Hideki Posted March 14, 2007 Posted March 14, 2007 Haven't watched it yet but.. is the loop feasible in a real match? I guess it depends on the web´s position (and the player´s hability to look after that position), because the launcher is simply P,2+K,S,HS > GD
Ice Prince Posted March 14, 2007 Posted March 14, 2007 Well I believe I've seen Testy hit Millia with it for 15 hits, but I could be wrong on the exact combo....but he's looking REALLY good for this game.
Ice Prince Posted March 14, 2007 Posted March 14, 2007 Turbo Fall FRC FB Disc FTW! Not too sure on that one, especially since the idea of using disc oki and FB air disc is dashed now. I could think of better things to use tension on. Personally after knockdown in corner, I'd launch 6hs->SG for guard guage jackup, come in with a late j.s, 5k, 5s, 5hs, Emerald Rain, 6hs->SG. Then follow up with 2k, LS->Longinus for the 20 frames of guardstun since you can get that on a blocked Longinus. At some point you'd HAVE to get a guardbreak, which should give you the opening for launch.
Hideki Posted March 14, 2007 Posted March 14, 2007 One detail: Listen carefully the I-No vs Order Sol intro (AC). It sounds a censoring bip somewhere. She says something really rude. xDDD
stinkymonz Posted March 14, 2007 Posted March 14, 2007 Most recent GameChariot match the guy used Turbo Fall FRC into FB Disc. Really cool, since Millia went to the opposite side of the screen really quickly. I suppose it's best used if the opponent weren't aware/setting projectiles up/blocking. Still, 50% and you're all the way on the other side of the screen. Also, nearing the end when the Dizzy kept setting the FB bubbles. Woo! It was such a "And the hunt begins..." moment.
Ice Prince Posted March 14, 2007 Posted March 14, 2007 Most recent GameChariot match the guy used Turbo Fall FRC into FB Disc. Really cool, since Millia went to the opposite side of the screen really quickly. I suppose it's best used if the opponent weren't aware/setting projectiles up/blocking. Still, 50% and you're all the way on the other side of the screen. Also, nearing the end when the Dizzy kept setting the FB bubbles. Woo! It was such a "And the hunt begins..." moment. I could see that working out of desperation I guess, assuming I was in the corner. But I would hesitate if I only had 50% tension, and then went all the way to the other side of the screen to plant an FB disc that may or may not be effective. Plus, you would have to try to get in again, and Millia really doesn't have anything minus pin to really help her get back in where her mixups and launches come into play. I would probably try for an unexpected DAA if I was in corner and had 50% tension, since it's relatively safe and can follow up on, but that's just me. Though I've seen FB disc stop corner pressure fairly well, so you may be able to substitute that and still get a launch. But I could see that as viable if you are trying to get in fairly quick from full screen away, and don't want to rush on the ground and didn't have my pin.
9TNine Posted March 14, 2007 Posted March 14, 2007 One detail: Listen carefully the I-No vs Order Sol intro (AC). It sounds a censoring bip somewhere. She says something really rude. xDDD She usually does -9
Hideki Posted March 14, 2007 Posted March 14, 2007 She usually does -9 That´s what makes her interesting. But now with his new 100% yakuza voice, sounds even cooler. xD
Mulligan Posted March 19, 2007 Posted March 19, 2007 Speaking of ocv. Does anyone have the name of that beast Jam on gamechariot who uses the white and green color? It should be the most recent Jam fight.
SH_ Posted March 20, 2007 Posted March 20, 2007 new gamechariot matches, someone post up the names cause the baiken is in Kanji, also, has some sick fucking tricks and good all around play though he obviously has some character wholes or he wouldn't of froze up like he did against that Eddie player (sa-ji), shite, almost had Kaqn's OS and that's damn impressive...
Hideki Posted March 20, 2007 Posted March 20, 2007 I really don´t like the new Baiken, even in Sharon´s hands. The not wall bouncing j.D sucks, and the new counter move may be useful, but´s horrible looking.
Zakuta Asura Posted March 20, 2007 Posted March 20, 2007 Hmm...I think the new j.D looks pretty cool faster. I won't hide the fact that I prefered the wall bounce. j.D is like, one of the only move now that forces you against the the wall and not bounce or stick. And after looking at the mook, Baiken's H counter (Ouren) looks greatGREAT I TELL YOU
Jet Set Dizzy Posted March 20, 2007 Posted March 20, 2007 Dizzy's on the rise guys I can't wait for fishswitchin fun.
rtl42 Posted March 22, 2007 Posted March 22, 2007 oh is it? sorry, i assumed it was AC. i'll note that.
bizarro Posted March 23, 2007 Posted March 23, 2007 I like the baiken player on team Saikyou Duck (六合). How long has he been playing? I don't think I've seen him before.... I think he can become really good
rtl42 Posted March 25, 2007 Posted March 25, 2007 i'm pretty sure Kuni has been playing since at least #R, but he never got as much video exposure in previous versions as in AC.
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