Jump to content
Dustloop Forums

Recommended Posts

Posted (edited)
Actually, you see she was trying to block it. Idk what would make you think its blockable, but that Platinum didn't really know what to do about it
I always knew it was a grab and untechable unless purple but I didn't know it ALSO GRABS ON THE GROUND! I am glad to know that and my opponent should fear me if I have four seals!

Oh yeah by the way I SURVIVED THE APOCALYPSE BITCHES! http://youtu.be/UH16AoH6Wog?t=2m23s

Edited by Dat_Boy_DeAnte
  • Replies 1.6k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Wait I am confused can Bang still go FRKZ without overdrive? I haven't seen anyone do it yet maybe no one really had to.

FRKZ is Bang's Overdrive.....

Posted

2c is not jcable on block, that was just fast recovery.

And Bang can't FRKZ without OD, it's not a DD anymore.

Posted
Good Lord, Dora.

He bust this cunt's ass in the corner.

5b > 2b > 6c > j.22a > j.c > j.623b > 5b > 6c > j.c > j.2c > j.236a > 5a > 6c > jc j.d > j.236c > 2b > 623b > 662b > 236236a = 5251

http://www.youtube.com/watch?feature=player_detailpage&v=8d6JIBjHm0Q#t=205s

It's reassuring to know that we still have good corner combos :D And it's actually more than 5251 dmg due to the poison nail. Me likey.

Posted

Anyone else think that the length scaling of FRKZ is horribly bad? I mean, we have to be like one hit from death to have a respectable amount of FRKZ, and even just a bit more will decrease FRKZ significantly. And since we can't FRKZ mid-combo (or at least I haven't seen anyone do it), FRKZ then just becomes a very risky move. I've seen too many CP bangs go into FRKZ just to die from counter hit. :S I want permanent FRKZ back... :(

Posted
Good Lord, Dora.

He bust this cunt's ass in the corner.

5b > 2b > 6c > j.22a > j.c > j.623b > 5b > 6c > j.c > j.2c > j.236a > 5a > 6c > jc j.d > j.236c > 2b > 623b > 662b > 236236a = 5251

http://www.youtube.com/watch?feature=player_detailpage&v=8d6JIBjHm0Q#t=205s

First time I saw this combo, I was actually thinking to myself, "No... No you can't do that.. Why can you do that"

Posted
It's reassuring to know that we still have good corner combos :D And it's actually more than 5251 dmg due to the poison nail. Me likey.
If they didn't change the damage on the poison nail it should do 800 damage sooooo...thats around 6k! HELL YEAH! :D
Posted

There is a multiquote button, you know...

Posted
Completely ignoring what goes on, hey look guys, 5K from 5B in the corner

http://www.youtube.com/watch?v=8d6JIBjHm0Q&feature=player_detailpage#t=202s

Ninja'd a page ago.

Good Lord, Dora.

He bust this cunt's ass in the corner.

5b > 2b > 6c > j.22a > j.c > j.623b > 5b > 6c > j.c > j.2c > j.236a > 5a > 6c > jc j.d > j.236c > 2b > 623b > 662b > 236236a = 5251

http://www.youtube.com/watch?feature=player_detailpage&v=8d6JIBjHm0Q#t=205s

Posted
Ops, sorry XD. Sake of redundacy then.

:/ You responded to it when I posted it!

Nevermind, back on topic.

Posted (edited)

I still can't believe Bang actually breaths fire now, I mean, really, they can do some freaking crazy stuff with that now.

His stomach swells up a bit so I guess it really is Goukakyu no Jutsu after all...now all he needs is a kamehameha! :D

Anyone else think that the length scaling of FRKZ is horribly bad? I mean, we have to be like one hit from death to have a respectable amount of FRKZ, and even just a bit more will decrease FRKZ significantly. And since we can't FRKZ mid-combo (or at least I haven't seen anyone do it), FRKZ then just becomes a very risky move. I've seen too many CP bangs go into FRKZ just to die from counter hit. :S I want permanent FRKZ back... :(

Uhh, overdrives are a universal system, they all work the same. Bang and everyone can use what is called a "cancel overdrive" which cancels all special-cancellable moves into the OD but also halves the duration. We also get AIR FRKZ now, since all ODs are able to be activated in the air too, so not only can you cancel a combo with it, you can confirm it off of an air hit too!

Edited by Dreiko
Posted
j.22A, it's a floating move like Platinum's Swaloow moon, that Bang player also used it in air combos to do j.C > j.22A > j.C, i don't how the hell does he press those buttons o quick, but those combos were pretty good.

woah, is that whats happening when I see 6C j4C? Do you use that move in between?

Posted (edited)
Uhh, overdrives are a universal system, they all work the same. Bang and everyone can use what is called a "cancel overdrive" which cancels all special-cancellable moves into the OD but also halves the duration. We also get AIR FRKZ now, since all ODs are able to be activated in the air too, so not only can you cancel a combo with it, you can confirm it off of an air hit too!

Yes I know they all work the same. I'm just saying that FRKZ's length scaling is crap given that we can't continue our combo after it without them being able to tech so far as I know, without the use of this 'cancel overdrive' which would severely reduce its usefulness especially given its current length. And this reduction in length seems to plague all the jp bangs, since I don't think I've ever seen them cancel into OD (Is this an example? Cuz that is unacceptable. Even dora realised he couldn't do a real combo off that). We won't have the luxury of playing mixups with our mobility anymore, so its comboability is necessary. Almost all the bangs I've seen go into FRKZ had to go to neutral, or had to spend too much time pressuring the opponent for a confirm. The only non-OD cancel confirm I can think of that may work is CH j.623B > wallbounce > j.OD > j.2 > 5C > continue. :/

Any chance of a reupload of the FRKZ combos of Dora and Zanzan? Cuz I can't remember if those were confirmed off a normal hit, or from a raw OD.

Edited by Assassin Cross

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...