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Posted (edited)

hmmm didnt realise the B nail bounce depends on how it ricochets.

stupid when i think about it but i knew 2D could be comboed with jA, jB but not jD [without CH] but i saw a vid where it wasnt a CH and 2D>j.D connected. so something about it got changed, either 2D or j.D but im not sure how to write that change in a succinct way.

didnt put in that all nails could be thrown that way just because i havent seen it done in a vid and most comments where speculation.

there was a list of the CP proration data in this thread which i could add. i might try and make it a table format so you can compare it to BBCSE values.

also do you know the input to throw out 3 nails? would the B nail version pretty much fill the screen infront of you, any vids? and any info on the input for the new CT super?

thanks for the corrections 8] and btw thanks for all the vids and info all of you guys have posted its awesome

[edit] i removed the "unconfirmed" stuff since its more about summarizing confirmed things and removing confusion.

[edit 2] i was just wondering, since i want to compare proration from BBCSE to BBCP what does the "*" mean next to the proration numbers mean? its only ever on P2 and im assuming numbers inside equare brackets refers to FRKZ proration.

Edited by bugrit
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Posted (edited)
hmmm didnt realise the B nail bounce depends on how it ricochets.

stupid when i think about it but i knew 2D could be comboed with jA, jB but not jD [without CH] but i saw a vid where it wasnt a CH and 2D>j.D connected. so something about it got changed, either 2D or j.D but im not sure how to write that change in a succinct way.

didnt put in that all nails could be thrown that way just because i havent seen it done in a vid and most comments where speculation.

there was a list of the CP proration data which i could add. i might try and make it a table format so you can compare it to BBCSE values.

thanks for the corrections 8] and btw thanks for all the vids and info all of you guys have posted its awesome

No problem, I just wanted to clarify since you wanted it to be stuff added to the 1st post.

-non-CH 2D>j.D actually works in EX as well but it is character specific, can't say whether that still holds true in BBCP since I haven't paid close attention to it.

It's hard to compare whatever might have changed because I don't have the original EX data straight from the mook which could have more details than what's given on our frame data sheet. EDIT: I was told everything from the EX mook is listed on the frame data page. From just comparing what we have for EX to what is in the BBCP mook there's no notable changes between 2D and j.D in terms of actual frames of the move.

For EX there's no untech time listed for CH so we can't compare that, and non-CH 2D still matches up between EX>CP. And j.D's recovery is still the same. So we can't really give a definitive answer there.

[edit 2] i was just wondering, since i want to compare proration from BBCSE to BBCP what does the "*" mean next to the proration numbers mean? its only ever on P2 and im assuming numbers inside equare brackets refers to FRKZ proration.

Moves with repeat proration.

Edited by zeth07
Posted

That's less of a burst bait and more her bursting at the WORST possible moment in that combo lol. You can't like, delay the jD there, you'll lose the combo, they have to burst in timing with the guard point or either you drop the combo or they burst out of it. XD

Similar with the bat thing, he was autopiloting the 5D after it and benefited from the clash, I don't expect this to be a frequent thing lol. Oh and yeah, Plat's hitboxes are evil, once I teched a too-prorated combo she was doing on me in the air at the point of the heart car, she was behind me still on the heart and we were both airborn so I tired to j4B right off of the ukemi...and the heartcar hit me...from behind BOTH of us, it's like, our butts touched with some negative momentum thing that Einstein has yet to explain.

Posted

Bang is looking incredibly good...Dare I say better than EX?...

EDIT: Of course he's better. 6A > 6B is just...:psyduck: Unblockable

Posted
Bang is looking incredibly good...Dare I say better than EX?...

EDIT: Of course he's better. 6A > 6B is just...:psyduck: Unblockable

2B > 6B as well son, mindless scrubby drones ain't gonna block high that late in a pressure string and high level players can just eat a 2C instead, WE CAN'T LOSE MUAAAAHAHAHAHAHAAH!

Posted

I dare say he's the best Bang since CS1. Considering that he can THROW INTO ASTRAL again is just icing on that already wonderful, justice filled cake.

Posted
Bang is looking incredibly good...Dare I say better than EX?...

EDIT: Of course he's better. 6A > 6B is just...:psyduck: Unblockable

I could agree to that to me in EX bang seems pretty good all around nothing really bad to say about him. Haha but in CP lol it is a whole new ball game if you ask me!!!!
Posted

Recently picked up Bang again, as I liked him in CS and even CT, but focused on other characters. But I still like the character so I forced myself to learn his EX version. Looking at the CP changes now, I'm quite glad I did. Bang looks pretty awesome overall!

Posted
I could agree to that to me in EX bang seems pretty good all around nothing really bad to say about him. Haha but in CP lol it is a whole new ball game if you ask me!!!!

I'm just glad that he's relatively the same, especially frame/combo-wise. Won't have to scrap his IAD combos like we did with his swag corner bumper combos (RIP).

Posted

I'm glad they made j.4C a normal j.C. I could IAD in EX but my god I screw it up so much. IAD Combo's look 100% necessary right about now. That change was a good call.

Posted
I'm glad they made j.4C a normal j.C. I could IAD in EX but my god I screw it up so much. IAD Combo's look 100% necessary right about now. That change was a good call.

My exact same thoughts lol. Doing the IAD combos with j.4C was irritating.

Posted
My exact same thoughts lol. Doing the IAD combos with j.4C was irritating.

lol. I gotta disagree there. Being able to do it consistently made me feel like I was a part of an exclusive club, a club that enjoyed looking down at lesser bangs...same goes for his TK astral, wuts this quarter circle BS!?

Posted
lol. I gotta disagree there. Being able to do it consistently made me feel like I was a part of an exclusive club' date=' a club that enjoyed looking down at lesser bangs...same goes for his TK astral, wuts this quarter circle BS!?[/quote']

Sorry to step on your swag lol! But I don't really mind most the changes beside I know I will see more astrals now so its all good!

Posted
lol. I gotta disagree there. Being able to do it consistently made me feel like I was a part of an exclusive club' date=' a club that enjoyed looking down at lesser bangs...same goes for his TK astral, wuts this quarter circle BS!?[/quote']

Man can't wait to come back to play Blazblue again! I'm also in that tiny club. Even in the pad club which I hear is the higher level :3

Posted
lol. I gotta disagree there. Being able to do it consistently made me feel like I was a part of an exclusive club' date=' a club that enjoyed looking down at lesser bangs...same goes for his TK astral, wuts this quarter circle BS!?[/quote']

lol don't get me wrong, i still did it and was a pad bro, so i was godlike. But i didn't think of my self of godlike, unless i landed the astral which is very often down here in the south, as much as i thought "man i wish this was easier to do"

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