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Posted (edited)
I literally got NO CLUE...but it could explain why he can activate it with no seals.

What do you you mean Fu-Rin-Ka-Zan EX?! TELL ME MOREE!!!

Ok so, you know how the air command grab is called "Bangu otoshi kai!" while the ground command grab is simply called "bangu otoshi", well, the "kai" there means "revised" and is generally used as a thematic thing of listing buffed up versions of old moves in many games/anime/manga. A popular example is Dragonball Kai. (there's no Z there any more, at least in the JP version)

FRKZ in OD is called FRKZ kai in the same fashion since it has new properties when the seals are obtained. (the full name is "Shishigami Ninpou Kyuukyoku Ougi: [Fu Rin Ka Zan] Kai" )

This isn't anything new as the names of the moves have been up since forever, I guess people didn't realize it until they read the localization or something. Now, as for why they localize "kai" as "EX", I have no clue whatsoever. They take a lot of liberties so I wouldn't worry about it too much. A more ideal way to word it would be "The new and better:" or "Upgraded!" or "Powered up" or something of that nature.

Edited by Dreiko
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Posted

I see. Well thank you dreiko for the help.....and you managed to make Greek happy with fu rin ka zan Kai being a thing lol

Posted

Oh, those were just English translations for them :( I got all excited thinking that there were new attacks, either in the patch or in unlimited (cause we still don't know what his U.OD does)

Posted
I see. Well thank you dreiko for the help.....and you managed to make Greek happy with fu rin ka zan Kai being a thing lol

*walks in*

FUCKING! CALLED IT!!

*Walks away*

Posted
Why does j.2c only hit grounded opponents after j.b when bang dashes? Is it a timing thing in order to pull off a non dashing version or is it not possible?

You could pull off a falling version

Posted
Why does j.2c only hit grounded opponents after j.b when bang dashes? Is it a timing thing in order to pull off a non dashing version or is it not possible?

J2C is the go-to air to ground normal now. Unlike Extend it prorates just as well as jC and it has less recovery and pushback. They nerfed the overal horizontal hitbox of jC so it's mainly an air to air tool now.

Posted

Sooooo patch notes!

2C - Level 4 attack now. So it's now -1 instead of -4 so it's a safe way to end pressure

6B - Ground bounces on air hit instead of untechable knockdown

Steel Rain is back to ti's old input 632146B now

Super Command Grab is now ground version is now the same as air version so it's now 3 frames after super flash! I don't know what jizoku 1F -> 2F means so :<

Unfortunately nothing really new especially compared to the patch notes out. But, we don't know if it's a complete change log either so we'll see what happens

Posted

Although having the super command grab as fast as the air version on grounded opponents is AWESOME, it's also SUPER dumb, cause now you don't have to be smart about it, you can just throw it out and it'll get them

Posted

Is it possible it means active frames? right now air version has 2 active frames and ground has 1. Maybe they are making it 2 active frames so that it's really identical to the air version? I am just guessing.

Posted (edited)
Although having the super command grab as fast as the air version on grounded opponents is AWESOME, it's also SUPER dumb, cause now you don't have to be smart about it, you can just throw it out and it'll get them

Not really, people can still just not press buttons and jump after the super flash. Jump startup is ungrabbable, if it wasn't tager could meaty 720 on wakeup and people without reversals would be screwed lol.

What this change does is make the move a better reversal, filling in for Ashura since it does more damage. You still would wanna daifunka but for some things daifunka comes out too slow and I think Shippuugeki will be a bit faster than it so it's gonna cover those grounds better.

Edited by Dreiko
Posted
Not really, people can still just not press buttons and jump after the super flash. Jump startup is ungrabbable, if it wasn't tager could meaty 720 on wakeup and people without reversals would be screwed lol.

What this change does is make the move a better reversal, filling in for Ashura since it does more damage. You still would wanna daifunka but for some things daifunka comes out too slow and I think Shippuugeki will be a bit faster than it so it's gonna cover those grounds better.

Having a grab as a reversal sounds really weird

Posted

I'm surprised nobody mentioned but the text above the changelist is Bang himself discussing the changes to each character in detail. It's just epic!

Having a grab as a reversal sounds really weird

Tager has had em forever so I don't know how you can say that lol. Also, Elizabeth's furious action was a grab I believe. (though not a command grab which sucked for her XD)

Posted
I'm surprised nobody mentioned but the text above the changelist is Bang himself discussing the changes to each character in detail. It's just epic!

Tager has had em forever so I don't know how you can say that lol. Also, Elizabeth's furious action was a grab I believe. (though not a command grab which sucked for her XD)

Wait, what? What text? Where? Also I know he's has them, it's still weird. Especially when it's us that's getting one

Posted

Super Command Grab is now ground version is now the same as air version so it's now 3 frames after super flash! I don't know what jizoku 1F -> 2F means so :<

I... wha... I ... what....? Is this... a thing?

Posted
Is it possible it means active frames? right now air version has 2 active frames and ground has 1. Maybe they are making it 2 active frames so that it's really identical to the air version? I am just guessing.

Yea that's what it was!

Posted

Well the super command throw buff and 2C buff are pretty nice but this changelist really seems a bit short compared to everyone else

Posted
Well the super command throw buff and 2C buff are pretty nice but this changelist really seems a bit short compared to everyone else

Atleast he didn't get hit by major nerfs

Posted

Was anyone really discontent with CP Bang anyway? Seems like if they thought he was doin alright and everyone else doesn't have an issue with him, a few minor buffs won't hurt much.

And I didn't use to play bang at all, but did he get more fun to use in CP or somethin? Seriously considering pickin him up

Posted
Atleast he didn't get hit by major nerfs

Well, we're losing our 3C fatal combo, and although we might be able to do something/more off of the new one, it's just not the same. It's a moral loss.

Posted
Was anyone really discontent with CP Bang anyway? Seems like if they thought he was doin alright and everyone else doesn't have an issue with him, a few minor buffs won't hurt much.

And I didn't use to play bang at all, but did he get more fun to use in CP or somethin? Seriously considering pickin him up

CP Bang got changed around a bit. He's really fun to play this game cause of all his IAD ability, and the fact that they made it easier to do, but for stuff like corner combos, if you're trying to convert a midscreen combo to a corner combo, if you're not in dead smack in the corner, it's going to be hard cause of what they did to his super crash. And I'm sure you know about the poison nail combos. Plus you can do some pretty interesting things with scarf canceling and his new super.

In short, normals got buffed, specials got nerfed, additions are ok to pretty decent (tk backwards a-nail sometimes gets you a steel rain)

Posted

Bang suffers in 2 specific ares, midscreen crouching damage for no resources and defense. I do believe that the buff 2C gets might make following up 623B in the corner somewhat easier but the issue won't be wholly alleviated.

Overall though, mostly everyone is getting nerfs in optimal stuff while Bang is getting nerfs in...the ability to be Bang, I guess. It hurts morale a bit but ultimately we are way better off when in context with everything else in the game.

Posted
Bang suffers in 2 specific ares, midscreen crouching damage for no resources and defense. I do believe that the buff 2C gets might make following up 623B in the corner somewhat easier but the issue won't be wholly alleviated.

Overall though, mostly everyone is getting nerfs in optimal stuff while Bang is getting nerfs in...the ability to be Bang, I guess. It hurts morale a bit but ultimately we are way better off when in context with everything else in the game.

This may be of interest to you bang players.

http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=78159

Posted

After seeing the new ground bounce of 6B in that link, will dash 5B into 5C be a viable CT route to get lots of damage. Oh and Derikoo, could you define the ability to be Bang a bit more for those who don't understand? Because i'm a bit lost on that

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