Fullforcefafnir Posted October 4, 2007 Posted October 4, 2007 http://www.youtube.com/watch?v=ZpLb8JHBZUs The TK Bandit revolver FRC usage on Potemkin.... Can something be harness from TK BR FRC? Haha, funny that he made it Sol=Badguy. I really can't understand why they have = at the surname, like Arcuied=Brunestud. Engrish 4tw?
Hatred Edge Posted October 4, 2007 Author Posted October 4, 2007 I was wondering if it was worth using against anybody in general. Another question: If you have meter and let's say at X height you cannot execute a Clean Hit Sidewinder, and using j.HS or j.D or j.S will not get you in position, is using air BR FRC to get a Sidewinder combo in an option?
Bloodcrave Posted October 4, 2007 Posted October 4, 2007 is there an easy way to do running bandit bringer? i tend to come up with running wild throw instead :X coz i find bandit bringer's range too short <_<
xoNappyJinox Posted October 4, 2007 Posted October 4, 2007 Have you tried dash break, then Bandit Bringer?
Jocelot Posted October 5, 2007 Posted October 5, 2007 Just started using Sol a little while ago and was wondering about the frc points in his Bandit bringer, riot stamp, air bandit revolver and gunflame. Which is the most useful? I can frc BB and RS with ease, its just gunflame and air BR I can't seem to get down. I could frc gunflame in the original X2 with relative ease... now I can't do it for squat in ^core. Did they lower the amount of frc frames in gunflame? Or do I just suck that much...?
Brent-quest Posted October 5, 2007 Posted October 5, 2007 GF FRC is his only practical one, and it's by far his best and most important to be able to pull off consistently. From XX > #R they delayed the timing a bit so there's a VERY slight pause between the p and frc. It's really something you just have to learn to do. I've heard different ways to "time" it like hit p twice then the FRC but I just had to find what works for me. :D GF FRC's lead to big damage combos so I wouldn't worry about BB, RS, and ABR that much as they are gimmicky and highly situational.
Spirit Juice Posted October 5, 2007 Posted October 5, 2007 Just started using Sol a little while ago and was wondering about the frc points in his Bandit bringer, riot stamp, air bandit revolver and gunflame. Which is the most useful? I can frc BB and RS with ease, its just gunflame and air BR I can't seem to get down. I could frc gunflame in the original X2 with relative ease... now I can't do it for squat in ^core. Did they lower the amount of frc frames in gunflame? Or do I just suck that much...? As Weget said, they delayed the GF FRC timing from XX to #R to be slightly later. They also removed the ability to have more than one GF on the screen at once. GF FRC is one of those things you're going to have to practice and put its timing into muscle memory. BB and RS FRC are kind of gimmicky and aren't really used that much in match play. BR FRC has uses in the corner after j.D, but that's about it. The FRC point for BR is the first few active frames, so you need to be really quick to FRC it. If you can FRC Robo-Ky's 5H FRC, you can definitely FRC BR.
低姿勢 Posted October 5, 2007 Posted October 5, 2007 if they took out side winder stuff then sol si worse in american version. Burst stuff storeing properties of moves has been in every game. Also you dont have to burst durning the side winder it self. It was if you burst anywhere in the combo or anything to that exstent. Or hell if you bursted the combo but you did a you did a move to start the combo differently then even after burst your next side winder should have been stored for more damage. they are many ways to store properites of moves in GG. If this is how it was taken out then that would mean sol is acctualy worse in american verison or something to that exstent if what i read is true.I have not played it to make sure. Oh well what can you expect people talking about bugs they them selves did not find.
Spirit Juice Posted October 5, 2007 Posted October 5, 2007 if they took out side winder stuff then sol si worse in american version. Burst stuff storeing properties of moves has been in every game. Also you dont have to burst durning the side winder it self. It was if you burst anywhere in the combo or anything to that exstent. Or hell if you bursted the combo but you did a you did a move to start the combo differently then even after burst your next side winder should have been stored for more damage. they are many ways to store properites of moves in GG. If this is how it was taken out then that would mean sol is acctualy worse in american verison or something to that exstent if what i read is true.I have not played it to make sure. Oh well what can you expect people talking about bugs they them selves did not find. They removed that bug, but it's really not so bad since he's closer to being arcade perfect (not sure if the stored CLSW bug was in the arcade version). Technically he's worse by a small margin compared to the Japanese console version, but now he's just the same as his arcade version. It's really nothing to worry about or even discuss more than a little bit.
低姿勢 Posted October 5, 2007 Posted October 5, 2007 didnt i just say storeing moves has been around in every game? It isnt some console bug that was what I was saying.
Spirit Juice Posted October 5, 2007 Posted October 5, 2007 I realize that, but it's hardly to something to say "zomg Sol is worse in US version dun play him."
excelence Posted October 9, 2007 Posted October 9, 2007 btw any of u have ever wild throw,662hs,9 -> OMFG here comes Negative edged VV!! i think back on slash i could easily pull this sidewinder setup >.< without accidentally pull NE VV and btw i play on pad :/
Brent-quest Posted October 9, 2007 Posted October 9, 2007 I had this problem on an old pad I had where the O button was kind of soft, you just have to make sure you tap the button quickly and not hold it down.
excelence Posted October 10, 2007 Posted October 10, 2007 about fast... do slayer 6k without making it a feint is enough? :/
Spirit Juice Posted October 10, 2007 Posted October 10, 2007 What? It doesn't seem like English is your first language, so I'm having difficulty understanding what you're asking here. What about Slayer's 6K?
excelence Posted October 10, 2007 Posted October 10, 2007 umm yeah (;-_-)> english is my secondary... i meant i always screw up slayer "6k" into feint moves (i swear i can do it perfectlly on slash )
Bloodcrave Posted October 17, 2007 Posted October 17, 2007 is the 1st hit of air bandit revolver an overhead attack? coz the sol from http://www.pasopi-tokyo.com/ kept on using it and i was thinking maybe tk bandit revolver is worth learning :X
Champion Posted October 17, 2007 Posted October 17, 2007 It's not an overhead. He used it as an anti reversal-throw trick I'd say, since it's airborn form the first frame.
低姿勢 Posted October 19, 2007 Posted October 19, 2007 I dont feel like typeing much anymore but I will say you guys seriously hold yourself back by your thoughts on the game. Its like you guys see something thats remotely different(and old for that matter)and you think there must be some omega seekrit to it or something. There is not a set way to play or a way you HAVE to play to win. Thinking like that is only gonna fuck you guys over. Maybe some people just have a different style.
axel Posted October 19, 2007 Posted October 19, 2007 Why will anyone want to block Bandit Revolver low to begin with? Just block it high and counter throw, or even run in, get hit and counter throw.
Brent-quest Posted October 19, 2007 Posted October 19, 2007 I dont feel like typeing much anymore but I will say you guys seriously hold yourself back by your thoughts on the game. Its like you guys see something thats remotely different(and old for that matter)and you think there must be some omega seekrit to it or something. There is not a set way to play or a way you HAVE to play to win. Thinking like that is only gonna fuck you guys over. Maybe some people just have a different style. Well personally, I don't see the Sol forums as being that serious. I don't exactly keep my personal Sol Badguy diary open to the public. As a competitive Sol player it's hard to weed through all the newbs wanting to grand viper and clean hit and get to deeper discussion. Coming from you Clayton, who I see as one of the more cryptic posters in these threads, I don't really know what you want from us. You talk of "isntant kill" combos and the like as if there were some "omega seekrit" that we are missing. No offense, I've always been a fan of your work and combos, and Kenji tells me you do some pretty amazing stuff in matches. Maybe I just don't understand the way you type your ideas out. That having been said maybe we should make a separate thread for serious competitive discussion?
Brent-quest Posted October 19, 2007 Posted October 19, 2007 On a more related note: In recent vids it seems the top Japanese Sol's are discovering the power of the 5HS. I've been working with it for a while and it's and damn good attack. A CH 5HS can lead to a tensionless 50% dmg combo on just about every character. I guess it's just strange when I see something that I figured out myself popping up in vids instead of just trying to imitate them. ^_^; For those unknowing of the combo: CH 5HS > IADC j.s, j.d CLSW > land 2HS (optional) > j.s CLSW > j.s CLSW > knockdown of your choice or another j.s CLSW. I say the 2HS is optional because of character specifics and placement on the screen. For me sometimes it's hard to 2HS when near the corer because your character can get turned around and I think its just easier to j.s CLSW in the corner. Also something funny I was working on in training and P.C does it once in one of his recent vids. I was first inspired by Order Sol's combo after his FB when the opponent isn't in the corner and you're kind of far away. You can see Kaqn do this quite often: FB Fafnir > 2S , 5HS > IADC j.p j.k/j.HS 623HS. Now I thought, well 2S is pretty much identical to HOS and 5HS has pretty similar hit frames and is jump cancelable so why not apply this to Sol? After a Bandit Bringer mid screen they slide > 66 2S , 5HS > IADC j.p j.s/j.d CLSW / VV for knockdown. So far I've only gotten this to work on a few characters but it looks flashy as hell and for me that's what Sol is all about. Note: P.C does it on Potemkin who has a large hitbox so I'm pretty sure anybody with a wide hitbox in the air it should work on. Well that was my attempt at getting my most recent thoughts out there. Sorry if it was confusing as I was just typing as I thought of it.
低姿勢 Posted October 19, 2007 Posted October 19, 2007 Im pretty sure I posted it when teh game came out, but sol has instant kill combos from stand hs counter hit with 55? or something more gaurd, im almost postive ive posted it. Just something like iad s, d, side winder, jump s, side winderX whatever then super jump something should instnatly kill anyone with johnnys defence and down. Also you can 5hs iad s, d, dust cancle, grand viper works on robo ky johnny potemkin? I belive it was, however its pretty hard to do though. Though with that said, I do post stuff, seeing as how your saying this and yea I posted stuff like this when game comes out. And my post was ment in saying people like spirt juice saying that 5+hs should never be used and shit like this, and so many times on forum people act like you HAVE to play the game a certain way to win. Or you should only do some combos. If people didnt have this mentality that only one way can win, then simple shit like BR frc wouldnt seem so crazy. Beacuse it isnt. People have no imaginations anymore.shrug You guys are all to spoiled with your shitty frame data when if you acctualy used your mind you wouldnt even need that stuff. anyway umm yea counter hit hs should be here cuz I wrote somethign about it and varations of what does more etc etc. But again its obvious I write something people see it as whatever(even when I talked about BR stuff way back in slash when I did it)no one thinks anything of it, then they see japanese do it, and it must be some crazy seekrit, when they just never thought things possible or some crap yea im rambling whatever....
Hatred Edge Posted October 19, 2007 Author Posted October 19, 2007 I use 5HS. I see no reason not to use it.
Brent-quest Posted October 19, 2007 Posted October 19, 2007 Haha, I think I see what you're getting at Clayton. I didn't mean any disrespect and yeah the 5HS stuff isn't new. I've always taken your ideas seriously I just don't understand them at first some times. I was also gonna say something about BR frc, because it CAN be pretty clutch some times towards the end of the round and has strange oki potential. Anyways, I think I offended when I didn't mean to and I see what you're saying about originality vs following what you see. Only thing I don't really understand is the "insta kill" term. I mean 80% dmg on Dizzy tensionless is pretty "killer" to me and I guess it could "kill" if the guard bar was a bit higher. The reference to the Japanese players does sound a bit braggy in retrospect but that's not really what I was trying to get at. I was trying to say that people worship these players as gods when really just being creative and messing around with seemingly stupid stuff can lead to understanding stuff they don't even know. Again, I didn't mean any disrespect or to ignore what you've said earlier. I was just posting as you said were my "thoughts on the game." I've always considered you to be one of the only people posting original ideas on the Sol forums. Hope that clears things up a bit.
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