suggestions for combos, who do we direct those to? Or do we just reply in the Yosuke combo thread?

Posted (edited)
Additionally, if we had suggestions for combos, who do we direct those to? Or do we just reply in the Yosuke combo thread?

I've updated the combo thread with the combos already present on wiki (minus the challenge mode ones) if you want to check examples and stuff like that. Though when the game is released i'm sure there will be a big influx of more optimal combos for Yosuke.

If you want to add combos, make sure they work first and then reply to the combo thread.

Edited by Chazmobile
Posted

hi guys yosuke is cool. glide is pretty essential and nise pachi + hayashi are gdlk.

also mixup = anything that causes your opponent to block wrong which include crossups....

Posted

I just love how hes so happy about everything he does. Hes got swag hitboxxes and he knows it.

post-6570-139515171197_thumb.jpg

Not sure what hes even tripping them with, but DAYUM does it reach far.

Posted

I love 2B for helping with his OMB > 5C link. Makes it much easier to catch the opponent.

Posted

Gonna be tripping all types of people out here.

It literally lifts a foot over everything.

Excuse me sir, but i didn't realize that you were trying to attack me. "Whoops"

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