RurouniLoneWolf Posted August 7, 2014 Posted August 7, 2014 http://m.neogaf.com/showpost.php?p=124288358 Rachel: - j.A still overhead - 4B floats less - 4B > 3C gatling added - 6B still has jump cancel - AH startup slower
samthegreat Posted August 7, 2014 Posted August 7, 2014 Lots of things to add from N-O's twitter. Lots of things lol
gamester Posted August 7, 2014 Posted August 7, 2014 I can't read JP text but seeing stuff like 6AA. Why 2 AAs? I could list other things confusing me looking at his tweets but I think I'll just wait otherwise I'll give myself a headfit trying to make sense xDJust reading the combos don't seem to work right in my head?
RurouniLoneWolf Posted August 7, 2014 Posted August 7, 2014 Lots of things to add from N-O's twitter. Lots of things lol lol, I thought so. I saw a bunch of tweets from him but couldn't understand a word. Time to wait patiently for someone to translate. I can't read JP text but seeing stuff like 6AA. Why 2 AAs? I could list other things confusing me looking at his tweets but I think I'll just wait otherwise I'll give myself a headfit trying to make sense xD Just reading the combos don't seem to work right in my head? Maybe the second A is just a 5A?
samthegreat Posted August 7, 2014 Posted August 7, 2014 It's 6AAロベ -> 6AAロベリア -> 6A ALobelia I read everything but I have work to do right now. If no one has translated it by tonight I /might/ do it...
gamester Posted August 7, 2014 Posted August 7, 2014 Thanks for explaining it to me, I just found it confusing.
Tari Posted August 7, 2014 Posted August 7, 2014 Is it confirmed or not if we can 4B > 3C on block? Can't remember if there are any gatlings in the game that are hit-only, but I figure it's worth asking. I love that overhead, as much as it may suck.
Errol Posted August 7, 2014 Posted August 7, 2014 confirmed. and rachel is shaping up to be godly with all the hits other characters are taking.
samthegreat Posted August 7, 2014 Posted August 7, 2014 I guess, but we still need to find a reliable okizeme route.
gamester Posted August 7, 2014 Posted August 7, 2014 Yeah, 3C not being good for Oki isn't a good sign, it sounds and already feels strange imaging it not being reliable anymore. 4B Oki just sounds bizarre.
Rhapsody Posted August 7, 2014 Posted August 7, 2014 What happened to 3C? Or is this still referring to the 4B > 3C?
Yaaay Posted August 7, 2014 Posted August 7, 2014 What's N-O's twitter? nvm found it. https://twitter.com/No_104KANA
samthegreat Posted August 7, 2014 Posted August 7, 2014 3C leaves them closer so they can roll out of the corner.
Yaaay Posted August 8, 2014 Posted August 8, 2014 Tried translating N-Otoko's tweets. However, I would really like someone to check and correct these if needed. It's not that I'm not confident in my Japanese abilities, but I'm new to translating Blazblue stuff so please have mercy if there are some mistakes. 6A feels like it has a bit more lag (N-Otoko thinks it's like two frames more.). 6A 236a feels a bit weird. 6A 236a seems harder to do (but still possible). N-O is not sure whether it's the 6a or 236a. Lobelia C distance changed. Seems to land way at the end. 5C's start up seems to have improved. You can do 5CC immediately after 4B. 4b 5cc does 1500 damage. 3C doesnt have SMP. Something nerfed about about the knockdown of 3c. Edit: 3C leaves them closer so they can roll out of the corner. ... 5cc pumpkin 3c frog doesn't seem to work effectively because of 3c nerf. 3c 9d 5b 6a 236a seems to be much harder. 5b 6a 236a 6a 4c 3c works. It seems you can add a 5b before 6a 4b since the opponent floats very low after 4b. From j.a overhead 6a 4b works. (Literal translation. I'm not sure if he means j.a j.b 5b 5cc 6a 4b but I do think so. Someone check please.) Probably no change to cat chair but he's not 100% sure. Fatal 5C Frog 2C doesn't work. Both 5b j.c 236a 3d and 5b 6a 236b 2d combo routes are out. 5a 6a on aerial opponent doesn't seem to work. From an N-starter, 2b 5b j.bd j.c 5b 5cc 4b 6a 236a 3c 214c 6a 4b works but it's a bit weak.
samthegreat Posted August 8, 2014 Posted August 8, 2014 A round up post from N-O: ・JAからコンボが基本0 ・5Bがレベル2 ・3C締めは前転される=ハメは厳しい ・風回復結構遅い ・3C同技無し ・コンボ少し簡単になりそう? ・運び自体は距離減ってる ・OD多分変更なし? ・空Aロベや地上Bロベ絡みのコンボは無理かも ・6A硬直結構増えた。ヒット時ジャンキャン可能 ・ロータスは同じ?あんま調べてない。 - No [good] combo from j.A (at least he hasn't found a reliable one yet) - 5B is level 2 - [short distance after] 3C ender lets the opponent roll, okizeme is difficult - Wind recovery quite slow - 3C SMP is gone - Combos might have become simpler - Corner carry distance reduced - OD probably didn't change - [j.236A > 3D > 5B > ... ] and [air hit 236B > 2D > 5B > ...] lobelia juggles might not work - 6A recovery increased quite a lot. Jump cancelable on hit. - Lotus is probably the same, hasn't investigated much.
RurouniLoneWolf Posted August 8, 2014 Posted August 8, 2014 Thanks for translating guys! A lot of great info here. Hmmm, 5B being a level 2 now and wind regen being slower are probably my biggest concerns here but no sense worrying too much about it until it's final. Looks like we'll be learning a lot of new combos but that's to be expected from a new balance patch.
gamester Posted August 8, 2014 Posted August 8, 2014 I don't like the sound of most of these changes. Hope stuff reverts back in the next loketest. 3C change especially buggers me up.May be corner carry seems nerfed so we use B Lotus more to get that extra distance we loose out on without it?Sorry to ask this though, I'm not good with these "levels" so what is 5B being a Level 2 mean? I don't even know the current Level is, I just watch combos in matches, try to learn them and play xD(Btw. Already working on the 2.0 Video Thread in preparation)
RurouniLoneWolf Posted August 8, 2014 Posted August 8, 2014 Sorry to ask this though, I'm not good with these "levels" so what is 5B being a Level 2 mean? I don't even know the current Level is, I just watch combos in matches, try to learn them and play xD (Btw. Already working on the 2.0 Video Thread in preparation) *bops gamester on the head* Don't apologize for asking good questions! I didn't know myself what attack levels were until I started doing research on the wiki around CP's release. Here's a link to the wiki's description on Attack Levels and the breakdown in the differences between levels for CP. Also as an FYI, if you ever want to know what the attack level is for a move, you can always check the Level column of the move's listing in the frame data. 5B for instance was previously Attack Level 3. Also, very much looking forward to that 2.0 Video thread. Love the 1.0 and 1.1 ones ^,^
Errol Posted August 8, 2014 Posted August 8, 2014 it takes about 16 seconds to recover 4 wind stocks. 5B being level 2 means that you can ib DP 5b> JA. This is not that big of a deal. Other stuff is more damaging.
gamester Posted August 8, 2014 Posted August 8, 2014 Thanks for the help explaining it to me both of you, I have a better idea now Btw does anyone know how N-O and the other JP Rachel's feel about these loketest changes? I myself don't feel optimistic right now but hopefully things will be better in the next loketest. I Hope. *touchwood*
samthegreat Posted August 8, 2014 Posted August 8, 2014 I kinda have to feel optimistic since Valk got violently molested.
Errol Posted August 8, 2014 Posted August 8, 2014 not good. one of the nice reports I saw turned out to be false. I think these are the biggest in order 1. wind regen crippled. 2. 3c ender crippled 3. 6a nerf All told, it is really bad. Lots of other chars got hurt a lot too. But Rachel has close to even matchups (some good, some bad) with very standard characters. e.g. izayoi is 6-4 izayoi favor in CP, that's going to be terrible in CP2 the way things are going. most of the standard chars are relatively well off. my guess on the current state of the loketest is that standard chars like ragna, jin, azrael, makoto, etc are among the better chars. Long way to go though so we'll see how things end up.
Yaaay Posted August 8, 2014 Posted August 8, 2014 May be corner carry seems nerfed so we use B Lotus more to get that extra distance we loose out on without it? Speaking about Lotus, I guess we can do more effective lotus A combo's now that 3c isn't smp anymore... ...yay? think optimistic think optimistic...
Errol Posted August 8, 2014 Posted August 8, 2014 4 bars of wind taking 16 seconds, for comparison, in CP it takes 7.5 seconds to recover all of your wind. a lily combo seems to recover 2 bars of wind. anyway, no point worrying, it's just a loketest and the first one.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now