Dat_Boy_DeAnte Posted December 21, 2012 Posted December 21, 2012 (edited) Actually, you see she was trying to block it. Idk what would make you think its blockable, but that Platinum didn't really know what to do about it I always knew it was a grab and untechable unless purple but I didn't know it ALSO GRABS ON THE GROUND! I am glad to know that and my opponent should fear me if I have four seals! Oh yeah by the way I SURVIVED THE APOCALYPSE BITCHES! http://youtu.be/UH16AoH6Wog?t=2m23s Edited December 22, 2012 by Dat_Boy_DeAnte
zeth07 Posted December 21, 2012 Posted December 21, 2012 Wait I am confused can Bang still go FRKZ without overdrive? I haven't seen anyone do it yet maybe no one really had to. FRKZ is Bang's Overdrive.....
Skye Posted December 21, 2012 Posted December 21, 2012 2c is not jcable on block, that was just fast recovery. And Bang can't FRKZ without OD, it's not a DD anymore.
Assassin Cross Posted December 21, 2012 Posted December 21, 2012 Good Lord, Dora. He bust this cunt's ass in the corner. 5b > 2b > 6c > j.22a > j.c > j.623b > 5b > 6c > j.c > j.2c > j.236a > 5a > 6c > jc j.d > j.236c > 2b > 623b > 662b > 236236a = 5251 http://www.youtube.com/watch?feature=player_detailpage&v=8d6JIBjHm0Q#t=205s It's reassuring to know that we still have good corner combos :D And it's actually more than 5251 dmg due to the poison nail. Me likey.
YukiBlue Posted December 21, 2012 Posted December 21, 2012 Bang is looking mighty strong. But god damn it CROUCHING
Assassin Cross Posted December 21, 2012 Posted December 21, 2012 Anyone else think that the length scaling of FRKZ is horribly bad? I mean, we have to be like one hit from death to have a respectable amount of FRKZ, and even just a bit more will decrease FRKZ significantly. And since we can't FRKZ mid-combo (or at least I haven't seen anyone do it), FRKZ then just becomes a very risky move. I've seen too many CP bangs go into FRKZ just to die from counter hit. :S I want permanent FRKZ back...
GreekAngel Posted December 21, 2012 Posted December 21, 2012 Good Lord, Dora. He bust this cunt's ass in the corner. 5b > 2b > 6c > j.22a > j.c > j.623b > 5b > 6c > j.c > j.2c > j.236a > 5a > 6c > jc j.d > j.236c > 2b > 623b > 662b > 236236a = 5251 http://www.youtube.com/watch?feature=player_detailpage&v=8d6JIBjHm0Q#t=205s First time I saw this combo, I was actually thinking to myself, "No... No you can't do that.. Why can you do that"
Dat_Boy_DeAnte Posted December 22, 2012 Posted December 22, 2012 We need to see combos with the CT inside (not as starter), 1000 of damage, 100 of proration and ignoring proration seems godlike for just 25 of heat. CT?
Dat_Boy_DeAnte Posted December 22, 2012 Posted December 22, 2012 CT? Ohhhhh Crush Trigger!!! my bad nvm. Yeah I would love to see those.
Dat_Boy_DeAnte Posted December 22, 2012 Posted December 22, 2012 FRKZ is Bang's Overdrive..... O_o!!!!! *takes a deep breath* Fuuu- you know what its okay....
Dat_Boy_DeAnte Posted December 22, 2012 Posted December 22, 2012 It's reassuring to know that we still have good corner combos :D And it's actually more than 5251 dmg due to the poison nail. Me likey. If they didn't change the damage on the poison nail it should do 800 damage sooooo...thats around 6k! HELL YEAH! :D
rei-Scarred Posted December 22, 2012 Posted December 22, 2012 lmao what IS this? http://www.youtube.com/watch?feature=player_detailpage&v=-_BJWO_TelQ#t=573s so funny
GreekAngel Posted December 22, 2012 Posted December 22, 2012 Completely ignoring what goes on, hey look guys, 5K from 5B in the corner http://www.youtube.com/watch?v=8d6JIBjHm0Q&feature=player_detailpage#t=202s
GreekAngel Posted December 22, 2012 Posted December 22, 2012 lmao what IS this? http://www.youtube.com/watch?feature=player_detailpage&v=-_BJWO_TelQ#t=573s so funnyThe Toppest level of mindgames. You wouldn't understand the complexity
Skye Posted December 22, 2012 Posted December 22, 2012 Completely ignoring what goes on, hey look guys, 5K from 5B in the corner http://www.youtube.com/watch?v=8d6JIBjHm0Q&feature=player_detailpage#t=202s Ninja'd a page ago. Good Lord, Dora. He bust this cunt's ass in the corner. 5b > 2b > 6c > j.22a > j.c > j.623b > 5b > 6c > j.c > j.2c > j.236a > 5a > 6c > jc j.d > j.236c > 2b > 623b > 662b > 236236a = 5251 http://www.youtube.com/watch?feature=player_detailpage&v=8d6JIBjHm0Q#t=205s
heavymetalmixer Posted December 22, 2012 Posted December 22, 2012 lmao what IS this? http://www.youtube.com/watch?feature=player_detailpage&v=-_BJWO_TelQ#t=573s so funny j.22A, it's a floating move like Platinum's Swaloow moon, that Bang player also used it in air combos to do j.C > j.22A > j.C, i don't how the hell does he press those buttons o quick, but those combos were pretty good.
Skye Posted December 22, 2012 Posted December 22, 2012 Ops, sorry XD. Sake of redundacy then. :/ You responded to it when I posted it! Nevermind, back on topic.
Dat_Boy_DeAnte Posted December 22, 2012 Posted December 22, 2012 There is a multiquote button, you know... Really? didn't know that. Learn something new everyday thanks man!
Dreiko Posted December 22, 2012 Posted December 22, 2012 (edited) I still can't believe Bang actually breaths fire now, I mean, really, they can do some freaking crazy stuff with that now. His stomach swells up a bit so I guess it really is Goukakyu no Jutsu after all...now all he needs is a kamehameha! :D Anyone else think that the length scaling of FRKZ is horribly bad? I mean, we have to be like one hit from death to have a respectable amount of FRKZ, and even just a bit more will decrease FRKZ significantly. And since we can't FRKZ mid-combo (or at least I haven't seen anyone do it), FRKZ then just becomes a very risky move. I've seen too many CP bangs go into FRKZ just to die from counter hit. :S I want permanent FRKZ back... Uhh, overdrives are a universal system, they all work the same. Bang and everyone can use what is called a "cancel overdrive" which cancels all special-cancellable moves into the OD but also halves the duration. We also get AIR FRKZ now, since all ODs are able to be activated in the air too, so not only can you cancel a combo with it, you can confirm it off of an air hit too! Edited December 22, 2012 by Dreiko
rei-Scarred Posted December 22, 2012 Posted December 22, 2012 j.22A, it's a floating move like Platinum's Swaloow moon, that Bang player also used it in air combos to do j.C > j.22A > j.C, i don't how the hell does he press those buttons o quick, but those combos were pretty good. woah, is that whats happening when I see 6C j4C? Do you use that move in between?
Assassin Cross Posted December 22, 2012 Posted December 22, 2012 (edited) Uhh, overdrives are a universal system, they all work the same. Bang and everyone can use what is called a "cancel overdrive" which cancels all special-cancellable moves into the OD but also halves the duration. We also get AIR FRKZ now, since all ODs are able to be activated in the air too, so not only can you cancel a combo with it, you can confirm it off of an air hit too! Yes I know they all work the same. I'm just saying that FRKZ's length scaling is crap given that we can't continue our combo after it without them being able to tech so far as I know, without the use of this 'cancel overdrive' which would severely reduce its usefulness especially given its current length. And this reduction in length seems to plague all the jp bangs, since I don't think I've ever seen them cancel into OD (Is this an example? Cuz that is unacceptable. Even dora realised he couldn't do a real combo off that). We won't have the luxury of playing mixups with our mobility anymore, so its comboability is necessary. Almost all the bangs I've seen go into FRKZ had to go to neutral, or had to spend too much time pressuring the opponent for a confirm. The only non-OD cancel confirm I can think of that may work is CH j.623B > wallbounce > j.OD > j.2 > 5C > continue. :/ Any chance of a reupload of the FRKZ combos of Dora and Zanzan? Cuz I can't remember if those were confirmed off a normal hit, or from a raw OD. Edited December 22, 2012 by Assassin Cross
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